WH Discussion Thread

They are added thus:
oriental wizard for cathay
oriental mage for nippon
oriental enchanter for ungols

and they all are supposed to have fixed lightning-attacks and fixed death speeds

Other changes/additions include:
- most units with +1HP have increased cost (+5...+10 shields)
- waywatcher is no longer an assassin-unit, but a proper advanced archer
- new orc leaderhead
- skaven warrens (using LMR's skaven cities) as a "paradrop" building for gutter runners and clan eshin assasins.
- new evil cities (chaos, orcs, skaven)
- plus all the stuff mrtn has made during this year (skaven an beastmen civs, tons of units, tons of new building graphics, tons of new civilopedia and diplomacy and tons of things I'm forgetting right now...)
 
We'll use grimgor, and I think we're using the ancient, medieval and industrial ones (not the flamethrower-one).

Araby and Ind are using the various incarnations of Temunjin (spelling?) magician and elementalist. at first I thought of using the enchanter for ind too, but mrtn convinced me that it looked more like a mongolian/chinese guy rather than indian, so...
 
We really don't need to be told what we have to and what we must not to use in the mod :p

And we wouldn't use that bear-man for norsca - if anything, we would give it to kislev. :)
 
No he doesn`t? :hmm:

Maybe I modded it a loooong time ago, and have forgotten about it, but in my mod it is the Axe-thrower from the Age of Something conversion, but its the version where he just swings his axe, doesn`t throw it..

And I don`t think he comes at balistics.. Isn`t it warrior code?
 
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