We want a Map Editor like the one of Civ3

Iván de España

Chieftain
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I have created this thread just to say that the most of the players of Civilization don't know so much about computing. :badcomp: I claim for a Map Editor that was easy to use in order to make our own scenarios. I designed several scenerios for CivIV (specially one named Civilization Hispania), but I couldn't make them because I can't use the required software. :wallbash:

So, if you're agree with me, please, send posts in this thread saying: "Yes, I agree."
 
Iván de España;8935760 said:
I have created this thread just to say that the most of the players of Civilization don't know so much about computing. :badcomp: I claim for a Map Editor that was easy to use in order to make our own scenarios. I designed several scenerios for CivIV (specially one named Civilization Hispania), but I couldn't make them because I can't use the required software. :wallbash:

So, if you're agree with me, please, send posts in this thread saying: "Yes, I agree."

Yes, I agree. :)
 
I say have both methods; an editor for the less computer savvy users out there as well as means by which to edit XML, SDK, the DLL, etc. That way everyone is happy and the community will end up with even more user made content.

:king:
 
Totaly agree, i think that a civ 3 editor would be great for basic mods/senarios, but i would still want the civ4 style moding ability for more in depth mods.
 
Both Dark Jedi06 and ClasuSiosa hit it on the head. Editors for basic editing, world building and modding, so that those of us that have basic knowledge can make simple mods pretty quick. and SDK and such for the geniuses like Rhyse and Dale (to name a few) who have the time and knowledge to work with them and expand the game. This would allow them more time to devote to there masterpieces instead of helping the rest of us who just want something simple.
 
I agree with Thorburne. Even for those of us with some coding knowledge, jumping into the jungles of Civ4 modding isn't necessarily that appealing - a relatively simply tool like Civ3ConquestsEdit is much better suited for getting into modding. And you can do some pretty powerful stuff with "just" an editor like the Civ3 one.
 
Totaly agree, i think that a civ 3 editor would be great for basic mods/senarios, but i would still want the civ4 style moding ability for more in depth mods.

So you want to have your cake and eat it too? I just hope Firaxis doesn't waste too much of their time on an editor instead of improving gameplay.
 
Well, we don't know how the gameplay of Civ V will be yet. Whenever they release a new civ game, they often "play around with the formula and take out some stuff while adding new. Whenever they do that, though it is an evolution, does not necessarily "improve" the gameplay. Religions, for example added a whole new element in Civ IV, but was not the best it could have been. This evolved the Civ franchise, but did it necessarily improve it? The answer to that is objectional. What it comes down to is new elements in Civ V could be good evolution points, but not the best.

Of course, they could keep tweaking the new features, balancing them with the old features, etc until it is perfect... but then the game will never be released. By releasing modding tools, this allows the players to tweak the game to their style of play or evolve it even further.

When those tools are easy to use, then the modders can spend more time creating their visions and "improved" versions instead of wasting time doing things that the rest of us can do with a decent, user friendly editor.
 
Well, we don't know how the gameplay of Civ V will be yet. Whenever they release a new civ game, they often "play around with the formula and take out some stuff while adding new. Whenever they do that, though it is an evolution, does not necessarily "improve" the gameplay. Religions, for example added a whole new element in Civ IV, but was not the best it could have been. This evolved the Civ franchise, but did it necessarily improve it? The answer to that is objectional. What it comes down to is new elements in Civ V could be good evolution points, but not the best.

Of course, they could keep tweaking the new features, balancing them with the old features, etc until it is perfect... but then the game will never be released. By releasing modding tools, this allows the players to tweak the game to their style of play or evolve it even further.

When those tools are easy to use, then the modders can spend more time creating their visions and "improved" versions instead of wasting time doing things that the rest of us can do with a decent, user friendly editor.

While this may be true; I suspect only 15-20% of all Civ players ever used a mod. Reviewers of Civ5 also won't care about modibility so much as gameplay. I'd rather they get it right first.

