Something I found quite interesting:
Assume you consider training your Horse Archers to Flanking 2 in anticipation of high-attrition warfare. War Chariots promoted to Combat 2 instead have the same combat odds on the offense.
If you lose a fight, withdraw chance is 50% for the 50--Horse Archers and 10% for the 30-
-War Chariots. Expected hammer loss per lost fight is therefore 25
for Horse Archers and 27
lost for the War Chariots.
Quite close, and for the same progress you need a much larger initial investment if you use Horse Archers and War Chariots will, for their cost, do far better on the defense. Of course this is but a snapshot and the assumption that Flanking promotions are worthwhile is a little shaky in the first place...
but imo it's a solid indicator that War Chariots can definitely be an asset throughout the Horse Archer era. Personally, I'd probably prefer them to any Horse Archer UU.
I find this argument to be shaky, not in that it is factually incorrect, but rather in that it assumes high-attrition warfare. That is exactly the type of situation a mounted rush seeks to avoid, and it isn't atypical for mounted stacks to ignore heavily garrisoned cities in the horse archer time period.
Flanking II as a promotion is also questionable due to how combat break points work and the fights against the most typical defender of the time - the archer.
A normal, unpromoted archer with 50% inherent, 50% defenses (walls) and 25% fortify would defend at 3+3(1.25) = 6.75 strength. Fortunately this fight is simple since HAs take flanking (no change to defense strength) or combat II (they fight at 7.2 str then since combat applies to attackers).
7.2 vs 6.75 gives horse archers a substantial chance to win outright, something combat I or II war chariots (and numidian cavalry, by the way) do not match. Of course you still have the base withdrawal capability which is also a bit stronger for HAs.
After a while a good # of archers start getting CG I, but then not all cities have walls, and some HAs can make combat III to maul pretty much all early game flatland archers. Hills still hurt, and it's worth looking at how many of the stronger AI cities are sitting on them when deciding to rush - I've seen a deity player or two base their decision to HA rush on the very condition of hills vs not.
With a stack of 10-15 horse archers, you can typically take 2-4 cities without stopping, so unless the AI is sitting on an impressive offensive SoD, you really cut down on the attrition (and the need to replace your investments). In this category, keshiks are the grand masters, capable of ignore/abusing all terrain and holding a first strike vs non-archers. These things force field battles, and win them handily.
When all is said and done, I'd still take the war chariot, which is arguably the best pure rush unit outside of slow-speed quechas with leaders that are a lot more balanced should horse or a rush opportunity fall short. That said, I'd not be so quick to prefer war chariots over keshiks once the horse archer era begins, as the latter function as one of the top UUs in the game in practice despite their chronological misplacement by a couple thousand years. Terrain move is extremely under-valued and too many forget their first strike against melee. They are slightly weaker to PRO than stock HAs, if that extra first strike chance on the archer activates, but that is a minor issue and is completely trumped by the fact that these guys see very few defenders compared to other kinds of attacks.
ORG
CHR
IMP
in that order
Obviously, 1/2 price barracks is cool... once per city.Free Combat I promotion for melee and gunpowder units.
Double production speed of Barracks and Drydock.
ORG
CHR
IMP
in that order
Yes, but his plan is designated by more XML coding that his traits and UU...
That means, in the AI's hands, Napolean is a mediocre leader.
In proper human hands, he can be a monster with those traits.
Domination victory is basically for the asking.
*Well, humans play to win. The AI doesn't really...That is surprising. Can you tell me one or two key things that a human does with Napoleon that the AI does not do? Thanks.![]()