We love the King Days!

Tazman

Chieftain
Joined
Oct 15, 2002
Messages
7
In the manual and on web pages it says there are benefits from 'We love the King day' I have yet to find out or work out what these benefits are
Can any one tell me the benefits of 'We love the king day' for each government type?

I love playing on Democracy and change as soon as possible. I build up my cities move lights years ahead in technology, and supported military, then revert to Monarchy and kick some Civs in the proverbial`s.
 
less corruption

about your tactic:

only do so if you have a civ with the religious trait
 
WLKD = more effective shield, it cut down shield waste like a courthouse but it doesnt cut down commerce corruption.

A good use of WLKD is to increase production in far away city, you need at least a size 6 city, no unhappy citizen and no more content than happy.

Here an exemple, a city reach size 6, you had rush built temple and markeplace ( to increase happiness) and now your city have 3 happy, 2 content and 1 unhappy citizen, then remove a citizen from a tile and make him entertainer. now you have 4 happy, 1 content and 1 specialist and you fullfill the rerquirement to get a WLKD. On next turn unsteed of producing 2 effective shiled out of 10, you can have now 6 shield out of 10.
 
I think it may prevent culture flips (not sure)... But, after size 6, you'll notice the corruption drop. It's almost like a GA in that city.
 
Originally posted by Chieftess
I think it may prevent culture flips (not sure)... But, after size 6, you'll notice the corruption drop. It's almost like a GA in that city.

Yep, you are right on the flipping thing. In hard numbers, it halves the Foreign citizens+foreign tiles factor, so it makes quite a difference :)
 
Is that it? Not so good as Civ 2 then where different Governments get different bonuses.
Thanks for your answers.
 
In Civ2, We Love the King/President Day allowed your Monarchy to act like a Republic, or allowed your cities under Republic/Democracy to expand one pop-point per turn, subject to food and Aquaduct/Sewer System improvements. In Civ3, adding workers/settlers has replaced this powerful feature for cities.

WLTK Day in Civ3 reduces Production Loss (Waste) primarily; the reduction in culture flipping is a benefit that helps the border cities. The reduction in Waste is a tremendous benefit, even for interior cities. Waste is created by distance from Capital/Forbidden Palace and # of cities. If your empire is large, with many cities, the Waste can be massive, even in cities that are relatively close to the capital. In these cases, like Tassador stated, putting a size 6 or larger city into WLTKD reaps a massive increase in production, even if less citizens are working the city's tiles. (Going from 2 shields to 6 shields production is a 200% increase!) I use this tactic often.

WLTKD does nothing for corruption, the loss of commerce. For that you need to build a courthouse; the police station is supposed to help, also.
 
Also I'm pretty sure that WLTKDs lower the chance of another civ obtaining your city through propoganda, just like culture flipping.
 
I'm having trouble getting my civ to celebrate "We love the_ Day" . In my previous game I followed the manuel instructions: city size 6 or greater, no unhappy citizens, as many happy citizens as content. Several cities meet this criteria and still refuse to celebrate until the happy OUTNUMBER the content and this cause starvation in some cases creating too many entertainers. In my previuous game for example I could have a city size 6 and have: 2 happy, 2 content and 2 entertainers, they would celebrate, in my current game they won't. Is there additional creteria I meet in game 1 that I'm not in game two? Does nationality or traits affect celebrations? Maybe the 1.29 patch make the manuels intructions dated? Any help would be appreciated my corruption and waste are getting out of hand!:confused:
 
When I created my last game, I set my title as "Monsters Under Our Beds". Now all my cities celebrate "We Love the Monsters Under Our Beds Day".

If you have sufficient luxuries from gems, spices, etc, either through territory or trading, try letting the governor manage the citizens mood. You'll get ample "We Love the __ Days".
 
The easiest way to make a civ happy and with zero luxury expenditure is to trade for luxuries. 1 luxury 1 happy citizen per city. also helps to have temple, cathedral, coliseum and any wonders, that aid happiness. If you are really lucky or good, you will have all luxuries, city improvements and wonders and will not even need entertainers as all or most citizens will be happy.
 
Originally posted by Ragnar_84
I'm having trouble getting my civ to celebrate "We love the_ Day" . In my previous game I followed the manuel instructions: city size 6 or greater, no unhappy citizens, as many happy citizens as content. Several cities meet this criteria and still refuse to celebrate until the happy OUTNUMBER the content and this cause starvation in some cases creating too many entertainers.

You cannot have benefits of WLKD if your city is starving, even if they are all happy. If you have more than 2 luxuries the marketplace is a good improvement, since it increases effect of luxuries. Also, you should count entertainers/specialists as "content" citizens.

Once you have WLKD going, and expect it to continue, build courthouse to cut down corruption. But if you have exceeded the "optimal # cities", you may not find any increase in shield production under WLKD in the most remote cities.

Question to mood-managing veterans: Is there a difference between having WLKD with >1/2 citizens happy and a WLKD where ALL citizens are happy? I ask because sometimes I get message that WLKD has ended and when I zoom to city find every single citizen is happy...I'm thinking this has triggered a "state change" and that the erroneous message is a bug.
 
What is this about Optimal number of cities?
I was wondering about some of the advice given because in one game on Regent level I am playing, It has 3 continents with roughly and even number of civs on each. I was based in the middle of mine and have conquered the whole continent and now have around 100+ cities under my control. Even with my palace 1/3 of the map from the bottom and forbidden city 1/3 of the map from the top, all recent cities occupied near the bottom of the map only produce 1 shield that is not corrupted. Is this to do with optimal number of cities?

Forgot to mention. All my cities are in We Love The King Day, Due to luckly huge number of luxeries I have and religious wonders I focused on. I am the Iroquois.
 
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