I think you are missing the point of what the people trying to help you are making.
You dont understand how health and happiness work.
No worries, its a tricky concept to grasp when you first start playing this game. I will try to make it simple.
When you found your first city, you will see some numbers up by the name of the city in the city-screen. One is health
and one is happiness
. Those numbers indicate your current
and
, and your "caps". Cap means thats as high as the first number can get without a penalty of some kind. Unhappy
citizens cant work a tile or become specialists, but they still eat your food. Unhealthy
citizens take 3 food each, instead of 2. Since every citizen in your city is equal to 1
+ 1
, you need to find ways to make those "caps" higher so your city can support more people without penalty. This is done with both buildings and resources. When you put a farm on a corn resource, and then a road connected to a city, you will get +1
in ALL cities connected to that city. When you build a Granary in a city that has access to corn (is connected to your empire), the corn will give you another +1
. For happiness, we will use Gold. When you build a mine on a gold resource, and a road connecting it to one of your cities, you will get +1
in ALL cities connected to that city. When you build a Forge in a city that has access to gold, you get another +1
.
Access doesnt mean it has to be in the cities BFC. It just means you have the proper improvement (mine, farm, pasture, plantation, etc) and its connected to your Empire. Thats why its important to connect all your cities together with roads, and connect all your resources to that network of roads, so that all cities may "access" the resource. 1 Gold mine provides 1
for ALL your cities (as long as they are connected), you dont need to have a separate gold mine or corn to get the
or
.
So, if you have 2 sources of Corn for your Empire, you only need 1 to give ALL your cities +1
, therefore you can trade that extra corn to another AI for something you dont have, like wheat. Trading your 2nd corn for a wheat gives ALL your cities +1
from the wheat, and if you build a Granary, that city gets another +1
. If the AIs dont have any resources you need, then you can trade your extra's for Gold Per Turn. As you aquire a resource, or build a building that benefits from a resource you have, your
and
caps go up, which allows you to grow more population in that city safely without penalty.
I have the feeling you dont quite get how this works, so as you play, look at those numbers I refer too, connect your resources to raise caps, and see how it works.