Thanks Kaspergm.
Also I had a look at XML for Vanilla > GnK and BnW and those Warmonger weights haven't been touched since at least 2012 when Vanilla patching more or less completed.
As an aside, threshold for relationships also range from -80 to +80 for GnK and BnW from -50 to +50 in Vanilla, so they've allowed for more room for things to build up.
As noted previously
I am however not sure that we should multiply numbers indicated previously by 100? 2100 score for killing 2 cities? Seems excessive. Multiplying by 10 seems more reasonable and that still puts you on Critical which is not very consistent with my experience where I've Puppeted CS as Venice then took out a neighbour completely and then even grabbed someone else's capital when I got bored later. No mass denunciations, still lots of friends. Those numbers don't make sense from my experience. as I noted earlier to @Vidszhite; bad diplomacy coupled with a modest warmonger penalty is most likely the source of his problems, not that the penalty itself is too severe.
Worth nothing this comment from the source you linked. Note the bolded part.
ASIDES:
Also note that a curious enty
Likely refers to same ideology / different ideology and that only gives us -5 for same ideology and +5 for different ones.
The interesting part here, and this relates to your comment on why same religion bonuses seem so mild is that the devs have mentioned that Religion becomes less relevant after the Renaissance, but there are no values in the AIDefines for this.
So I believe that these opinion weights determine the cumulative goodwill the AI has towards you and may factor into their final approach, but things like same religion/same ideology likely runs through the grandmaster AI which isn't affected so much by their opinion but practical considerations like expansion, threat assessment and who to attack. These aren't opinion based, so it's likely there's a religion component there that determines how they will approach those sharing same religion/same ideology. hands-on experience tells me the impact of sharing the same religion pre-Renaissance and different ideologies post Industrial is far far larger than those values indicate.
The AI is no longer just a blank slate that tweaked by a single opinion variable, if it ever was even in Civ4. The opinion defines appears to be the front-end of the AI and ends up on the tooltips, but I don't think it runs everything anymore.
Also I had a look at XML for Vanilla > GnK and BnW and those Warmonger weights haven't been touched since at least 2012 when Vanilla patching more or less completed.
As an aside, threshold for relationships also range from -80 to +80 for GnK and BnW from -50 to +50 in Vanilla, so they've allowed for more room for things to build up.
Code:
<Row Name="OPINION_THRESHOLD_UNFORGIVABLE">
<Value>80</Value>
</Row>
<Row Name="OPINION_THRESHOLD_ENEMY">
<Value>40</Value>
</Row>
<Row Name="OPINION_THRESHOLD_COMPETITOR">
<Value>15</Value>
</Row>
<Row Name="OPINION_THRESHOLD_FAVORABLE">
<Value>-15</Value>
</Row>
<Row Name="OPINION_THRESHOLD_FRIEND">
<Value>-40</Value>
</Row>
<Row Name="OPINION_THRESHOLD_ALLY">
<Value>-80</Value>
</Row>
As noted previously
Code:
<Row Name="WARMONGER_THREAT_PER_TURN_DECAY">
<Value>-5</Value>
</Row>
I am however not sure that we should multiply numbers indicated previously by 100? 2100 score for killing 2 cities? Seems excessive. Multiplying by 10 seems more reasonable and that still puts you on Critical which is not very consistent with my experience where I've Puppeted CS as Venice then took out a neighbour completely and then even grabbed someone else's capital when I got bored later. No mass denunciations, still lots of friends. Those numbers don't make sense from my experience. as I noted earlier to @Vidszhite; bad diplomacy coupled with a modest warmonger penalty is most likely the source of his problems, not that the penalty itself is too severe.
Worth nothing this comment from the source you linked. Note the bolded part.
A SEVERE Warmonger status is then given if > 25% of players have been killed (modified by the Warmonger Hate stat), and CRITICAL if > 40%.
As the number of city states is large, a warmonger status is hard to get this way. Nominally a standard map has 8 Civ and 16 city states, so 24 in total. That means you would have to conquer 6 players to get SEVERE and approximately 9-10 to get critical. I guess MONGOLIA gets a little screwed in this calculation, but hey GHENGIS is what GHENGIS is NOTE : Warmonger hate alters this number up or down.
ASIDES:
Also note that a curious enty
Code:
<Row Name="OPINION_WEIGHT_SAME_LATE_POLICIES">
<Value>-5</Value>
</Row>
<Row Name="OPINION_WEIGHT_DIFFERENT_LATE_POLICIES">
Likely refers to same ideology / different ideology and that only gives us -5 for same ideology and +5 for different ones.
The interesting part here, and this relates to your comment on why same religion bonuses seem so mild is that the devs have mentioned that Religion becomes less relevant after the Renaissance, but there are no values in the AIDefines for this.
So I believe that these opinion weights determine the cumulative goodwill the AI has towards you and may factor into their final approach, but things like same religion/same ideology likely runs through the grandmaster AI which isn't affected so much by their opinion but practical considerations like expansion, threat assessment and who to attack. These aren't opinion based, so it's likely there's a religion component there that determines how they will approach those sharing same religion/same ideology. hands-on experience tells me the impact of sharing the same religion pre-Renaissance and different ideologies post Industrial is far far larger than those values indicate.
The AI is no longer just a blank slate that tweaked by a single opinion variable, if it ever was even in Civ4. The opinion defines appears to be the front-end of the AI and ends up on the tooltips, but I don't think it runs everything anymore.