Added Beastmen units (all have +1 HP unless noted otherwise, they also ignore forest movement cost, so they get faster forest armies):
+Bray 3/2/1 (no hp bonus)
+Beastman Settler 0/0/1
+Beastman Worker 0/1/1
+Truegor 6/6/1 50
+HoC Caprigor 6/6/1 50
+HoC Ungor, upgrade to Caprigor
-Renamed "Beastman" Gor and made it 6/4/1 iron, Smithing.
-Changed Ungor to BoC, upgrade to Truegor
-Changed Tuskgor Chariot to BoC
-Changed Bestigor to BoC and 8/5/1, Steel. Starts GA.
-Changed Centigor to 8/4/3, Chivalry, BoC only.
+Dragon Ogre
+Shaggoth
+Centaur 5(2)/2/2, Ballistics, 35 shields, upgrade to Centigors.
+Bray-Shaman 3(3)/3/1
+Great Bray-Shaman 4(6)/4/1
Added Skaven units:
Clanrat 2-4-2 Warrior Code 20
Night Runner 6-3-2 Smithing 40 iron
Gutter Runner 7-4-2 Military Training 45 iron
Skaven Settler 0-0-1 30
Skaven Worker 0-1-1 10
Warlock 3-3-2 Magic 40 3-1-1 bombard, see invisible
Giant Rat 5-2-2 Pottery 30
Rat Swarm 1-1-1 Domestication 10 ATAR, no upkeep
Storm Vermin Warrior 8-4-2 Steel 50 iron
Storm Vermin Guard 3-5-2 Polearms 25 iron
Clan Eshin Assassin 6-2-2 Assassination 50 Stealth, Invisible
Plague Monk 8-2-2 -1 HP Religion 45 blitz
Rat Ogre 11-4-1 +1 HP Nature Lore 100 Beasts
Doom Wheel 9-5-3 +2 HP Invention 120 timber, iron
Poisoned Wind Globadier 9-2-2 Adv. Siegecraft 50 4-0-1
Warpfire Thrower 6-6-1 Engineering 50 4-0-1 collateral damage warpstone
Grey Seer 4-4-2 High Magic 50 8-1-1 bombard, see invisible
Bilge Rat 4-4-5 Creature Control 60 transport 5
Vermin Lord 18-7-2 +3 HP Awakening 300
Censer Bearer 10-2-2 Lords of Decay blitz, spawned
Deathburner 5-3-5 Navigation 50 timber
Doombringer 5-5-6 Naval Warfare 70 4-1-1 transport 6 timber, iron, saltpeter
Warp Raider 7-4-6 Naval Warfare 80 8-1-2 timber, warpstone
Jezzail Team 5-7-1 Gunpowder 70 5-0-1 saltpeter
Ratling Gun 9-5-1 Gunpowder 100 4-1-3 Saltpeter, iron
Warplightning Cannon 0-0-1 Metallurgy 100 16-2-2 iron, warpstone
Rat Tank 8-7-2 Steam Power 140 10-1-2 warpstone
Skavenslave 2-2-1 10
Other changes:
-Removed the Badlands resource.
+Added Oasis resource for desert.
-Changed all workers that have defense from 2 to 1, except the dwarf.
-Leadbelcher cost to 130 from 120
-Lava elemental cost to 120 from 130
-Minotaur cost to 85 from 75, and made available to BoC too.
-Chaos knight +1 attack, -1 defence to 9/5/2
-War mammoth cost to 100 from 90
-Lesser daemon cost to 80 from 60
-Bone giant cost 140 from 120, +3 defence
-War elephant cost to 90 from 80
-Stegadon cost to 120 from 110
-Vampire lord cost to 190 from 150
-Blood dragon cost to 200 from 160
-Jotun cost to 150 from 140
-Great taurus cost to 250 from 260, changed BR to 1 too
-Squiggoth cost to 170 from 160
-Chaos Warlock, Great Warlock, Goblin Shaman, Goblin Great Shaman AI to defense, and other fixes.
+Added new units32 for Knight of the Realm
+Made new pedia icons for the Death Galley
-Cleaned up the civilopedia wrt obsolete resources.
-Removed Beast resource requirement from dragon-like units (wyvern...)
-Removed the industrious flag from Rune forge and dark forge.
-Removed Wizard's Guild requirement from Alchemist's Guild.
-Deathroller cost to 90 from 100
-Despotism MP limit raised to 2.
+Added new skeleton barb 5/3/1
+Added new Ghoul barb 5/5/1
+Added Bretonnian Battle Pilgrim 6-4-1 Smithing 40 iron
+Added Tilean Spearman 2-4-1 Warrior Code 20
+Added Runesmith 3-3-1 +1 HP Magic 40 3-0-1 see invisible
+Added Runelord 4-4-1 +1 HP High Magic 50 6-0-1 see invisible, radar