Bro
Warlord
- Joined
- Jan 9, 2017
- Messages
- 195
I've implemented these to my deity Qin gameplay. They fit the religious play style pretty well. Last game I took the God of War pantheon and was able to gather loads of faith untill I had my first temple up. Religion is in no way as hard to get as before, but if you want to go for it you will still sacrifice your early conquest delaying it by 20-30 turns, and this is where these babies come in. I usually choose the Crusade belief to make up for the lead in technology the AI has, usually this means Swordmen and Crossbowmen coming in shortly, Horsemen if there are resources for it.
Now the Warrior Monk is as good as a Swordman in the beginning and with Oligarchy they are as good as a Horseman. Once they have 2 promotions they become a wrecking ball. The +10 attack bonus in all situations means they can siege cities down in a couple of turns! I need to test these with Kabul city state, I'd imagine they will cause quite a havoc then.
Anyone else had a go with them?
Now the Warrior Monk is as good as a Swordman in the beginning and with Oligarchy they are as good as a Horseman. Once they have 2 promotions they become a wrecking ball. The +10 attack bonus in all situations means they can siege cities down in a couple of turns! I need to test these with Kabul city state, I'd imagine they will cause quite a havoc then.
Anyone else had a go with them?