Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
More comments on people's games, again made mostly just by looking at the saved games. As usual, please feel free to ignore feedback that is redundant with the comments that you have already made about your game.
@Lymond
@GKey
@Gumbolt
@BobbyBoy29
@Lymond
Spoiler :
Good job on the tech pace--it looks like you are only 1 turn away from starting on Liberalism. Almost all of the AIs in your game know Paper, while some know Philosophy and others know Education, but none of them know BOTH Paper and Education, so Liberalism should be yours for certain.
Wow, that's neat--Monte owns Gilgamesh's junk City of Sumerican in your game!
I really don't like the Jungle + Rice City being placed on the only Hills square in the area, but in your favour, at least you GOT a City there!
You have definitely been whipping out infrastructure in the capital, which is a strong move on this map, as it means that you are getting good use out of our surplus Food. Some other Cities have whipped-out or built a reasonable number of buildings, too.
You have built The National Epic with the Hammers that weren't spent on Military Units, which is great. The lack of a war, though, has prevented you from spending your Hammers on a Herioc Epic for future its Military Unit production bonus.
Having started on Universities is nice, but since you don't have a lot of Forges set up, and aren't running Organized Religion, it will take a long time to build them. Still, it is clear that you are prioritizing going after Oxford Univeristy for a hopeful late-game tech lead on the AIs.
You have irrigated our grains-based Food Resources, which is nice.
I see that Monte has 3 Galleys near Gilgamesh--even if they are full, they are unlikely going to be sufficient to do enough damage to Gilgamesh. That said, if you were to later go to war with Monte, you might be able to rack-up bonus points with Gilgamesh.
What's interesting is that Gilgamesh is still Jewish in your game, although it is a bit unforutnate that you only have Judaism to choose from as your State Religion.
Gilgamesh is also a MONSTER in your game, having secured the Gems site on-continent that Pacal got in my game and having had taken over a good part of Bismarck's land. Gilgamesh is such a nightmare that probably your only chance for a successful war is going to be with a major tech lead, like by getting Cuirasseurs, Grenadiers + Cannons, or Riflemen.
Your Military is pretty small, but that fits well with you going after tech, and with your nearby neighbours at war with each other, it is more of a good thing rather than a bad thing. That said, I do fear them asking us to join the war on one side or the other and either being forced to take sides and fight a war early or end up angering both sides and risking a future war declaration before we are ready.
It appears that Bismarck is no longer talking to you and he is in a ripe position to become some AI's Vassal later in the game, potentially making for a messy situation.
You do own World Maps that you appear to have purchased, which is indeed helpful knowledge to have. It would be worth it to go and manually explore Monte's area, since he is so uptight about trading away his map intelligence (you'll need to get him Friendly with you before he'll offer up his World Map).
Actually, I am really curious as to why you are NOT running Organized Religion. For 6 Gold per Turn, you can get a production bonus in 7 of your 8 Cities, which can equate to faster Universities and a faster Oxford University, thus paying for the expended Commerce in the medium term.
Oddly enough, your Flask income at a sustainable Research Rate is not very high--it is less than 200 base Flasks per turn. So, most of your tech pace must come from having Lightbulbed a tech (part of Education), having beelined your tech selections, and having done some good trading. Still, it does suck that my game, where I thought that I'd have a terrible tech rate, actually has a higher per-turn sustaintable amount of Flasks coming in than yours does, and we haven't even switched into Bureaucracy in my game yet. I guess that really is the power of grabbing The Great Lighthouse.
I'm not a big fan of Louis being Huayna's Vassal, although that fact may come to pass in other games, it has in your game created yet a monster of an AI in Louis, who not only has support in a war but also has a ton of freebie Resources being fed to him by Huayna.
Future wars in your game are going to be big, bloody, messy affairs, but with a good chance at getting a tech lead on military techs, we can hope that most of the blood being spilled will be that of our enemies' units instead of ours.
