acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
One way to make it better would be to make the city rebellion figure -4 on Prince, -3 on king, etc. So at deity if your cities go unhappy they start generating rebels.
That actually sounds really awesome.
Amenities are way to soft. I particularly dislike how war is also the only variable. As I said, I think there should be something tied to power and resources. Perhaps even tourism.
But yeah. I like the idea of negative happiness getting nastier on higher difficulties. That feels right. Really, you'd want it to work a bit like Nuclear powerplants. As in, you have a risk of rebellion and it increases steadily each turn unless you do something to reset it or stop the problem (e.g. equalise amenities again).