We HAVE the Battleship stats: (maybe)

  • Thread starter Thread starter Dearmad
  • Start date Start date
Originally posted by Dearmad:


The 1/4 seems odd.
Mabey the battle ship can hold 4 people
wink.gif
lol.gif

or mabey it means it has 4 moves and you already moved once so you have 3 left.



------------------
<IMG SRC="http://www.grworld.com/vanillacubesgames/files/kefka.gif" border=0>"Why Create things when you know they must be destroyed!"
"I will Create A monument to nothingness!"

good smilies at http://www.plauder-smilies.de/
 
or maybe you have 1 of 4 moves, meaning that you have used three and have 1 left of your original 4.

------------------
"Not everything that can be counted counts, and not everything that counts can be counted. "
- Albert Einstein (1879-1955)
"The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true."
- James Branch Cabell
"Knowledge speaks, but wisdom listens."
- Jimi Hendrix
"The object of war is not to die for your country but to make the other bastard die for his. "
- General George Patton (1885-1945)
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."
- Henry Louis Mencken (1880-1956)
 
or maybe you only have 1 move, but moved 4 times, which means you took 3 moves too much! <img src="biggrin.gif" border="0">
 
Ships will have the ability to attack over a distance of multiple tiles (read the GameStar video translation) it is possible that "(8)" is the bombardment range.

Be prepared for really cool sea battles and shore bombardement <img src="smile.gif" border="0">
 
The idea was brought forward that 24 is for attack and 8 for bombardment. I´m not sure, but how would this ship attack when not bombarding???<br />I think this ship can ONLY bombard, like a catapult of the new age. So 24 indicates it´s destructive power.<br />The 8, well.<br />Blast Duke can be right for sure, but i think this range is to large for a balanced game. It would make bombardment very easy without any serious means of defence.<br />I was thinking of the usual civ 2-bomber. It can fly one way and return the next turn. Maybe it´s the same for the battleship. It has to be back within 8 turns though. That would make sense when taking in account that it can only move 4 squares per turn.

:<br /><strong>Ships will have the ability to attack over a distance of multiple tiles (read the GameStar video translation) it is possible that "(8)" is the bombardment range.

Be prepared for really cool sea battles and shore bombardement <img src="smile.gif" border="0"> </strong>[/QUOTE]
 
If you look at the gamestar video, you can see the range of the battleship is 2 squares as indicated by the red squares when you`re selecting the target.<br />So 8 is definately NOT the range of the battleship, but probably it's bombard strength.

------------------<br />"If your attack is going very well, it's probably an ambush."<br />"Never forget that your weapon was made by the lowest bidder."<br />"Teamwork is essential; it gives the enemy other people to shoot at."<br />"If the enemy is within range, so are you."<br />"Whenever you lose contact with the enemy, look behind you."<br />"The easy way is always mined."<br />"Five second fuzes always burn three seconds."
 
But why then are the two values so radically different? If the battleship has an attack rating of 24(!!) in close combat then I'd have thought that it would have a value of far more than 8 when bombarding a target. It doesn't make sense that it should be reduced by so much. I realise that we're not talking computer-guided rocketry here or anything, so I hope that this attack improves vastly when the unit becomes a veteran, to reflect the better aim of the crewmen. I think that with an attack of 8 you won't be able to make much of an impact on another battleship by bombarding it, when they've got a defense of 20, and very little chance of pounding a city into dust, which is what I was hoping for. I think a movement of 4 is fair enough, as battleships are pretty damn big and it takes some time to get them into the warzone, though they are incredibly effective once there.
 
The unit stats are as follows:

Attack(Bombard).Defend.Move Remaining/Total Movement points.

Note that there is a screen shot (on the Apolyton forums) with the catapult in it, and the stats are:<br />0(4).0.1/1

So, the battleship in the picture has:<br />Attack 24 (this would be vs. other ships)<br />Bombard 8 (this would be vs. land targets)<br />Defend 20<br />Movement remaining 1<br />Total Movement points 4
 
I imagine you will still be able to directly attack a coastal city, coastal forts or other land targets on the coast by using the 24 attack value instead of bombarding from range??
 