Wow, that's neat--Monte owns Gilgamesh's junk City of Sumerican in your game!
I really don't like the Jungle + Rice City being placed on the only Hills square in the area, but in your favour, at least you GOT a City there!
You have definitely been whipping out infrastructure in the capital, which is a strong move on this map, as it means that you are getting good use out of our surplus Food. Some other Cities have whipped-out or built a reasonable number of buildings, too.
You have built The National Epic with the Hammers that weren't spent on Military Units, which is great. The lack of a war, though, has prevented you from spending your Hammers on a Herioc Epic for future its Military Unit production bonus.
Having started on Universities is nice, but since you don't have a lot of Forges set up, and aren't running Organized Religion, it will take a long time to build them. Still, it is clear that you are prioritizing going after Oxford Univeristy for a hopeful late-game tech lead on the AIs.
You have irrigated our grains-based Food Resources, which is nice.
I see that Monte has 3 Galleys near Gilgamesh--even if they are full, they are unlikely going to be sufficient to do enough damage to Gilgamesh. That said, if you were to later go to war with Monte, you might be able to rack-up bonus points with Gilgamesh.
What's interesting is that Gilgamesh is still Jewish in your game, although it is a bit unforutnate that you only have Judaism to choose from as your State Religion.
Gilgamesh is also a MONSTER in your game, having secured the Gems site on-continent that Pacal got in my game and having had taken over a good part of Bismarck's land. Gilgamesh is such a nightmare that probably your only chance for a successful war is going to be with a major tech lead, like by getting Cuirasseurs, Grenadiers + Cannons, or Riflemen.
Your Military is pretty small, but that fits well with you going after tech, and with your nearby neighbours at war with each other, it is more of a good thing rather than a bad thing. That said, I do fear them asking us to join the war on one side or the other and either being forced to take sides and fight a war early or end up angering both sides and risking a future war declaration before we are ready.
It appears that Bismarck is no longer talking to you and he is in a ripe position to become some AI's Vassal later in the game, potentially making for a messy situation.
You do own World Maps that you appear to have purchased, which is indeed helpful knowledge to have. It would be worth it to go and manually explore Monte's area, since he is so uptight about trading away his map intelligence (you'll need to get him Friendly with you before he'll offer up his World Map).
Actually, I am really curious as to why you are NOT running Organized Religion. For 6 Gold per Turn, you can get a production bonus in 7 of your 8 Cities, which can equate to faster Universities and a faster Oxford University, thus paying for the expended Commerce in the medium term.
Oddly enough, your Flask income at a sustainable Research Rate is not very high--it is less than 200 base Flasks per turn. So, most of your tech pace must come from having Lightbulbed a tech (part of Education), having beelined your tech selections, and having done some good trading. Still, it does suck that my game, where I thought that I'd have a terrible tech rate, actually has a higher per-turn sustaintable amount of Flasks coming in than yours does, and we haven't even switched into Bureaucracy in my game yet. I guess that really is the power of grabbing The Great Lighthouse.
I'm not a big fan of Louis being Huayna's Vassal, although that fact may come to pass in other games, it has in your game created yet a monster of an AI in Louis, who not only has support in a war but also has a ton of freebie Resources being fed to him by Huayna.
Future wars in your game are going to be big, bloody, messy affairs, but with a good chance at getting a tech lead on military techs, we can hope that most of the blood being spilled will be that of our enemies' units instead of ours.
@GKey
Spoiler :
Great work in taking down Gilgamesh!
It looks like the fact that Bismarck declared war on Gilgamesh relatively early on (80 BC) really worked in your favour. Then again, it looks like you bribed him into the war.
Bismarck also appears to have captured Gilgamesh's source of Horses, making your war considerably eaiser.
Certainly, the fact that you have the world's Religion of Hinduism makes your game a lot stronger. In fact, it's almost a game-breaker, since you have 3 AIs at Friendly who will thus ignore their WFYABTA limits.
