What's all this talk about
Friar tuck and little john and drugs? If they're not related to Warhammer Fantasy, then get out of here. Please.
Replies to Stormrage:
Slyvannia - banshees - aaglo`s ghost-chick unit
- I don't see why not.
Goblins - Squigs! Squigs! Squigs!
- There are no graphics for these (and there's no good place for squigs either, altough I'm not sure what are they for in WHFB).
Khemri - tomp-scorpion and carrion.
- I was thinking about doing the carrion. But that tomb scorpion doesn't seem to have a good place...
Lizardmen - jungle swarm, skink priest
- I believe kinboat made a snake unit. Make a m-unit out of that, and there's your jungle swarm.
Norsca - a bearmen of urslo mercenary - NOT the tracker unit. In the
pic they wear helms so aaglo can try this one too.
- In your dreams. I thought we made it clear to you that there will be no bearmen. Besides, there's already a huge abundance of units for norsca. Completely unnecessary to add these IMO.
B&HoC - Chaos spawn, c`mon, you know we need it

- I don't.
Reikland - warrior priests
- not interesting.
Bretonnia - Grail knight. The last BeBro`s knight.
- like we don't have enough knight units in the game?
Dark Elves - Manticore
- go ahead and edit the griffon if you want one
High Elves - Dragon Princes, White lions
- we've already discussed about these too, and they won't be added (since theyr'e more like characters - white lions exists only in certain city in warhammer world and dragon princes is a bodyguard of a hero).
Wood Elves - Wild riders of Kurnous, eternal guard.
- wild riders: see dragon princes. Eternal guard is already in the game

(the old wood-elf spearman)
Things to request just in case - new winged nightmare gfx, new high elf horse units gfx, new Ogre civ

- AFAIK, they'll stay that way (just in case - nothing more).