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webciv - a civ for a browser

Discussion in 'Civ1 - General Discussions' started by webciv, Jun 13, 2016.

  1. webciv

    webciv Chieftain

    Joined:
    Jun 10, 2016
    Messages:
    17
    It's not my main project so the development speed is very slow atm, but it's open source, anybody can join and I will always find some time to look at PRs and to help with game design. Currently I'm struggling with many things - I would like to have one web worker for one AI and one web worker for game server, so the UI will never block, but that also means designing the whole architecture differently. I'm mostly experimenting now.
     
  2. RedKi-rr

    RedKi-rr Prince

    Joined:
    Apr 15, 2010
    Messages:
    512
    I don't whether it is difficult to make or not. But what about the following idea?

    You allow to customize you game. E.g. rules about maps - default, from civ 1, from civ 2, from civ 3, from civ 4. The same rule could be applied to the units (battle system) or the resourses.
     
  3. webciv

    webciv Chieftain

    Joined:
    Jun 10, 2016
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    17
  4. Mr.Giggles

    Mr.Giggles Chieftain

    Joined:
    Dec 29, 2016
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    Gender:
    Male
    Your design goals make it sound like you want to remake Alpha Centauri. Maybe look at what it does - it even has automated armies (though I believe there's a bug related to automated airplanes that causes a crash).

    More interesting terrain and more options would be nice, too. In Civ1 your choices are basically irrigate, road, railroad everything possible except mine mountains and hills, EXCEPT that if you're on some huge plains or grassland area then plant some forests and put a railroad on them so you can actually build something.

    The way Civ 5 deals with transferring units across water is quite good - no more messing with transports.

    There's a lot of ways Civ 1 could be fleshed out - for one there's no attack army unit between the Chariot and the Tank - knights require three optional techs (one of which DOES NOTHING) to get and have the same attack power as chariots. Easy fix is make knights 8 power and make feudalism a government, or something.
     
  5. webciv

    webciv Chieftain

    Joined:
    Jun 10, 2016
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    No Alpha Centauri please :) At least I don't really plan to implement designing own units and similar stuff during the game-play. However, technologies, units, improvements, and other stuff is customizable simply by editting a JSON-like data, everything can be completely changed even now - for example you can change few textures and have civ-mars mod, etc :)
     
  6. Gridranger

    Gridranger Chieftain

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    Jul 4, 2017
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    Location:
    Hungary
    The map generation you made is amazing. I registered to the forum to tell you that.

    And also that some weeks ago I started a similar project though I focus more on the game engine than the map currently. I use phaser (canvas + webgl) for the rendering. My goal is to provide a civ1 like experience that can be played both on mobiles and PC-s from a single browser.

    My code is able to spawn some units and move them around according to the terrain. Turn progress (auto / manual) are handled and switching players in a basic but easily expandable manner are also implemented. Tribal villages can also spawned and collected for gold. Now I plan to continue on with a basic science tree.

    webciv, if you plan to continue working on a js based civ it would be great if we could join our efforts.
     
  7. webciv

    webciv Chieftain

    Joined:
    Jun 10, 2016
    Messages:
    17
    Hey sorry for a delay, I haven't watched this past weeks. I would def join efforts, but my time is kinda limited right now as I focus mainly on 2 projects in C++. Do you have any repo with your project that I can check out?
     
  8. Theov

    Theov Deity

    Joined:
    Feb 11, 2008
    Messages:
    2,125
    Location:
    Taiwan
    Wow - looks great!
     
  9. Theov

    Theov Deity

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    Feb 11, 2008
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    It looks like multiple people are making a civ clone of some sorts.
     
  10. leonwolfe

    leonwolfe Chieftain

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    Oct 9, 2017
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    Looks like some really interesting projects going on here:) Shall look forward to trying out some of the results :)
     
  11. Blake00

    Blake00 Prince Supporter

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    Sep 24, 2016
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    Gender:
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    Location:
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    Are you still working on this mate? Looks really cool!
     
  12. JS38

    JS38 Chieftain

    Joined:
    Aug 31, 2018
    Messages:
    4
    Location:
    Florida
    Are you looking to recreate the original pixel art of Civ 1 and it's units or emulate them with the more modern textures you already have?
     

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