The-Hawk
Old Original Geezer
I have had some recent luck warmongering at higher levels (emperor through deity). However, I must admit that I am a builder at heart
warmongering is an acquired skill. Another Civfanatic member PMd me and asked for some thoughts on how a builder might improve warmongering at higher levels. I thought Id start a thread in case there are other builders out there who secretly want to pillage and burn.
For builders, this is as much about attitude as it is about techniques. So, with that, here are my initial thoughts:
Warmongering for Builders (at higher levels):
1) For me, the biggest challenge has been learning to "pull the trigger" and start my wars quickly. As a builder (and as a relatively cautious player), I always wanted to get one more tech or build one more unit before attacking. For example, once I finished researching knights, then it was only a little longer to get cavs. So I would hold off my wars and research cavs. Then I would want to build a giant cav stack that could not be beat just one more unit . just one more unit
. Of course, at higher levels, any delays in going to war are playing to the AI's advantage. During that delay, the AI is teching and building faster than me. So, instead of attacking 2 longbows with 5 knights, maybe Ill be facing 5 rifles with 7 cavs. I thought I was improving my odds, but I actually was making them worse. Now when I play, I am almost impatient to get to war because I know I am losing ground.
2) I find it helpful to have a mental image of trimming the AI's back
. At the start of the game, you are almost even with them. However, from the moment you click the button to end your first turn, they will be pulling ahead you, and the gap will widen over time. They are simply on a different power curve than you are. At some point, they will get away from you and there is nothing you can do to beat them (militarily). So, I try to quickly trim them back
i.e. knock them down to a power curve that is below mine while I can still handle them. Right from the start, I am very focused on getting Axemen (or Praets!) up and getting after my next door neighbors. I try to hit each AI at least once early in the game to get them under control. If I can't get to an AI soon enough to trim him back (therefore he gets too strong), I try to make friends and hope I can get enough land from the other AIs to trigger a domination win.
3) Decent players don't need superior technology or more units to beat an AI... the AI simply does not fight battles as well as a human does. I go to war much sooner and against somewhat longer odds than in the past. Note however that Im talking about longer odds from a strategic perspective. I will not play long odds in individual attacks. You win battles by concentrating overwhelming force (and the AI sucks at this
). This means I will never go after a city unless I am pretty confident I can almost overrun it on one turn. You need to have enough attacking units to cycle through all of the defenders more than once. This will give you second cracks at the wounded. If you throw too few units at a city in a futile attack, and therefore cant kill any of the wounded, you will simply be promoting them and making it harder the next time.
4) I really try hard to keep the pressure on. In the past, when war weariness started to appear, I would make peace. Now, I simply ignore it until my cities are so unhappy that I can't keep producing units. I will routinely allow population to starve rather than stop a war and let the AI off the hook. Since I will be at war long before I have Hereditary Rule or calendars, and since upper levels handicap happiness, I simply accept the fact that my population will not be happy. I fight until I cant produce units fast enough to maintain the attack. If my people dont like it, well tough
! One fringe benefit
given you are most likely warring before you have researched courthouses, the gold bonuses from a steady stream of captured cities will allow you to keep some of them without going bankrupt.
So theres a start I suspect all pretty obvious to those of you who are warmongers at heart. Please chip in and add your ideas

Warmongering for Builders (at higher levels):
1) For me, the biggest challenge has been learning to "pull the trigger" and start my wars quickly. As a builder (and as a relatively cautious player), I always wanted to get one more tech or build one more unit before attacking. For example, once I finished researching knights, then it was only a little longer to get cavs. So I would hold off my wars and research cavs. Then I would want to build a giant cav stack that could not be beat just one more unit . just one more unit

2) I find it helpful to have a mental image of trimming the AI's back

3) Decent players don't need superior technology or more units to beat an AI... the AI simply does not fight battles as well as a human does. I go to war much sooner and against somewhat longer odds than in the past. Note however that Im talking about longer odds from a strategic perspective. I will not play long odds in individual attacks. You win battles by concentrating overwhelming force (and the AI sucks at this

4) I really try hard to keep the pressure on. In the past, when war weariness started to appear, I would make peace. Now, I simply ignore it until my cities are so unhappy that I can't keep producing units. I will routinely allow population to starve rather than stop a war and let the AI off the hook. Since I will be at war long before I have Hereditary Rule or calendars, and since upper levels handicap happiness, I simply accept the fact that my population will not be happy. I fight until I cant produce units fast enough to maintain the attack. If my people dont like it, well tough

So theres a start I suspect all pretty obvious to those of you who are warmongers at heart. Please chip in and add your ideas