What am I doing wrong?

Sweetchuck

King
Joined
Nov 26, 2006
Messages
649
I don't know if this is a bug or maybe something I'm missing, somebody take a look at this if ya would.

Attached is a save - do this in the following order (it sounds complicated, but really, it's not).

There is an ivory, railed and unforted just above Tambo Colorado. Some workers who just railed it are standing on it. Scroll up to Cuzco northward. There are a stack of 13 crusaders on sentry there. Wake up the entire stack and drag the whole stack down to the ivory (CTR-X). Fort it, will take 4 crusaders. CTR-X and drag them back to Cuzco and sentry them.

Ok, now there are a bunch of slaves on sentry near Ollantaytambo - just southwest of Cuzco. Pick a stack that has 12 or 14 slaves, CTR-X drag them down to the ivory and barricade it, will take 8 slaves. CTR-X the unused slaves back to Ollantaytambo and sentry them also.

Now here's the kicker - go to Vitcos just northwest of Tambo Colorado and wake a single infantry. Drag it over to the barricaded ivory to put it on sentry there.

If the same thing happened to you that is happening to me, that infantry who should not be using a turn to get onto that barricaded ivory uses a turn and is now unusable until the next turn.

Same thing happened to that barricaded coal just west of Tambo Colorado. There's no AI culture overlap on these tiles and when the slaves and crusaders were able to move in and out of it, once a barricade is built the infantry suddenly gets stuck.

Is this a bug or am I missing something?
 
I've had that happen to me. The game must be mistaking your units for enemy ones. Just wait til you have a whole SoD get stuck in one.
 
From my experience it always takes one turn to move on barricade, regardless of other improvements-I think thats part of their design
 
Moonsinger used barricades in her 80k game.


Yes and many other exceptional conditions occur, but that is just what they are exceptional, not the norm. I have built them in a rare case or two. That does not alter the fact that they is generally no reason to build them.

That I have build a few in all these years means that don't build them is valid. Especially when you consider that this game in not a variant and is not at a high level or one would not have lots of crusaders as he did.
 
Ok - we get it, you play at a high level.

Great.

Politely move your off-topic discussion to another thread - thank you.

And thanks Overseer for addressing my question, sounds like a bug.
 
I think it was Loki130 who had the right answer, though.
The civilopedia says: 'A barricade hinders movement of "enemy" ground units, forcing them to stop on the barricade's square, even if the barricade is unoccupied.'
Even though it says "enemy" ground units, the word enemy is in brackets. This probably means it shouldn't be taken literally. I think a barricade stops any unit's movement for that turn.
 
I think it was Loki130 who had the right answer, though.
The civilopedia says: 'A barricade hinders movement of "enemy" ground units, forcing them to stop on the barricade's square, even if the barricade is unoccupied.'
Even though it says "enemy" ground units, the word enemy is in brackets. This probably means it shouldn't be taken literally. I think a barricade stops any unit's movement for that turn.

But that's still inconsistent with what's actually happening.

Open that save - I have barricades all over the place. I can freely move military units on and off all of them except these two that are near the AI's boarders but not in their territory.

The Overseer's bug suggestion makes the most sense.
 
I'd go with the Overseer's explanation. There are other bugs that seem to be caused by the game mistaking your units for enemy units. I've seen my own Modern Armor attack my own units from within one of my cities by zone of control when I moved units past that city.
 
Can't look at the save right now..but is that your only barricade in
neutral
territory? If so, it's possible you only get free movement in and out of barricades if it's inside your borders. I don't use them enough to say that conclusively from memory.
 
Othniel has the right answer. A barricade in neutral territory stops all units equally. I just tested it by building one in neutral territory with my many bored slaves and ran a cavalry through it. The cavalry lost all its movement. To further the testing, I built one in my territory. I ran a cavalry through, and viola, no loss of movement. Mystery solved..
 
Another thought.

You said you build the barricade with slaves, implying they're of an "enemy" nationality. Could the game be mistaking the barricade built by non-native workers as an "enemy" barricade?

Back in the early days of Civ, there was a bug where workers (foriegn or national I don't know; I never took notice) would occasionally be "denied" entry into your own cities that had a defender in them (i.e killed). Pretty sure it was fixed in the first update, but just an example that these things happen.
 
All were built by slaves, in my territory and in neutral territory. I can do the experiment again with native workers, just to confirm. What the hey, I am kicking butt and have plenty of workers too.

Edit: Confirmed. Same results with workers as slaves.
 
Othniel has the right answer. A barricade in neutral territory stops all units equally. I just tested it by building one in neutral territory with my many bored slaves and ran a cavalry through it. The cavalry lost all its movement. To further the testing, I built one in my territory. I ran a cavalry through, and viola, no loss of movement. Mystery solved..

Yeah, that makes sense.

I could run workers through a neutral barricade but any military units got stuck.

Kinda stinks because I have to re-route rails around it to connect cities.
 
You might be better to de-rail the barricaded tile. If the computer auto-routes are anything like they are in combat, they'll just run all your units automatically through the barricade, assuming its the shortest route from A to B.

Something like how it tends to route your military units past enemy units' "zone of control" and gets them all damaged for 1 hp :mad:
 
You might be better to de-rail the barricaded tile. If the computer auto-routes are anything like they are in combat, they'll just run all your units automatically through the barricade, assuming its the shortest route from A to B.

Something like how it tends to route your military units past enemy units' "zone of control" and gets them all damaged for 1 hp :mad:

That's a good point. What I've been doing is moving my units to the re-routed rails next to the neutral barricades and moving them from there.
 
Actually I noticed that the computer does a decent job of routing around barricades where possible.
 
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