WH-02 The Great Game-Warhorses Jump the Fence

yellow dot doesn't seem necessary to me. I know we get 2 deer there, but the marble will be gotten with the next expansion and I'd prefer to know more about what's up N before settling there.

Orange looks like a choppers delight. With all that food, it may be good to move down 1T so we can work all available tiles and make it a GP farm, to go with our plan to run Caste.
 
When you say down do you mean south?

I'm thinking 1SW1W to the plains forest. Bambis for now and bananas for later and all those riversides for levees and nary a mountain or lake tile in sight.

If we do go there I would put the GW in the capitol as you don't want to pollute the Great Spy points with anything else like scientists or prophets. I have found that GP generator seems to prefer almost anything else to a Great Spy.
 
hehe, yes, 1T S is what I meant. This gives it 3 deer (2 river) + 1 bananna, 1 deer right away.

Ditto for 2 SW, 1 W, however, that runs interference with the capitol, and we know this town will grow big, and the deers aren't available till expansion.

1SW + 1W gets us even more interferance with the capitol, and we lose a deer.
 
I'm thinking 1SW1W to the plains forest. Bambis for now and bananas for later and all those riversides for levees and nary a mountain or lake tile in sight.

If we do go there I would put the GW in the capitol as you don't want to pollute the Great Spy points with anything else like scientists or prophets. I have found that GP generator seems to prefer almost anything else to a Great Spy.
Forgive me for possibly posting a stupid idea ... But I'd go 1SW1S. :eek: Yes sure. That picks up a mountain and leaves us with the plains tile. But I still think that it would make for a decent gp farm and leave some room on the coast for a nice three deer one silver city. We'd pick up the bambis fast enough anyway since we're creative.
But then again ... I just moved from Prince to Monrach. So the given idea might be :smoke: ;)
And next turn BW is in. So that might change our plans anyway.
 
@ Bede, I was planning on running scout NE to expand our knowledge of future city sites. In the arboreal games, I've played, I've found resources other than bambi and silver to be limited.

If we do go there I would put the GW in the capitol as you don't want to pollute the Great Spy points with anything else like scientists or prophets. I have found that GP generator seems to prefer almost anything else to a Great Spy.
Just throwing this out for discussion (@ dot, this is my way of saying
Forgive me for possibly posting a stupid idea
;) ), what if we chop another worker, found orange in the optimal, yet to be determined position, and then chop the GW in orange and the oracle in the Askum? Less distance to hook up the marble. I haven't done the math on the next border pop?

any ideas on how many more workers than normal for this game? do we agree we need more than normal?
 
Guess I need to open the map to resolve this one. Three ideas and none of them match.

Putting the GW in a food heavy location crying out to be a GP farm would be a mistake as we would end up crossing the wires for the Great Spies if we put any GP generating buildings in there and hired specialists. The capitol seems a better location for the Wall and Scotland Yard and keep the pool pure as milk
 
Hmm. I found those arboria maps rather short on other ressources than deer and silver, too. Well ... except for woods to chop, obviously. :crazyeye:

Foodrich locations, Bede, are from my experience rather plenty in arboria maps. So I second the Admirals idea of the GW chopping in yet to determine Orange and the chopping of the Oracle at our capital. Also with a food rich city and all of the spy wonders and buildings in there, mixed with some cottages and some 10 or 20% of the EP slider ... well ... :D. That's some Espionage, is it not? :)

And yes, we need more workers than normal. Probably double! At least that's the ratio I found helpful on arboria maps. Then again I haven't yet passed classical era. :D

Just my 2 :commerce: anyway.

Edit:
Are we going for a religion? If so I'd swap the wonders. But I'm a maniac about keeping the gene pool clean. ;)
 
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I tore open the envelope hiiden inside the map scroll and this is what fell out. No pictures of Ursala or Halle - just a cryptic group of dots and dashes and a key of some kind

But there does seem to be a pattern of sorts :hmm: let's get out the Dick Tracy decoder ring and go to work.

Orange and white are the clear losers here. Pumpkin and red seem to be the winners. Pink is, well, pink ;)

Any alternative interpretations?
 
pumpkin because of the river. we need to reserve the pink dot for historical reasons... red is a good spot, but I just don't see it if we're going for both oracle and wall. do we want a third city before we really start chopping? dotmap after venerable's turns. levees good... hmm...
 