Originally posted by Typo:<br /><strong>I imagine you will still be able to directly attack a coastal city, coastal forts or other land targets on the coast by using the 24 attack value instead of bombarding from range??</strong><hr></blockquote>

From what I recall, this was not the case in SMAC. Attacks on land targets by sea vessels were conducted using the bombardment value, even at close range. Ships that had an attack value but not a bombardment value were unable to engage land based targets.
 
Well if I remember my SMAC rules, ships could not kill units except in port.
 
<br />by rdwendt, posted September 09, 2001 04:24 PM:

"The object of war is not to die for your country but to make the other bastard die for his. "<br /> - General George Patton (1885-1945) <br /> <hr></blockquote>

Insert the word "poor" in front of the word "bastard" and you'll have it. War as I Knew it, by George S. Patton, Jr.

america1s.jpg
 
I think that 24 is the bombing power of the battleship , & the 8 has something to do with the range of the battleship . If this true , we can see some real action in the future . The 8 , however , can't be the range of the battleship , or it'd be too powerful . It may have something to do with the damage it inflicts on a certain target , depending on the distance . If we can bombard , say , a city at 8 square , another unit at 7 , a better unit at 5 , & a sub at 2 , it'd make a lot of sense .
 
But then how do you explain the catapult's stats?

0(4).0.1

Go look at this screenshot to see for yourself:

<a href="http://www.civ3.com/images/screenshots/citymgt.jpg" target="_blank">http://www.civ3.com/images/screenshots/citymgt.jpg</a>

The number in the parenthesis MUST be the attack value for ranged attacks, or else the catapult's attack value would be zero. As for the attack distance will probably be constant for units with the capability (and my guess is that it will be 2 squares).
 
Obviously a catapult has an attack value of 0. The whole point of it is to act as a ranged attack. These values are fine as they are. If attacked by a gang of spearmen then they aren't going to be too scared when you threaten them by firing shots two miles behind them are they? Catapults are useless in close combat and this is reflected by their settler attack and defence values.
 
My point exactly. I was responding to those who would argue that the number in parentheses is some sort of indication of the range over which an attack can be performed. It is not; it is the attack value for ranged attacks.
 
24(8).20.1/4

*24 is the battleship's direct attack strength, it, it is used in Naval Engagements<br />*(8) is the battleship's bombard attack strength, it can be used against either land units, cities, or naval units<br />*20 is the battleship's defense rating<br />*1 is the battleship's movement points remaining<br />*4 is the battleship's total movement points

is it just me or does 4 movement points seem low?

here are two screenshots from civ3.com

<a href="http://www.civ3.com/previewwin.cfm?mode=screenshot&img=images/screenshots/mapscreen1.jpg&width=800&height=600" target="_blank">http://www.civ3.com/previewwin.cfm?mode=screenshot&img=images/screenshots/mapscreen1.jpg&width=800&height=600</a>

<a href="http://www.civ3.com/images/screenshots/mapscreen2.jpg" target="_blank">http://www.civ3.com/images/screenshots/mapscreen2.jpg</a>

notice the knight has 4.3.2/2 and the workers is 0.0.1/1

this pretty much proves that the 1/4 stat for the battleship means that it has one movement point out of four left
 
Originally posted by korn469:<br /><strong>24(8).20.1/4

*24 is the battleship's direct attack strength,

etc.<br /></strong><hr></blockquote>

Yes, that's what I said above.

Originally posted by korn469:<br /><strong>is it just me or does 4 movement points seem low?<br /></strong><hr></blockquote>

Actually, that's the same number of movement points the battleship had in Civ 2. However, I always thought ship movement points in general were on the low side.
 
Back
Top Bottom