I don't really like the fact that the SW City of his, Nibru, was captured on the Gold, but at least it allows us to use some of the squares to the south of Eridu and at least your San Francisco is in a decent spot in regards to a Wheat City. So, I'll live with that minor loss of the Gold's Commerce.
It is neat that we captured the Shwedagon Paya, although there isn't much use for it at present. It's more just "a couple of free GPP" and a "pretty icon on the map."
Capturing another City from Gilgamesh might convince him to become Bismarck's Vassal (I'm surprised that this fact hasn't happened already), so it might be worth it to pay off Bismarck to declare Peace on Gilgamesh, if your plan is to finish off Gilgamesh completely.
I'm not certain if it would be better to keep or raze the Size 8 City of Zambir, so that it could be rebuilt 1 square east int eh Desert. I think the answer is probably capture and keep, partially because the City is so large, partially because it's only a Des Hills Gold and not a Plains Hills Gold, and also because you'd have to have a Settler ready within a turn after razing the City, or else Bismark's Culture would take over that Desert square and making razing the City a meaningless gesture.
You have some pretty good Resource trades going on, nice work!
Getting Hereditary Rule early on was also a nice bonus, for the Favourite Civic bonuses with multiple AIs.
Interestingly, no one has built The Apostolic Palace yet. Let's hope that Huayna isn't the one to build it, since you do have Hinduism but not his Religion of Buddhism. Alternatively, it appears that we can bribe Huayna into Hinduism, so that no matter who builts it (outside of Monte), it'll be a Hindu-based Wonder.
Even if Monte did built it, it would be alright, since we have access to Judaism, too.
You've done a good job of hanging onto Paper, with only Monte knowing it out of the AIs.
I'm not sure that I agree with assigning all 20 Experience to a single unit with your Great General for a Charismatic Leader--a lot more units could have gotten good promotions with said experience.
You seem to be lucky that Gilgamesh isn't really countering your stack, since I pretty much only see offensive promotions--your Axemen and Maceman all have City Raider promotions--you aren't worried about a Vulture attacking and thus having a City Raider unit defending? I'd suggest having AT LEAST one, if not a couple of Axemen (or Macemen) with Combat I + Shock, but maybe you've had enough momentum in the war and help from Bismarck for this point not to be much of an issue.
You've done a good job of prioritizing Great People and thus your tech pace has been pretty good. That said, your overall sustainable tech rate is pretty low, since you haven't been working that many Cottages compare to many other people's games. It's not necessarily a bad thing--it's just a different focus, and it shows that you're leveraging the path that you chose by combining Pacifism with your Specialists, while most of the others are focusing on more of a Cottage economy.
Overall, you have made good use of Organized Religion and whipping to get some good infrastructure going. Some Cities are doing better than others, but overall, it has been pretty well done.
I'm a bit confused as to why we'd build an Aqueduct in New York before completing the Forge--I would think that you'd do so in the opposite order, so that the Aqueduct could get the Forge's production bonus.
Despite the lower amount of matured Cottages than most games, the tech position is pretty good and the Diplomatic position is very solid, more than making up for this fact.
It does suck that Pacal took over some of the lands from Gilgamesh, but at least that fact allowed your Trade Routes with the east to remain uninterupted and is probably a big reason for helping to keep your economy from crashing.
There is no Holy Shrine from Gilgamesh in your game, though, which is a bit of a disappointment. Still, we can't have everything.
It looks like the fact that Bismarck declared war on Gilgamesh relatively early on (80 BC) really worked in your favour. Then again, it looks like you bribed him into the war.

Certainly, the fact that you have the world's Religion of Hinduism makes your game a lot stronger. In fact, it's almost a game-breaker, since you have 3 AIs at Friendly who will thus ignore their WFYABTA limits.
