What are some ways to win Deity?

tjj89

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Tried it on standard size, quick speed, Hellblazers Pangea map as Japan. Had a monopoly on whales, and the most land in the game at 6 cities. Shaka warred me out of nowhere from across the map, and as I was fending him off, 3 other neighbors declared war on me the same turn.

I tried to pay them off to fight each other numerous times, but it's always Impossible! I had 6-7 defense units in my forward city, but was overwhelmed by superior tech.

Should I invest heavily into military early game, neglecting infrastructure? I was at bottom army, so even though I had personal defense, 3 civs combining to bone me would seem easy to them.

I went Progress, which I assumed to be the strongest of the 3 openers.
 
Moderator Action: tjj89, I've moved this thread to the strategy section; it fits better here.
 
I think we all have a very Deity focused mindset due to it being absolutely required for good players to play on Deity in vanilla.

With the AI improved dramatically in VP, I don't think the mindset is useful any more. Instead, it should be about finding a difficulty that is fun, and playing on that difficulty. Deity is no longer the default difficulty for good players.
 
I think we all have a very Deity focused mindset due to it being absolutely required for good players to play on Deity in vanilla.

With the AI improved dramatically in VP, I don't think the mindset is useful any more. Instead, it should be about finding a difficulty that is fun, and playing on that difficulty. Deity is no longer the default difficulty for good players.

I agree. Also, not the place, but I've missed your AI reports. All quiet on the AI front?

G
 
The best advice I can give on Deity is that you're the Barbarians and everyone else are the Human Player on lower difficulties.

You're going to have to conquer your way to the top and do everything you can to level the playing field through the World Congress and diplomacy. You'll need Scholars in Residence, conquer the Holy Cities, spread your religion throughout the world, and to keep conquering until every nation has been subjugated by your culture, religion, and military.

I do not think it's possible to win through a peaceful approach on Deity because of the additional bonuses the AI gets. You will simply fall too far behind technologically and in Tourism to prevent ideologies turning your country into a rioting mass of crazy. You'd get some allies, but lose them because your opponents will have too much economic capability to outproduce diplomacy units.

Gonna have to get your units' weapons bloody if you want to win on Deity
 
The best advice I can give on Deity is that you're the Barbarians and everyone else are the Human Player on lower difficulties.

You're going to have to conquer your way to the top and do everything you can to level the playing field through the World Congress and diplomacy. You'll need Scholars in Residence, conquer the Holy Cities, spread your religion throughout the world, and to keep conquering until every nation has been subjugated by your culture, religion, and military.

I do not think it's possible to win through a peaceful approach on Deity because of the additional bonuses the AI gets. You will simply fall too far behind technologically and in Tourism to prevent ideologies turning your country into a rioting mass of crazy. You'd get some allies, but lose them because your opponents will have too much economic capability to outproduce diplomacy units.

Gonna have to get your units' weapons bloody if you want to win on Deity

By the way, I'd say you cannot keep your blades clean to win in King. Conquering/crippling a civ or two seems basic to any attempt at any victory type.
 
By the way, I'd say you cannot keep your blades clean to win in King. Conquering/crippling a civ or two seems basic to any attempt at any victory type.

Taking cities is helpful at any difficulty but I probably wouldn't say it's necessary on King or Emperor. Maybe not Immortal either, I've done at least some conquest in all my Immortal games though so I can't say. Conquest aside, way war gets harder to avoid the higher difficulty gets, since the AI bonuses mean more units and a bigger gap in army numbers means the AIs see you as easier prey.
 
By the way, I'd say you cannot keep your blades clean to win in King. Conquering/crippling a civ or two seems basic to any attempt at any victory type.

Ive won several games of King without firing a shot, especially for culture victories.
 
By the way, I'd say you cannot keep your blades clean to win in King. Conquering/crippling a civ or two seems basic to any attempt at any victory type.



What? I have to say this is completely wrong also on immortal and Deity, I don't think that on king conquer is a must.
 