The lack of modding tools for Civ4 never stopped the Unofficial Patch or Better AI Mod. In fact, I'd argue that most mods are more unbalanced than the original game, not the other way around.
 
While this may be true; I suspect only 15-20% of all Civ players ever used a mod. Reviewers of Civ5 also won't care about modibility so much as gameplay. I'd rather they get it right first.

Of course, like I said, it would never come out. And what is right for you may not be right for me. Hence...

The lack of modding tools for Civ4 never stopped the Unofficial Patch or Better AI Mod. In fact, I'd argue that most mods are more unbalanced than the original game, not the other way around.[/QUOTE]

...modding allows for us to play the way we want to play. As far as the balance issue, well, history was not very balanced. Balance is strictly for multi player games.

Anyway, your missing the point... I am about 99% sure that Civ 5 as Firaxis releases it will do well enough to get a high score from even the most critical reviewers. Yes, I know that we know nothing, really, about the game, but I have high faith. I also know that it won't be perfect. There will be things that I don't like about the game, things that are decent, but need improvement, as well as things I love, I am sure. Just like with any other creative jobs (author, musician, director, etc), they have to draw the line somewhere.

Modding tools won't steal so much time away from the game and they would likely have a person or small team devoted to that while the rest work on the main game. And if it is developed along side the game, it would be even better. All I am saying is "don't worry". You'll have your cake, and the rest of us will eat ours too.
 
iván de españa;8935760 said:
i have created this thread just to say that the most of the players of civilization don't know so much about computing. :badcomp: I claim for a map editor that was easy to use in order to make our own scenarios. I designed several scenerios for civiv (specially one named civilization hispania), but i couldn't make them because i can't use the required software. :wallbash:

So, if you're agree with me, please, send posts in this thread saying: "yes, i agree."

yes i agree completely
 
Iván de España;8935760 said:
I have created this thread just to say that the most of the players of Civilization don't know so much about computing. :badcomp: I claim for a Map Editor that was easy to use in order to make our own scenarios. I designed several scenerios for CivIV (specially one named Civilization Hispania), but I couldn't make them because I can't use the required software. :wallbash:

So, if you're agree with me, please, send posts in this thread saying: "Yes, I agree."

Lowering the entry level for scenarios just means there will be 100x as many crummy scenarios than there is now. Case in point: Spore.
 
Lowering the entry level for scenarios just means there will be 100x as many crummy scenarios than there is now. Case in point: Spore.

Crap scenarios can be ignored. Good scenarios not made due to crap editor and/or creator not being a computer genius though, that's a tragedy.

I'm all for lowering the entry level.
 
Not if you have to wade through 20 pages of crap to find the good scenario you want. ;)

If you're scared your mods are going to be lost in the "noise", as you so nicely put it, you should not fear. The good mods are going to have continuous activity in their threads and stay on page 1. Also, player referrals will keep people coming to your mod.

The only thing to fear is dropping to page 5 because your mod is not good enough to maintain traffic. ;)
 
If you're scared your mods are going to be lost in the "noise", as you so nicely put it, you should not fear. The good mods are going to have continuous activity in their threads and stay on page 1. Also, player referrals will keep people coming to your mod.

No, I know the forums will be fine. But Civ5 supposedly will have it's own Scenario database, at least, according to some reports. This will likely become an unnavigable labyrinth of crap.

The only thing to fear is dropping to page 5 because your mod is not good enough to maintain traffic. ;)

Funny, I've never had that problem. ;)
 
And your own sig line (like you have now). More of your posts means more "advertising".
 
No, I know the forums will be fine. But Civ5 supposedly will have it's own Scenario database, at least, according to some reports. This will likely become an unnavigable labyrinth of crap.

We don't know any details, so speculation is pointless. Things like sorting by "Highest Rated", "Most downloaded", "What my friends have" would definitely solve your problem.

Funny, I've never had that problem. ;)

And so RoM shouldn't.
 
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