I don't really like the fact that the SW City of his, Nibru, was captured on the Gold, but at least it allows us to use some of the squares to the south of Eridu and at least your San Francisco is in a decent spot in regards to a Wheat City. So, I'll live with that minor loss of the Gold's Commerce.
It is neat that we captured the Shwedagon Paya, although there isn't much use for it at present. It's more just "a couple of free GPP" and a "pretty icon on the map."

Capturing another City from Gilgamesh might convince him to become Bismarck's Vassal (I'm surprised that this fact hasn't happened already), so it might be worth it to pay off Bismarck to declare Peace on Gilgamesh, if your plan is to finish off Gilgamesh completely.
I'm not certain if it would be better to keep or raze the Size 8 City of Zambir, so that it could be rebuilt 1 square east int eh Desert. I think the answer is probably capture and keep, partially because the City is so large, partially because it's only a Des Hills Gold and not a Plains Hills Gold, and also because you'd have to have a Settler ready within a turn after razing the City, or else Bismark's Culture would take over that Desert square and making razing the City a meaningless gesture.
You have some pretty good Resource trades going on, nice work!
Getting Hereditary Rule early on was also a nice bonus, for the Favourite Civic bonuses with multiple AIs.
Interestingly, no one has built The Apostolic Palace yet. Let's hope that Huayna isn't the one to build it, since you do have Hinduism but not his Religion of Buddhism. Alternatively, it appears that we can bribe Huayna into Hinduism, so that no matter who builts it (outside of Monte), it'll be a Hindu-based Wonder.
Even if Monte did built it, it would be alright, since we have access to Judaism, too.
You've done a good job of hanging onto Paper, with only Monte knowing it out of the AIs.
I'm not sure that I agree with assigning all 20 Experience to a single unit with your Great General for a Charismatic Leader--a lot more units could have gotten good promotions with said experience.
You seem to be lucky that Gilgamesh isn't really countering your stack, since I pretty much only see offensive promotions--your Axemen and Maceman all have City Raider promotions--you aren't worried about a Vulture attacking and thus having a City Raider unit defending? I'd suggest having AT LEAST one, if not a couple of Axemen (or Macemen) with Combat I + Shock, but maybe you've had enough momentum in the war and help from Bismarck for this point not to be much of an issue.
You've done a good job of prioritizing Great People and thus your tech pace has been pretty good. That said, your overall sustainable tech rate is pretty low, since you haven't been working that many Cottages compare to many other people's games. It's not necessarily a bad thing--it's just a different focus, and it shows that you're leveraging the path that you chose by combining Pacifism with your Specialists, while most of the others are focusing on more of a Cottage economy.
Overall, you have made good use of Organized Religion and whipping to get some good infrastructure going. Some Cities are doing better than others, but overall, it has been pretty well done.
I'm a bit confused as to why we'd build an Aqueduct in New York before completing the Forge--I would think that you'd do so in the opposite order, so that the Aqueduct could get the Forge's production bonus.
Despite the lower amount of matured Cottages than most games, the tech position is pretty good and the Diplomatic position is very solid, more than making up for this fact.
It does suck that Pacal took over some of the lands from Gilgamesh, but at least that fact allowed your Trade Routes with the east to remain uninterupted and is probably a big reason for helping to keep your economy from crashing.
There is no Holy Shrine from Gilgamesh in your game, though, which is a bit of a disappointment. Still, we can't have everything.
@Gumbolt
Spoiler :
The Great Lighthouse is a great prize indeed!
I'm a big confused as to why you settled Seattle where you did, missing the 2 Fish by the Fur + Fish City.
Good choice in prioritizing Courthouses in Monte's old lands.
It is a bit of a shame that you don't have Forges everywhere (let alone anywhere), as well as the fact that you lack Metal Casting.
The tech-trading situation isn't looking very positive, with most AIs refusing to trade with you or being too far behind (Bismarck) or too far ahead (Gilgamesh) to be great tech-trading buddies.
