Late-game government options in Civ V and VI share two conflicting problems:
- The devs (justifiably) don't want to depict a happy-smiley version of national socialism which furthers its interests through purely soft-power means in pursuit of a diplomatic, cultural, scientific or economic victory.
- Fascism/Autocracy is a boring one-trick-pony government for domination victory only, whereas Democracy/Freedom and Communism/Order are nuanced and customisable, and can more easily be directed towards a range of victory conditions.
As I see it, the only way around this is to drop the "Fascism" label entirely. I'm not trying to be overly censorious here, and I acknowledge that plenty of other violent regimes are playable in-game without controversy. But even from a purely historical point of view, fascism was a major player in world politics for no more than two decades. Both before World War II and over the past 80 years, a wide range of governments have achieved regional and global influence while distancing themselves from the mainstream communist and liberal-democratic blocs, and they have done this
without identifying as fascists or launching total wars for world domination. So far, Civ has never really attempted to model this. The franchise regularly expands its representation of different regions, cultures and religions, but when it comes to ideology, all that ever seems to matter are the great powers of 1925-45 and the two Cold War superpowers. Even if the devs added dozens of new Modern Era civs from Africa, Asia and Latin America, this representation would be cheapened if the new civs' only government options are the Politburo, the United States Congress and the blackshirts.
Consider the Non-Aligned Movement. Sure, you could say that in Civ terms, Nehru picked Democracy and Tito picked Communism -- but wouldn't it be better if they had an ideological faction of their own, allowing them to cooperate against the interests of the mainstream liberal democracies and communist states? Wouldn't that be more interesting than reserving the game's third ideology for a clique of civs all pursuing domination victories? Or look at 21st-century Qatar, Saudi Arabia and Dubai -- they're hardly Marxist or liberal-democratic, but clearly their preferred "victory conditions" are economic and cultural rather than militaristic. Then there's the porfiriato, the kemalists, the ba'athists, the peronists, the ayatollahs, Park Chung Hee, Julius Nyerere, the list goes on. Of course these regimes don't all share the same ideology, but there are major ideological divisions within communism and liberal democracy as well, and ultimately each civ customises its own government through policy cards, traditions, and so on.
In any case, has anything resembling
any of those regimes ever emerged during one of your civ games? I'd argue this is another reason why so many players find the late-game boring -- every 20th-century civ is either the USA under Kennedy, the USSR under Khrushchev or a fascist war machine. The game ceases to be an open-ended alternate history and turns into a low-res simulation of an endless 1940s, 50s and 60s.
My pitch is to rename the third ideology "Nationalism" (it's not perfect, but I can't think of anything better) and to make all three late-game governments viable for all victory conditions in different ways. Brave New World flirted with this concept in Civ V, but was hamstrung by problems 1 and 2 mentioned above because "Autocracy" was clearly supposed to represent only the Axis Powers of WWII. Fascism doesn't need to be name-checked in-game, but terms like "lightning warfare" (as in Civ V) could be used for Nationalist policy cards oriented towards domination victories.