Kyro
King
- Joined
- Dec 2, 2014
- Messages
- 600
That runs under the faulty assumption that attacks are always successful. Again, Gandhi's agenda does not care about that. It fires if you declare war period. And that is what is brought up in the OP.
Warmongering penalities don't even care about that. If a war goes back and forth and cities get exchanged, you will accure warmongering penalities but not actually be ahead.
However, if you do own another capital, then that is a pretty indicator you are ahead. These are not the same.
Yeah an assumption that holds true for most players who know how to exploit the AI. Why do you think there are so many complaints about terrible AI? I wonder... "Failed Attacks" are like a Leprechaun in the forums now. "AI Is terrible at War". Now that swarms like hornets. Enough to cite as evidence to build an assumption.
Guarded runs under the assumption that one must be aware of attack and will give in to demands and trade but also get ready for war. Denounced is much more aggressive in that sense. You should trade with your enemies if it benefits you. The main theme of this story is self-preseveration and benefit, not moral outrage.
I'm sorry but no, the only way to fight a warmonger is to:
A: Be a warmonger yourself. There's really no other way to compete really.
B: Make sure he doesn't get to trade
Don't feed the Unicorns please they fart rainbows.
I could flip this and say you're for it because you don't like warmongering, lol. What's the point in finding out about my agenda? But unlike you, I don't justify the game punishing players for not doing that. In fact, I advocate for many ways to incentivize not going to war in many other threads. See, I actually care about consistency, not out to arbitrarily punish players for playing in a way you don't like.
Also, https://en.wikipedia.org/wiki/Red_herring
Did I mention my favourite Civilization is Aztecs? I wonder what I did with +25 Combat strength in some games. I do enjoy war a lot, I've been a war game fan for over 10 years. Name it I probably played it. No I don't dislike warmongering. I don't like it being the single most powerful option in the game because it devalues all other strategies in the game. There, I've introduced myself.
I've already stated it in my last reply. Make conquered cities not work as well as ones you founded themselves. Revolts, and not ending occupation penalties when war ends. Just like previous games.
Other ways include reducing penalties for defensive wars and increasing it for starting one. Normalize warmongering and war weariness closer to eras, so that early war isn't so advantageous. Make CB matter more. Defensive coalitions/join wars. Defensive Pacts that come at an actually useful time. Realism can screw itself.
You make war less profitable.... by making it less profitable. Not by making the AI have to evaluate an ultimately pointless decision that makes it less capable of resisting you where you attacking a forward settling AI is the same as you going out there backstabbing everyone.
Oh dear I've run out of points to refute. I totally agree here. If only you mentioned this earlier.