What are some of your favorite synergies?

iammaxhailme

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Can be anything... civ/wonder synergies, civ/certain religious belief, etc.

The ones I'm listing are fairly obvious, but one I really like is Maori + Chichen Itza/the new Marsh wonder. Maori already get boosts to passable tiles, so boosting rainforest/marsh/floodplains even further is fantastic. Heck, you could also say Maori + god of the sea since they get boosts to fishing boats, too.

Another great one is Inca + earth goddess belief; since you are able to work mountains, and mountains are always breathtaking, lodsoffaith.

While I hate playing warmonger style, one well known great warmongering synergy is Byzantium + the Crusade belief, since it helps their holy war schtick.
 
Menelik and the Voidsinger for the maximum faith value. Pretty broken and probably an exploit the soothsayer and great bath combo alongside this.

Babylon in teamgames, especially with a scientific powerhouse.

Bull Moose Teddy with Eifel Tower and Preserves.

Vampires and Preserves can be fun too.

Eleonore and Cultists.

Scythia and Vampires to heal on every kill.

Petra and Nazcalines.

I guess there are more which I dont remember right now.
 
Any Natural Wonder with yields on its own tiles (like Sahara el Beyda) counts as a workable feature with inherent Breathtaking appeal. This means Reyna's promotion which grants +2 gold to all unimproved features in her city improves their yields by +2 gold per tile.

But, it doesn't end there: with two- or four-tile Natural Wonders, they have an ideal shape to have two Preserve districts snuggled up to them on either side. For four-tile Natural Wonders this means both halves will receive yield improvements; for two-tile wonders this means each tile's Preserve bonus will be doubled. It gets even better when you add in the Petra-series of wonders, which add their bonuses to the Natural Wonder's tile yields, including treating Lake Retba and the Dead Sea as though they were coast. Sadly, Pantanal does not count as a marsh - you can do no shenanigans there with Pantheons and Etemenanki. If you have a Harbour on nearby coast, though, the water Natural Wonders gain the usual bonuses from Harbour buildings on top of everything, because uniquely they count as coast tiles that are also features, the only coast tiles in the game which have Appeal. This also means Auckland's +1-2 production bonus applies to them as well. And of course, Earth Goddess adds +1 faith to all workable Natural Wonder tiles.

Altogether, as any civilisation you can give Lake Retba's tiles a grand total of about (my math is shoddy) 10 Gold, 7 Culture, 8 Production, 5 Food, 6 Faith, and 5 Science. Civilisation-specific bonuses also apply, like the Maori Marae, for potentially even greater yields.
 
Any Natural Wonder with yields on its own tiles (like Sahara el Beyda) counts as a workable feature with inherent Breathtaking appeal. This means Reyna's promotion which grants +2 gold to all unimproved features in her city improves their yields by +2 gold per tile.

But, it doesn't end there: with two- or four-tile Natural Wonders, they have an ideal shape to have two Preserve districts snuggled up to them on either side. For four-tile Natural Wonders this means both halves will receive yield improvements; for two-tile wonders this means each tile's Preserve bonus will be doubled. It gets even better when you add in the Petra-series of wonders, which add their bonuses to the Natural Wonder's tile yields, including treating Lake Retba and the Dead Sea as though they were coast. Sadly, Pantanal does not count as a marsh - you can do no shenanigans there with Pantheons and Etemenanki. If you have a Harbour on nearby coast, though, the water Natural Wonders gain the usual bonuses from Harbour buildings on top of everything, because uniquely they count as coast tiles that are also features, the only coast tiles in the game which have Appeal. This also means Auckland's +1-2 production bonus applies to them as well. And of course, Earth Goddess adds +1 faith to all workable Natural Wonder tiles.

Altogether, as any civilisation you can give Lake Retba's tiles a grand total of about (my math is shoddy) 10 Gold, 7 Culture, 8 Production, 5 Food, 6 Faith, and 5 Science. Civilisation-specific bonuses also apply, like the Maori Marae, for potentially even greater yields.

