Weird unit movement.

TruePurple

Civ wanna B
Joined
May 18, 2005
Messages
1,367
It seems most of the time if you move a unit from a unroaded tile, to a roaded tile, it does not count the road. Just now I moved a 3 move indian worker from a bare flat tile, to a roaded hill forest tile, that move took all 3 of the workers moves.

I've also noticed this weird thing where sometimes when I go to move from one tile to another, the unit doesn't go directly over, it will actually loop around walking on other tiles. Note on the right of this picture, see the weird pathing where the worker walks to the wheat square before going to the target square? This isn't just limited to the go to pathing, If I press down directional key with this unit selected, it still walks to the wheat square first, what gives? And yes, the walk through the roaded wheat is not just graphical, it uses 1.5 moves to take a path that should take 1 move at most and theoretically a half a move since it's walking to a roaded tile and I could have sworn someone told me that should use road movement.
 

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Road does not come into play until a unit is on a road. In other words moving a worker from a flat unroaded tile to a flat road tile is no different to flat no-road to no-road. Moving to a roaded forested hill from a non roaded tile will stop an worker dead in its tracks. No different than if there was no road on the hill. (hill and forest both take two moves to enter)

In the picture the fast worker uses .5 movement to enter the roaded wheat tile. At that point it starts using road movement. Seems to me the worker should be able to move further than it shows there, but it is hard for me to tell from the picture - that is, I may be missing something. Does not appear to be a river but can't tell for sure without tile yields visible. (Not sure, but may be possible that the pathing changes once that worker is on the roaded wheat tile and you actually have more movement than it currently shows. In other words, the pathing is tricked a bit right now based on where you stand and calculating the forest. )

Pathing can indeed be wonky. No true answer there as it can be odd for different circumstances. I don't use it often myself.
 
In that instance the worker chooses to first step onto the Wheat because it's faster: 1:move: to step onto the Wheat tile, 0.5:move: to move from that tile into the forest because of the road. Moving straight from the grassland tile onto the forest would cost 2:move:, 1 for moving a tile and +1 for moving onto a forest.
 
Correct. Although crossing rivers won't benefit from roads until you've teched Construction.
 
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