WH Norse/Vikings

Houman said:
@Ploepperpengel,

I have implemented most of these units into the Realism Mod. Unfortunatelly we have a CTD problem wwith the lovely Huntsman.

Everything is alright and we can see and play with him in the Worldplayer. However in real game, if we move him alone with the goto order to somewhere on map, it will crash between 2-4 rounds there after. However if we use him with the keypad, everything is alright. It seems it only happens when you order him to move in ahead several moves (go-to function)

What could be wrong with this unit? Are you able to recompile the nif files? Maybe it helps. :(

Many Thanks
Houman

sure it's not the mod? There is no such thing as compiling a nif:confused: any other mods having this with just that unit?
 
Ploeperpengel said:
sure it's not the mod? There is no such thing as compiling a nif:confused: any other mods having this with just that unit?

We had to pull the huntsman from FfH2 because it caused CTD's too. I have never had that problem with any of your other units.
 
This unit is broken. We have implemented meanwhile over 45 Units in new Realism Mod. We know how it works. My entire team had the same CTDs with this unit. This unit needs to be reworked. Something is messing it up. If you use Keypad for moving it is fine. AI can play with it without any problems as well. As soon as you use Goto function even for 1 step, CTD in 2-4 turns.

Damn, We are so short before release, I need a barbarian Archer. Is there any alt. unit somewhere? Please help!!!

Regards,
Houman
 
Ok, think I found the error. It was the beard/texture somehow messed up. Strange thing- such a small thing with such a strange effect. I see to fix it and will upload a new version shortly. Also found out some other textures don't have the right format. That won't cause error but eats ram. This also will be fixed. in the next UL. Thx for reporting Houman and Kael. Hope to see the new version in your mods soon as soon I fixed it.:)
 
Ran into a problem with the Gierrman.

When I go to view him in NifScope, I get this error:

failed to load block number 36 (NiNode) previous block was NiCollisionData
failed to load nif from file "D:\INTERN~1\other\Warlords\UNITS&~1\phalanx\GREEKP~1.NIF"
 
Beuatiful :)
I see them (especially Warhammer Norse Huskarls) also in mod wich happens after world war 3 (postapocalyptic). They look so wild so they'll fit wild world.

Do you think you could do this unit with sub-machine gun and / or rpg?
 
:D ok no problem :)
 
I don't use Nifscope so I can't help here. Anyway the unit works fine with the game so why worry about it?

I always preview units in NifScope before I take the time to make XML for them to be put in the game. Why waste all that time if the model doesn't work in the first place? I ran into that error... so I thought I'd bring it up. I found it odd that the Gierrman was the only model I ran into this problem with.
 
I always preview units in NifScope before I take the time to make XML for them to be put in the game. Why waste all that time if the model doesn't work in the first place? I ran into that error... so I thought I'd bring it up. I found it odd that the Gierrman was the only model I ran into this problem with.

Anyway the model works fine with the game so don't worry;)
 
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