Synobun
Deity
- Joined
- Nov 19, 2006
- Messages
- 24,884
I don't really like playing Civ for the challenge unless it's in multiplayer so I tend to play easy-win games every day or two. The usual like Least Aggressive AI and playing on Chieftain.
I like winning in 1-2 hours without needing to really think about it. I enjoy the process of just expanding, building everything, and watching everything sort itself out until I reach the cultural or space race victory. It's a relaxing time sink.
It's definitely an unconventional playing style and I have tried to accommodate this with a basic mod that further reduces the effort on my end. I've done things like adding a custom government that I start with, a bunch of free techs, maxed out currency, and a special settler and a special worker unit that are far superior over the defaults.
That all works splendidly.
The problem comes in when I try to add wonders. I can add improvements and they work fine. Wonders, however, never seem to be able to be built regardless of what I do. Note that I am not trying to make a dedicated mod with its own civilopedia entries and things like that. My editing begins and ends in the default Conquests editor (and my civilopedia entry fields simply borrow from another item which works fine for units, governments, and improvements).
I have tried having no requirements, a building requirement, a government requirement, or a tech requirement for the added wonders to no avail. They never become available for construction. This leads me to believe that I am either doing something very wrong or there is another flag the game looks for when it comes to determining whether or not something can be built.
I do have a couple screenshots of the editor. This one and this one.
I haven't modded Civ3 in about a decade so it may be a simple case of me having no idea what I'm doing, but I figured I'd ask since I've tried several different variations of getting these wonders buildable with no results thus far.
I like winning in 1-2 hours without needing to really think about it. I enjoy the process of just expanding, building everything, and watching everything sort itself out until I reach the cultural or space race victory. It's a relaxing time sink.
It's definitely an unconventional playing style and I have tried to accommodate this with a basic mod that further reduces the effort on my end. I've done things like adding a custom government that I start with, a bunch of free techs, maxed out currency, and a special settler and a special worker unit that are far superior over the defaults.
That all works splendidly.
The problem comes in when I try to add wonders. I can add improvements and they work fine. Wonders, however, never seem to be able to be built regardless of what I do. Note that I am not trying to make a dedicated mod with its own civilopedia entries and things like that. My editing begins and ends in the default Conquests editor (and my civilopedia entry fields simply borrow from another item which works fine for units, governments, and improvements).
I have tried having no requirements, a building requirement, a government requirement, or a tech requirement for the added wonders to no avail. They never become available for construction. This leads me to believe that I am either doing something very wrong or there is another flag the game looks for when it comes to determining whether or not something can be built.
I do have a couple screenshots of the editor. This one and this one.
I haven't modded Civ3 in about a decade so it may be a simple case of me having no idea what I'm doing, but I figured I'd ask since I've tried several different variations of getting these wonders buildable with no results thus far.