Warmongering now?

manu-fan

Emperor
Joined
Sep 20, 2006
Messages
1,005
Hi,

I just got Rise and Fall. How the heck do you do warmongering now with the Loyalty stuff? I capture a city and it's in rebellion soon no matter what I do. How do I get it to stay loyal? This loyalty stuff is really annoying. I like wiping out other Civs until I'm the last one standing.

Thanks.
 
Hi,

I just got Rise and Fall. How the heck do you do warmongering now with the Loyalty stuff? I capture a city and it's in rebellion soon no matter what I do. How do I get it to stay loyal? This loyalty stuff is really annoying. I like wiping out other Civs until I'm the last one standing.

Thanks.

There is a bunch of stuff you should do to increase loyalty:
- Put a governor in the capture city.
- Put governors in nearby friendly cities.
- keep a unit in the captured city (with the loyalty boosting policy card)
- rush a monument in the captured city.

Also, focus on capturing border cities close to your empire first and work your way towards the center of the enemy civ. Don't try to capture the enemy capital right away.
 
Hi,

I just got Rise and Fall. How the heck do you do warmongering now with the Loyalty stuff? I capture a city and it's in rebellion soon no matter what I do. How do I get it to stay loyal? This loyalty stuff is really annoying. I like wiping out other Civs until I'm the last one standing.

Thanks.

yes, it IS very annoying... It's been talked about a lot in previous threads, but to give you a shortcut, what you now need to do is target to take 2-3 cities that are close to one another in a short period of time (a few turns) and as soon as you
conquer one, move a governor there, since they immediately give +8 loyalty. Also, target, if possible, the city with the highest population first.

There are also some policy cards that will give you added loyalty, check them out.

Good luck ;-)

Edit: Ninja'd ;-) But yes, also the monument is important
 
Just to expand on the previous responses:
  • Adopt the Limitanei (+2 Loyalty for garrison) and Praetorium (+2 Loyalty for governor) policies
  • Assign a governor to the newly conquered city (I typically use Victor)
  • Be sure to keep a unit in the city
  • Repair the Monument (or rush-buy one if it's not there)
  • If necessary, assign other governors to nearby cities (Amani with the Prestige promotion is best for this)
  • Conquer nearby cities to eliminate their negative pressure
  • Relocate governors as necessary as the front rolls forward, rinse and repeat
  • Stay cool. If the city is still losing loyalty, keep forces nearby to take it back when it flips
 
Last edited:
As previously stated plus emphasis on cavalry (ignore zones of control) and battering rams in order to "take 2-3 cities that are close to one another in a short period of time (a few turns)."
 
As previously stated plus emphasis on cavalry (ignore zones of control) and battering rams in order to "take 2-3 cities that are close to one another in a short period of time (a few turns)."

I don't usually do it myself either, but if you're really close to taking a city that you think might be a challenge to hold, you can always start moving your troops to the next city and delay conquering it for a turn or two. If you don't have a beachhead into a civ, that can help give you a little more leeway.
 
Play as Persia or Zulu (they get extra loyalty from garrisons). Also, put Amani in one of YOUR conquered cities with the Prestige promotion.
 
Hi,

I just got Rise and Fall. How the heck do you do warmongering now with the Loyalty stuff? I capture a city and it's in rebellion soon no matter what I do. How do I get it to stay loyal? This loyalty stuff is really annoying. I like wiping out other Civs until I'm the last one standing.

Thanks.

Raze the smaller cities. Just take the really big ones.
 
Thanks everyone. Just another Loyalty question: You really can't settle on another continent either right? It just flips after 12 turns. Even though I assigned a Governor there the number of turns didn't change at all.
 
Thanks everyone. Just another Loyalty question: You really can't settle on another continent either right? It just flips after 12 turns. Even though I assigned a Governor there the number of turns didn't change at all.
It depends on how many foreign cities there are, and how large and how close they are. You may have to settle more than one city, and/or capture nearby foreign cities.
 
It's also very effective to chop in some population if there is a marsh or bonus food resources in the city's radius. Chopping it in the city experiencing loyalty issues is best, but it can also be helpful to pump up your other nearby cities sometimes. Just watch the amenities because unhappiness is -3.
 
or just build statue of Liberty with a great engineer. :) I'm kidding, I don't recommend using engineer charges on that wonder (unless you do have space to build 2 nearby cities in range of the wonder, then it may be worth it if it's valuable land to you). There's also a great admiral that can help loyalty, but you'd need a harbor first, so not likely you could get that in a new city on another continent.
 
Thanks everyone. Just another Loyalty question: You really can't settle on another continent either right? It just flips after 12 turns. Even though I assigned a Governor there the number of turns didn't change at all.

Settling on an uninhabited continent - no problem. Settling on one near a number of cities - problem.

The settler 'lens' shows numbers in tilestthat indicate the loyalty pressure. So if it is say -5 and you settle there, you would be fine with a governor (+8 loyalty). -20 (the pressure from a capital), you'd be in trouble.
 
Thanks everyone. Just another Loyalty question: You really can't settle on another continent either right? It just flips after 12 turns. Even though I assigned a Governor there the number of turns didn't change at all.

Loyalty is not some mysterious force. Basically, the way loyalty works is that every city puts out loyalty pressure based on its population. More population means stronger loyalty. This loyalty pressure goes down with distance. Your border cities will feel positive loyalty pressure from your nearby cities and negative loyalty pressure from foreign cities. So no, you can't settle on another continent if the city will be close to a bunch of foreign cities because the city will feel a lot of negative loyalty pressure from those foreign cities and no positive loyalty pressure from your cities since they are too far away. But you could settle on another continent if you find a deserted spot far from other cities since the city won't feel any loyalty pressure from anybody. Basically, just look at whether there are foreign cities with a lot of population fairly close to your city, if so, the city will feel a lot of negative loyalty pressure and will probably flip. You can always check the loyalty lens and it will show you all this. It will show you what pressure a city is feeling and from where.
 
Thanks everyone. Just another Loyalty question: You really can't settle on another continent either right? It just flips after 12 turns. Even though I assigned a Governor there the number of turns didn't change at all.
Allot of people don't like loyalty. I like the mechanism allot as it offers a challenge to crack the common -20 fortress. Another thing you can do is bring a settler (or two) along with you, settle the citie(s) and conquer the same turn to offset negative loyalty.
 
Thanks everyone. Early days for me in Rise and Fall. I guess I'll just have to get used to it.
 
Back
Top Bottom