It is a bit of a shame that Gilgamesh took so much land before you could settle it.
You sure built a lot of units without using a Barracks. That said, the Great General could potentially give 1 free promotion to 10 units--either their first or second promotions, so all is not lost.
Your sustainable tech rate is pretty low, similar to GKey in that you've been running Pacifism and have been focusing more on spawning Great People to run your teching.
Philadelphia is working an inimproved Plains square, which should probably be switched to a Specailist or a Grassland Cottage, if we continue forward with your saved game. The same could be said for Atlanta, but if we switched away from using that unimproved Plains square, the City would stop all growth--which might be a good thing until you get a Lighthouse anyway, as the City will just lose 1 Food per turn after growing.
Chicago (the Rice + Gold City) could use a couple of more Farms, particularly one to the SE + E of the City, to help irrigate the Rice.
It seems that you are trying to spawn a Great Merchant in New York--that's a great idea to help make up for the mid-game lull that you will see in your tech rate due to a lack of matured Cottages.
While you have 8 Workers, it appears that the land is still pretty underdeveloped compared to most games. Even if you plan to eventually put Workshops on the Plains squares in Cities that are low on Food, you could at least consider putting Cottages or Farms on those squares for now. Too many Roads and not enough improvements, although it's not a major issue since most Cities are running Specialists anyway. It only affets a few Cities, so it is arguably a minor issue.
It is unfortunate that you do not have access to the Apostolic Palace's Religion of Hinduism, but relatively uniquely in your game, Louis has converted to Buddhism and so there aren't that many Hindus in the game.
Both Louis and Bismarck having their "hands full" is a bit distressing, especially with us being Louis' Worst Enemy, but depending upon who the war targets are, it could make for an interesting situation.
Monte seems to have a big stack of his own, but without an obvious source of Metal, it shouldn't be too hard to deal with. I would raze his Tzintzuntzen City, the one where his visible stack is currently located, and rebuild a City on the Coast to grabe the Clam.
There also aren't nearly as many Forests left in Monte's land as are in my game, so it will take you a lot longer to build the Forbidden Palace over there.
On that note, I think that you should prioritize building a few more Courthouses, so that you can start on building The Forbidden Palace soon, to get rid of Colonial Maintenance Costs.
The fact that a lot of the AIs know Paper isn't the greatest of situations, but you should still have an easy lock on Liberalism--just maybe not as far of a free tech as something like Rifling.
You do have Ivory obtained from Monte, which to me would suggest the idea of building a couple of War Elephant stack-defenders before finishing off Monte.
One downside to your game is that 4 AIs love Monte, so you're anger a lot of the world just to declare war on him again.
I'm a big confused as to why you settled Seattle where you did, missing the 2 Fish by the Fur + Fish City.
Good choice in prioritizing Courthouses in Monte's old lands.
It is a bit of a shame that you don't have Forges everywhere (let alone anywhere), as well as the fact that you lack Metal Casting.
The tech-trading situation isn't looking very positive, with most AIs refusing to trade with you or being too far behind (Bismarck) or too far ahead (Gilgamesh) to be great tech-trading buddies.
It is a bit of a shame that Gilgamesh took so much land before you could settle it.
You sure built a lot of units without using a Barracks. That said, the Great General could potentially give 1 free promotion to 10 units--either their first or second promotions, so all is not lost.
Your sustainable tech rate is pretty low, similar to GKey in that you've been running Pacifism and have been focusing more on spawning Great People to run your teching.
Philadelphia is working an inimproved Plains square, which should probably be switched to a Specailist or a Grassland Cottage, if we continue forward with your saved game. The same could be said for Atlanta, but if we switched away from using that unimproved Plains square, the City would stop all growth--which might be a good thing until you get a Lighthouse anyway, as the City will just lose 1 Food per turn after growing.