Ive won several games of King without firing a shot, especially for culture victories.

Originally Posted by @tu_79
By the way, I'd say you cannot keep your blades clean to win in King. Conquering/crippling a civ or two seems basic to any attempt at any victory type.
What? I have to say this is completely wrong also on immortal and Deity, I don't think that on king conquer is a must.

Well a lot of things would have to go right for this to be true IMHO.
I have never seen any game go without some form of conflict being necessary, I guess it may be possible, but 99% of the time I would say fighting is going to happen.

The times I try for a culture victory and try and stay away from conflict, the "big boys" come calling and want to take my cities from me.
 
Well a lot of things would have to go right for this to be true IMHO.

I have never seen any game go without some form of conflict being necessary, I guess it may be possible, but 99% of the time I would say fighting is going to happen.



The times I try for a culture victory and try and stay away from conflict, the "big boys" come calling and want to take my cities from me.



He was talking about "conquest" and that's completely unnecessary, imho.
 
I have tried many ways to accomplish victory on Deity but it seems only through force and aggresive playstyle it is doable. The best nation for this are Aztecs, no question. I managed to destroy 6 civs in 200 turns (marathon) and dominate whole Africa. Generally you need to focus on your neighbours very fast, pick authority as it is great for warmongers and never stop your conquest. Your overall growth depends on killing units and remember, the most important thing is not to lose ANY unit early on. Make them super elite and choose your abilities wisely. I find medic one of the best one. An army trained like that, adjacent units and healing 15 hp in a foreign territory, gg. Do not annex cities, just puppet. There are many civs that are fun to play this way, not only militaristic ones. Anyway, how to win peacefully on Deity is still a mistery to me, at least with setup I usually play. The Holy Grail of Vox Populi.
 
This is a rather old thread you have commented on.

Honestly I think if you play totally peacefully on lower difficulties, you might win but you aren't maximizing your gameplay. There is a lot to gain from war, its a major part of the game. I have won games on Deity without ever going to war (that doesn't mean I wasn't prepared). It helps to play a civ with extremely powerful non-military boosts, Korea is a good example. Gamespeed also matters quite a bit, on epic there is a lot more time for war.
 
I don't get what people see in Korea. That civ is average to me at most considering fighting Deity AI. Tell me, what's your response for snowballing AI that is located miles away from you? You can't do shat. In almost every game there is one annoying mofo who is developing like crazy. With sitting and turtling I can't see a proper way to overcome this.
 
I don't get what people see in Korea. That civ is average to me at most considering fighting Deity AI. Tell me, what's your response for snowballing AI that is located miles away from you? You can't do shat. In almost every game there is one annoying mofo who is developing like crazy. With sitting and turtling I can't see a proper way to overcome this.
Korea can usually win the game before another runaway civ does because you have so much late game science. I often launch my spaceship before the UN even gets built, so I'll ignore civs pursuing diplomatic victory. If you get a religion, take Aesthetics, and stack great person synergy you should have enough culture to ignore tourism threats as well. And after industrial you should have a tech lead which makes war easier, basically the only way Sejong can lose is a military loss in early mid-game, and your UU is well timed to helped with that.

The only civ who has ever defeated my Korea anyway other than conquest is the Maya
 
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Lol, since i try VP, i only played korea. Korea is the best civ for introduction to VP.
You can slowly and peacefully learn how tech changed, building changed, and how great specialist now in VP.
If you straight go to warring civ, you will get overwhelm by the change.

War is now not very easy, because in vanilla, with my fav civ poland, i remember i only need around 6 cannon and 6 winged hussar to wipe out entire map even in deity.
Of course by grabbing all unit promotion world wonder and offensive religion too,
 
I'd agree, Korea is incredibly strong, even without synagogues or founder that gives 15% sciense during WLTKD (dont remember how is it called). The only challenge is to survive before renaissance. I even would not be upset if we nerf Korea a bit (and Maya too)
 
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