Before the release of Civ V, the designer and 2k people liked to throw around the word "streamlined" a lot.
If I understand it correctly, it should be about making things work in a more clever way and with a better interface, without losing any important detail and deepness of the game. Instead I think it's just been about oversimplifying the game in the way of CivRev..
For me, after the initial rush, Civ V has been a big disappointment. And besides the AI and diplomacy, it's actually all the streamlining/simplifying/cutting down choices and variations that ruins the Civ feeling for me.
Cutting down the amount of tile improvements, units etc.
Embarkation, while in the beginning seemed like an example of good streamlining, is something that takes away some of the strategy and epicness of building a vast invasion fleet.
Instead of keeping or improving religion and espionage, taking them off.
All this and more makes the game dull when there's not a war going on.
Maybe the lame end screens without replays and poor multiplayer is some sort of streamlining too?
I'm wondering do you have examples where the streamlining did good to the game, or is it just some sort of consult jargon that sounds good at meetings?
If I understand it correctly, it should be about making things work in a more clever way and with a better interface, without losing any important detail and deepness of the game. Instead I think it's just been about oversimplifying the game in the way of CivRev..
For me, after the initial rush, Civ V has been a big disappointment. And besides the AI and diplomacy, it's actually all the streamlining/simplifying/cutting down choices and variations that ruins the Civ feeling for me.
Cutting down the amount of tile improvements, units etc.
Embarkation, while in the beginning seemed like an example of good streamlining, is something that takes away some of the strategy and epicness of building a vast invasion fleet.
Instead of keeping or improving religion and espionage, taking them off.
All this and more makes the game dull when there's not a war going on.
Maybe the lame end screens without replays and poor multiplayer is some sort of streamlining too?
I'm wondering do you have examples where the streamlining did good to the game, or is it just some sort of consult jargon that sounds good at meetings?