Chicago (the Rice + Gold City) could use a couple of more Farms, particularly one to the SE + E of the City, to help irrigate the Rice.
It seems that you are trying to spawn a Great Merchant in New York--that's a great idea to help make up for the mid-game lull that you will see in your tech rate due to a lack of matured Cottages.
While you have 8 Workers, it appears that the land is still pretty underdeveloped compared to most games. Even if you plan to eventually put Workshops on the Plains squares in Cities that are low on Food, you could at least consider putting Cottages or Farms on those squares for now. Too many Roads and not enough improvements, although it's not a major issue since most Cities are running Specialists anyway. It only affets a few Cities, so it is arguably a minor issue.
It is unfortunate that you do not have access to the Apostolic Palace's Religion of Hinduism, but relatively uniquely in your game, Louis has converted to Buddhism and so there aren't that many Hindus in the game.
Both Louis and Bismarck having their "hands full" is a bit distressing, especially with us being Louis' Worst Enemy, but depending upon who the war targets are, it could make for an interesting situation.
Monte seems to have a big stack of his own, but without an obvious source of Metal, it shouldn't be too hard to deal with. I would raze his Tzintzuntzen City, the one where his visible stack is currently located, and rebuild a City on the Coast to grabe the Clam.
There also aren't nearly as many Forests left in Monte's land as are in my game, so it will take you a lot longer to build the Forbidden Palace over there.
On that note, I think that you should prioritize building a few more Courthouses, so that you can start on building The Forbidden Palace soon, to get rid of Colonial Maintenance Costs.
The fact that a lot of the AIs know Paper isn't the greatest of situations, but you should still have an easy lock on Liberalism--just maybe not as far of a free tech as something like Rifling.
You do have Ivory obtained from Monte, which to me would suggest the idea of building a couple of War Elephant stack-defenders before finishing off Monte.
One downside to your game is that 4 AIs love Monte, so you're anger a lot of the world just to declare war on him again.
@BobbyBoy29
Spoiler :
You've definitely got one the strongest-looking tech paces.
It's also nice to see a complete monopoly on Paper.
What do you know, you ended up with the Jungle + Rice City and the Rice + Gold City anyway?
Certainly, having all of those Mines laid down has helped out some of you to pop Resources, and as you said, getting them has helped your game, especially with access to Forges.
It's a strong position to see Cities with Forges building Universities.
The National Epic and Oxford University won't be too far away.
You do lack Optics for our Whale but at least you have Compass, more than many of us can say. You even have a Work Boat "in position" to create our Whaling Boats.
A lot of the AIs like you at Pleased, so you're unlikely to be declared upon by a surprise war declaration.
Certainly, I would support a Military Tech beeline with your game, whether it be Rifling as you suggested, or Steel, or Military Tradition, but lacking both Music and Engineering, while having both of Guild's pre-requisites of Feudalism and Machinery makes the Rifling choice sound like the best option.
Your sustainable tech rate isn't the best, but it is better than the average of the games submitted.
It also looks like you've been making good use of the Great People that you have spawned.
It seems that you were asked to stop trading with Bismarck and have wisely decided to maintain that status quo, to avoid being asked again.
With Gilgamesh teching strongly and going for a Nationalism beeline, it could seriously be worth considering a switch into Confucianism, so that you have a chance of getting him up to Friendly and thus being able to get that tech in trade from him for a shot at The Taj Mahal. He's got Marble, though, and you are in no position to attack him before getting a strong military tech, so you have to seriously consider the fact that you will get beaten to this Wonder.
You'd even get Bismarck as a brother of the faith if you switched to Confucinism.
Even if you don't end up getting Nationalism, it really wouldn't hurt to pick a Religion so that you can run Pacifism. Then again, since you've already generated a lot of Great People and have started to switch to maturing Cottages, its value as a Civic may not be as important as in the games where they are continuing to run Specailists to fund their economies.
