lol Rothn.
Thanks for clearing that up... but I guess You don't mind telling me more of HOW to do it?
interesting with the (unitname) but I guess we should have it (unitname)_(Animationname)
the 'stationary' files (lolz - nice description for it) Are usually reffered as a BasePose.
A thing I don't get, is whether we should have this skeleton and unit animating. That would all be good. But what about the (unitname)weapon.nif? I'm pretty sure I've read that the weapon just 'needs' to be a part of the normal mesh. So what's this for? Is it for the 'bullet' model so it knows what to shoot?
I guess it is
So maybe you can help me here... I've got whichever software needed to do this, so that shouldn't be a problem.
Now, do you have a tutorial or a link to one (unless you're fresh for writing a brief one yourself) on how to export your own meshes/models for this game, and probably more importantly: How to get custom skeletons exported too.
Hey, do you think YOU could be in charge of making units work in the game? >.>
and about that 'higher person' I would appreciate if you at first just 'reports' to me
Since this is more my area and I haven't found a good tutorial to get units in-game and such...
first of all a good finding