I had a real good game with a preserve on lake victoria (which is added by a mod, but is 4 tiles large and passable so I surrounded it with 3 preserves).
 
Australia and Eiffel tower can be pretty amazing depending on the terrain.
 
Any Natural Wonder with yields on its own tiles (like Sahara el Beyda) counts as a workable feature with inherent Breathtaking appeal. This means Reyna's promotion which grants +2 gold to all unimproved features in her city improves their yields by +2 gold per tile.

But, it doesn't end there: with two- or four-tile Natural Wonders, they have an ideal shape to have two Preserve districts snuggled up to them on either side. For four-tile Natural Wonders this means both halves will receive yield improvements; for two-tile wonders this means each tile's Preserve bonus will be doubled. It gets even better when you add in the Petra-series of wonders, which add their bonuses to the Natural Wonder's tile yields, including treating Lake Retba and the Dead Sea as though they were coast. Sadly, Pantanal does not count as a marsh - you can do no shenanigans there with Pantheons and Etemenanki. If you have a Harbour on nearby coast, though, the water Natural Wonders gain the usual bonuses from Harbour buildings on top of everything, because uniquely they count as coast tiles that are also features, the only coast tiles in the game which have Appeal. This also means Auckland's +1-2 production bonus applies to them as well. And of course, Earth Goddess adds +1 faith to all workable Natural Wonder tiles.

Altogether, as any civilisation you can give Lake Retba's tiles a grand total of about (my math is shoddy) 10 Gold, 7 Culture, 8 Production, 5 Food, 6 Faith, and 5 Science. Civilisation-specific bonuses also apply, like the Maori Marae, for potentially even greater yields.


I love how we have two approaches to this through Kupe and BM Teddy. When you can milk terrain for district-level yields, it behooves one to learn what exactly are passable features and how appeal works. Kupe is concerned with features be they rainforest floodplains or a passable wonder, Teddy wants appeal but this is highly manipulable with district placement, preserves, and chopping. Passable wonders are the bomb!

its also satisfying from an immersion perspective because we have 2 sides of environmentalism represented, both conservation and preservation, which is nice.
 
Inca + Earth Goddess + Preserves + Reyna Promotion

Russia + Dance of the Aurora + Work Ethic is dumb

And maybe not a synergy but I find it hilarious how easily you can rush Pyramids with Qin, then place Liang in that city, then slot in Serfdom, and have more build charges than you would ever need
 
Maori + forest/jungle fires. I made a topic on this recently but if you get a good wooded area I had tons of tiles that were producing like 12 food and 15 production.
 
Desert Folklore/Dance of the Aurora + Work Ethic (+ Scripture). Ideally, add Hypatia, Ethiopia, Voidsingers, and/or Fez to get Science and Culture, but this is a fun combo even with just the Production.
 
Norway with the Stave Church, God of the Sea pantheon, and Auckland suzerainty. The tried-and-true combination that guarantees production for coastal cities. I believe it works on Oil also, giving...10 production? For a coast tile.
 
Rome + Voidsingers. Start every city with +2 culture and +4 faith, then use monumentality to spend that faith on more settlers and just keep expanding.

Qin + Divine Inspiration + Monumentality. Use builders for wonders, use faith for more builders, rinse, repeat. Bonus points if you can time Apadana as one of your first wonders and roll in the envoys.

Indonesia + Nan Madol. Roll in the culture without ever building a TS.

Pericles + Antananarivo + Collective Activism. You probably don’t need 4000 culture per turn, but why not?

Poland + Crusade. Forward settle someone, build a fort on the border, then invade with +10 combat strength without needing a religious unit at all.

Cree + Temple of Artemis. Who likes big cities and massive internal trade routes? Everyone?

Valleta + Ayutthaya + high-faith generation. Fly through the civics tree just building walls and granaries in all your cities.
 
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