@Dhoomstriker
Spoiler :
You raise a very valid point! In my game, if one wanted, one could could hire 2 Merchants in Washington and thus get a Great Person in 6 turns.
That's quite possible
That would mean 4 turns without using the Bureaucracy bonus, since Bureaucracy comes in 2 turns.
However, in exchange, it would save 3 turns of Anarchy.
Then one could hire Specialists everywhere during the Golden Age, getting the +100% GPP bonus, to "make up for" the expense of using the Great Person in a Golden Age.
AFAIK its not recommended running specs during GA. You need its hammers and commerce boost.
Since Monte will give us Civil Service now for Peace, plus Gold and Archery, likely after a turn or two of research into Philosophy, he'd give us Philosophy for peace.
He give CS since its 700 beakers from completion + Archery and gold. Overall about 1000 beakers. Same will go with Philo. Yo will need put ~900 beakers yourself and then trade. Will be faster during GA though.
That would give you 6 turns to capture another City of his (quite doable), get most of Philosophy from him, and then have a very similar Golden Age to yours (including Bureaucracy, Caste System, and Pacifism), without needing to burn a Great Person on Philosophy itself.
Its almost always worth it Burning GS on Philo early mainly for its excellent trade value + Pacifism + Tao. In your game you could trade it to HC for paper and adding Theology for Machinery to Bis. Then run for education and backfill with it? WFYBTA will prevent that... Honestly digging us out of a tech hole will require some thinking in your game. (4 AIs already got paper). Burning Great person on GA instead bulbing is questionable move in current tech situation IMO.
That would also buy time to get some Catapults over to Monte's lands, so that further City captures would go even more smoothly. It would also allow us to Liberate his Dual Holy City (if one wanted to do so--I want to) for an extra +1 Diplo modifier with Monte and so that he can be left with that City as his only City after the second war, giving the rest of his continent to us.
That's possible. I would prefer to eliminate him completely thus not having "We earn to join our..." modifier.
Follow it up with the Forbidden Palace being chopped out in a central City on his continent and the Colonial Maintenance Costs would go away. Then, all future wars would simply be a matter of "pushing east, always to the east."
This return us to the tech problem. All east guys except Bis are way more advanced then we are.
That's quite possible
That would mean 4 turns without using the Bureaucracy bonus, since Bureaucracy comes in 2 turns.
However, in exchange, it would save 3 turns of Anarchy.
Then one could hire Specialists everywhere during the Golden Age, getting the +100% GPP bonus, to "make up for" the expense of using the Great Person in a Golden Age.
AFAIK its not recommended running specs during GA. You need its hammers and commerce boost.
Since Monte will give us Civil Service now for Peace, plus Gold and Archery, likely after a turn or two of research into Philosophy, he'd give us Philosophy for peace.
He give CS since its 700 beakers from completion + Archery and gold. Overall about 1000 beakers. Same will go with Philo. Yo will need put ~900 beakers yourself and then trade. Will be faster during GA though.
That would give you 6 turns to capture another City of his (quite doable), get most of Philosophy from him, and then have a very similar Golden Age to yours (including Bureaucracy, Caste System, and Pacifism), without needing to burn a Great Person on Philosophy itself.
Its almost always worth it Burning GS on Philo early mainly for its excellent trade value + Pacifism + Tao. In your game you could trade it to HC for paper and adding Theology for Machinery to Bis. Then run for education and backfill with it? WFYBTA will prevent that... Honestly digging us out of a tech hole will require some thinking in your game. (4 AIs already got paper). Burning Great person on GA instead bulbing is questionable move in current tech situation IMO.
That would also buy time to get some Catapults over to Monte's lands, so that further City captures would go even more smoothly. It would also allow us to Liberate his Dual Holy City (if one wanted to do so--I want to) for an extra +1 Diplo modifier with Monte and so that he can be left with that City as his only City after the second war, giving the rest of his continent to us.
That's possible. I would prefer to eliminate him completely thus not having "We earn to join our..." modifier.
Follow it up with the Forbidden Palace being chopped out in a central City on his continent and the Colonial Maintenance Costs would go away. Then, all future wars would simply be a matter of "pushing east, always to the east."
This return us to the tech problem. All east guys except Bis are way more advanced then we are.