Gokudo01
Emperor
Well actually as of it is - it is definitely too much, though i think it would be okay to get 25-35 gold from pillaging instead of 5-10
I feel the same 5-10 is definitively too low
Well actually as of it is - it is definitely too much, though i think it would be okay to get 25-35 gold from pillaging instead of 5-10
I think the same in Religios Pressure. Numbers that i currently see are insane
Not saying that they are linked, but typical numbers for Religios Pressure in Holy City was always +30 (without any nearby converted cities) and +50 after Enhancing. Today i started a new game and i had +60 right after founding and here is what i have now:That doesn't make any sense, pillaging and religious pressure are not linked.
G
As a non-warmonger who is learning war, I have 3 tips: learn to melee attack during the entirety of a city assault (not just to deal a final blow after a slow siege, take Sweden or Denmark in order to get used to this facet of the combat), Learn to get Statue of Zeus, Learn to properly use Mounted Ranged Units (use Mongolia to learn this one)
For me, was a matter of "forcing" myself to learn facets of the combat system which I would not use
As a non-warmonger who is learning war, I have 3 tips: learn to melee attack during the entirety of a city assault (not just to deal a final blow after a slow siege, take Sweden or Denmark in order to get used to this facet of the combat), Learn to get Statue of Zeus, Learn to properly use Mounted Ranged Units (use Mongolia to learn this one)
For me, was a matter of "forcing" myself to learn facets of the combat system which I would not use
I generally only attack with the bare minimum army I think I'll need to accomplish my tasks, so I'm not risking other units.
I'm curious what people's generally thoughts are. Early warfare when a non-capital gets its walls up. What do you generally find is the "bare minimum army" you need to take it.
the more i've got experience with this mod the more i think shock is better on infantry after ancient/classical war.
With cavalry, I really love drill because You can get blitz and it's easier to fall back to a neutral or a friendly piece of land in order to heal up.
With infantry, it's a lot harder which mean that you are totally reliant on medic archer/skirmicher to sustain and sometimes it's not enough. I love more and more march and extra movement
I'm curious what people's generally thoughts are. Early warfare when a non-capital gets its walls up. What do you generally find is the "bare minimum army" you need to take it.
It depends on the enemy army. If the city's empty with no units nearby, a catapult and spearman can probably do it. With an army around, I like 2 catapults and enough meatshields to protect them - maybe 2 spearmen, 2 horsemen and a medic II scout for healing.
But I advise against trying to use the bare minimum army - if you underestimate how much stuff you need you might lose some valuable units.
Don't waste gold and hammers on buildings. You'll have an overwhelming army in no time. Authority policies will keep your civilization going on in the early game as long as you manage to kill things. Once you are comfortable crushing your neighbours, start looking at your economy and build a few buildings: markets, barracks, specially.Overall I often struggle to figure out when's a good time to attack. Wait too long and walls go up. Too soon and the AI's unit swarm can overwhelm.
Don't waste gold and hammers on buildings. You'll have an overwhelming army in no time. Authority policies will keep your civilization going on in the early game as long as you manage to kill things. Once you are comfortable crushing your neighbours, start looking at your economy and build a few buildings: markets, barracks, specially.