Jolly Rogerer
Prince
- Joined
- May 16, 2008
- Messages
- 402
I tend to think of streamlining as either:
1) the simplification of a system that nonetheless retains all the effective flexibility of the old system
2) the improvement of an interface so that fewer clicks / keystrokes / visual re-orientations are required
Thus using a slider to reallocate your economic resources is easier than changing numerous specialists from one type to another, though effectively they are the same in terms of production. This would be an example of streamlining.
Civ5 seems to have gone the opposite direction in terms of streamlining in a number of areas. The interface is definitely a step backwards from Civ4. What they did to Civ5 was simplification rather than streamlining. They dropped entire elements rather than retaining and improving them.
1) the simplification of a system that nonetheless retains all the effective flexibility of the old system
2) the improvement of an interface so that fewer clicks / keystrokes / visual re-orientations are required
Thus using a slider to reallocate your economic resources is easier than changing numerous specialists from one type to another, though effectively they are the same in terms of production. This would be an example of streamlining.
Civ5 seems to have gone the opposite direction in terms of streamlining in a number of areas. The interface is definitely a step backwards from Civ4. What they did to Civ5 was simplification rather than streamlining. They dropped entire elements rather than retaining and improving them.