Now, help me out, please. Shall I consider a pumpkin darker or lighter than orange? I'm puzzled.
 
So you're saying orange me is proposed by the Admiral and pumpkin me by me?

Well, imho Bede has to see where to settle anyway after moving the scout. But I guess that the settler won't be around before my set, won't it?
 
Both oranges are pumpkin - dot's dot is pulp, AdmK's is rind.

Bronze working came in just on time and nary a copper lode did I spy.

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Scouting got delayed by an encounter with Leo

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He survived but didn't get his license to kill. He continued to the NE then turned back NW when he met a couple of Smokies

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There is another family of Bruins north of the lake

The next border expansion popped the hut to the SE for Archers,

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potentially very handy, given the invisible copper.

Aksum produced a worker, then a warrior while the deer on the river got camped, then started a settler which helped out by two hill forest chops will be ready to move on turn 31. The warrior has moved SE along the river to light the path for the settler.

Masonry was learned after Bronze Working and I started down the path to Writing by way of The Wheel and Pottery thinking that after chopping the grass fields along the river for the Great Wall that makes a prime cottaging area and Writing will come along in good time (about 23 turns of the wheel) for the second city to start its library after getting out a worker and getting some growth to support the first of many specialists.

We could also take the Religious Path to Writing and chop out the Oracle in City #2 if we end up having the worker turns to quarry and road the marble, now inside our borders.

Here is a slightly skewed map, rotated a hair clockwise, so I could fit in all the visible land

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And here is the standard view for dotmapping pleasure

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The revolt to Slavery needs to happen while the settler travels south to his eventual home.

Roster check

AK - semi-slacking, only did 15
Bede - played 15
dot - up for 10
grahamiam - on deck
LKendter
Bugsy - honorably retired as he doesn't have his BtS pack yet.
 

Attachments

I've noticed the save and collected it. (... Thanks to Scowler for that one!)

I won't play before tomorrow, though.

Can I get some help on whether you think that the pulp is the better spot or the rind? :crazyeye: :p
 
Can I get some help on whether you think that the pulp is the better spot or the rind? :crazyeye: :p
Can I get some help and make it a debate between yellow, green or red dot? I can't make any sense of the current color debate. :rolleyes:
 
Can I get some help and make it a debate between yellow, green or red dot? I can't make any sense of the current color debate. :rolleyes:

Look at Bede's post with the dotmap (post #28) and just refer to the person in the Legend :) I think the white and the orange (AdmK in the Legend) have been ruled out. So it's really just between the pink and the "darker yellow" or pumpkin as Bede put it. The lighter yellow is the capitol.

Since both the pink and the pumpkin contain at least 2 mountains, I'd think pink would be better for the 3 deer vs 2. However, I may not be seeing everything as I'm not sure what's East of the mountains, which would effect the pink location.

edit: looking at Bede's turnset, and the "slanted" view, it shows that the pumpkin location has 3 mountains.
 
Can I get some help and make it a debate between yellow, green or red dot? I can't make any sense of the current color debate. :rolleyes:
To make things easier... ;)

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Orange and white are the clear losers here. Pumpkin and red seem to be the winners. Pink is, well, pink ;)

Any alternative interpretations?
Orange (???) and white are the losers here, according to Bede. ;) The question arose what orange would be. Since white has been named a loser due to interference with the capitals BFC, here's my memap. It won't win a beauty contest -- but it's got style!

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Techwise I think I'll stick with the Wheel >> Pottery route. Very helpful!

But the questions might still be

a) Do we try for the oracle?
b) Which wonder goes where?

Well, that's it. I'll check back in approx 14 hrs.
 
To make things easier... ;)
I guess I should be more specific - I love the colors, but without the resources markers I can't tell a thing. :(
 
Red is a keeper hoawever we settle the east. So now I think the debate comes down to the green, mauve and blue. And of those three I think blue gets the nod for its sixteen food at pop three and a reasonable hammer count.
 
Certainlyl don't want to forget the colorful-challenged people too, eh?

<--- colorblind, which not only makes the icons impossible for me to see, but the dotmaps even harder to understand. (Good thing I'm not part of this one!) :p
 
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