The grain-based Resources are nicely irrigated in your game.
The Apostolic Palace being built in a Religion to which we do not have access (Buddhism) isn't amazing, but at least it is a relatively marginalized Religion.
Nice view of the World Map, too! It wouldn't hurt to shuttle over a unit to manually map-out Monte's lands.
Both Monte and Gilgamesh are plotting wars... with Gilgamesh treating everyone at Pleased or above, it could mean that we are the target. Bismark is more likely to be Monte's target.
At least you've got some great Longbowmen defences in place to deter Gilgamesh from attacking and to help fend him off if he does attack. It will also make most of the world a bit angrier at whoever attacks you, although the opposite holds true for when it comes time for your Rifleman war. At that point of the game, though, you probably won't even care.
Do realize that Liberalising Replaceable Parts will require you to research or trade for Guilds and then to research Banking, so keep an eye on the AIs' tech progress if you are going to go for such a deep tech.
As long as you maintain that monopoly on Paper, even Rifling isn't completely out of the question from Liberalism.
It's also nice to see a complete monopoly on Paper.
What do you know, you ended up with the Jungle + Rice City and the Rice + Gold City anyway?

Certainly, having all of those Mines laid down has helped out some of you to pop Resources, and as you said, getting them has helped your game, especially with access to Forges.
It's a strong position to see Cities with Forges building Universities.
The National Epic and Oxford University won't be too far away.
You do lack Optics for our Whale but at least you have Compass, more than many of us can say. You even have a Work Boat "in position" to create our Whaling Boats.
A lot of the AIs like you at Pleased, so you're unlikely to be declared upon by a surprise war declaration.
Certainly, I would support a Military Tech beeline with your game, whether it be Rifling as you suggested, or Steel, or Military Tradition, but lacking both Music and Engineering, while having both of Guild's pre-requisites of Feudalism and Machinery makes the Rifling choice sound like the best option.
Your sustainable tech rate isn't the best, but it is better than the average of the games submitted.
It also looks like you've been making good use of the Great People that you have spawned.
It seems that you were asked to stop trading with Bismarck and have wisely decided to maintain that status quo, to avoid being asked again.
With Gilgamesh teching strongly and going for a Nationalism beeline, it could seriously be worth considering a switch into Confucianism, so that you have a chance of getting him up to Friendly and thus being able to get that tech in trade from him for a shot at The Taj Mahal. He's got Marble, though, and you are in no position to attack him before getting a strong military tech, so you have to seriously consider the fact that you will get beaten to this Wonder.
You'd even get Bismarck as a brother of the faith if you switched to Confucinism.
Even if you don't end up getting Nationalism, it really wouldn't hurt to pick a Religion so that you can run Pacifism. Then again, since you've already generated a lot of Great People and have started to switch to maturing Cottages, its value as a Civic may not be as important as in the games where they are continuing to run Specailists to fund their economies.
The grain-based Resources are nicely irrigated in your game.
The Apostolic Palace being built in a Religion to which we do not have access (Buddhism) isn't amazing, but at least it is a relatively marginalized Religion.
Nice view of the World Map, too! It wouldn't hurt to shuttle over a unit to manually map-out Monte's lands.
Both Monte and Gilgamesh are plotting wars... with Gilgamesh treating everyone at Pleased or above, it could mean that we are the target. Bismark is more likely to be Monte's target.
At least you've got some great Longbowmen defences in place to deter Gilgamesh from attacking and to help fend him off if he does attack. It will also make most of the world a bit angrier at whoever attacks you, although the opposite holds true for when it comes time for your Rifleman war. At that point of the game, though, you probably won't even care.
Do realize that Liberalising Replaceable Parts will require you to research or trade for Guilds and then to research Banking, so keep an eye on the AIs' tech progress if you are going to go for such a deep tech.
As long as you maintain that monopoly on Paper, even Rifling isn't completely out of the question from Liberalism.