TruePurple
Civ wanna B
- Joined
- May 18, 2005
- Messages
- 1,367
It seems most of the time if you move a unit from a unroaded tile, to a roaded tile, it does not count the road. Just now I moved a 3 move indian worker from a bare flat tile, to a roaded hill forest tile, that move took all 3 of the workers moves.
I've also noticed this weird thing where sometimes when I go to move from one tile to another, the unit doesn't go directly over, it will actually loop around walking on other tiles. Note on the right of this picture, see the weird pathing where the worker walks to the wheat square before going to the target square? This isn't just limited to the go to pathing, If I press down directional key with this unit selected, it still walks to the wheat square first, what gives? And yes, the walk through the roaded wheat is not just graphical, it uses 1.5 moves to take a path that should take 1 move at most and theoretically a half a move since it's walking to a roaded tile and I could have sworn someone told me that should use road movement.
I've also noticed this weird thing where sometimes when I go to move from one tile to another, the unit doesn't go directly over, it will actually loop around walking on other tiles. Note on the right of this picture, see the weird pathing where the worker walks to the wheat square before going to the target square? This isn't just limited to the go to pathing, If I press down directional key with this unit selected, it still walks to the wheat square first, what gives? And yes, the walk through the roaded wheat is not just graphical, it uses 1.5 moves to take a path that should take 1 move at most and theoretically a half a move since it's walking to a roaded tile and I could have sworn someone told me that should use road movement.
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