Wealth variable by Gov

Tholish

Emperor
Joined
Jul 5, 2002
Messages
1,344
Location
Japan
I can only make suggestions that make sense in civ3. If it still applies for civ4 I would like to see the "building" Wealth vary in its payoff depending on gov type. For example, a Democracy would get a good payoff when converting production to wealth, whereas a Communist government would not. Conversely, a Communist gov might get a really good deal on rushing construction with gold. Instead of global stuff in General in the editor, let gold/shield and shields/gold both be variables governed by government.
Same for unit maintenance. And an AI good enough for such complexity to mean anything.
 
I think this is a good way to further differentiate governments.
 
Back
Top Bottom