What are you running it on/what is the performance of the game

P4 3.0GHz HT
1024 MB PC3200
Audigy 2 soundcard
ATI 9700 Pro 128MB
Windows XP Pro/SP2

Installation worked fine, game is running smooth with 1280x1024, 2x AA.
Ingame wonder movies shudders sometimes and my large map game I played for long I've experinced blue screen of death.
 
CPU : P4 2.4 Ghz
RAM : 1.5 GB
Disk : 4*400GB (7200 rpm)
OS: Windows XP SP2

Sound: Soun Blaster Audigy Platinum
Video: 3DLabs Wildcat VP560 (64MB)

Game crashes at start.

I have no problems with ANY other game.
 
AMD Duron 1.3 Ghz
256 MB RAM
64 MB GeForce 440

Everything runs perfectly but the game (and computer crashes). The earliest time is about half an hour and longest (about 3 hours).
 
Win Xp Pro (No service packs)
Athlon xp 2100@1.74ghz
512mb Pc 2100
Albatron 333+ Pro motherboard
MSI Radeon 9800 pro (with XT core)
Cat's 5.10

The largest map with terran silently skips and stutters so i dont bother playing that size, Large/terran runs adequate once all land is well established, probably between 10-20 fps if i had to guess. All settings on high 1024x768 (my monitors max res), no Anti aliasing though, i hardly notice the jaggies to even bother with it, but 2x did nothing at all to performance when i had it on (of course). I'd really like to play all the scenarios but the earth runs like garbage, stuttering/skipping, fps in general is lowered there as well. Greek scenario runs Ok, it continued to get increasingly worse before i eventually saved and exited. To sum it up.

<Large size=Bad performance
>Large size=Adequate to smooth
 
zonk said:
...and I'm in no way qualified to be anything more than another voice in the din.

I run a P4 1.7, 512 RDRAM Dell 8200, originally with a GeForce3 64 meg card.

Had no end of frustrations and problems -- literally couldn't get past the first turn... slow downs, freezes, CTD, etc. Seemed pretty obvious- based on the fact that even CTD and freezes were proceeded by obvious issues in graphic rendering - that I needed more graphic muscle.

I added another 256 of RAM and move to an ATI 9000 card/128 meg.

Had more success -- I'm having driver problems with my new card (got a discounted open box with no disk and ATI doesn't seem to offer the original driver on their site). My system thinks I'm running a geforce4 mx420 now - and Civ disables a lot of the graphics (virtually all animation is gone).

However, on the plus side -- have been able to play a bit with no crashes.

Soooo.... and this is just my lonely ol' opinion.....

I really do think you need a minimum 128 meg card, with all the T&L/pixel shading bells and whistles.

Maybe later tonight, I'll see if adding another 256 of RAM was really necessary, but put me squarely in the column of those believing that a 128 meg gfx card should be considered a "minimum requirement", not a rec'ed requirement. There's a sticky at the top on cards/T&L/etc that's really helpful, as well as another good card Q&A thread that was informative, too.

Like I said -- in no way an expert -- but I really do believe the vid card is the key.


Well as you're probably aware a radeon 9000 128 is more of a step down than anything. You cheap...cheap man you.
 
Soooo...see below. The verdict from some of my work in this simple test is primarily that added RAM is the most notable factor here. I'm certain video cards affect this, but I did get reasonable results from both the ATI and Nvidia chipsets but only w/ higher amounts of RAM.

---

Sony Viao Notebook
P4 1.8
512meg
ATI 7500 - 64 meg

Choppy video, slow gameplay, choppy audio. Blacked out terrain/graphics. Playable but barely even after turning down video options to low.

Tried ATI drivers from Sony and older/newer drivers from Omegadrivers w/o any improvement to terrain disappearing.

---

ASUS Homebuilt
P4 3.0
1 gig
ATI 9800 XT - 256 meg

No problems. Slowdown after lots of turns. Exit/Restart of game clears it up

---

IBM Intellistation (#1)
Dual 2.0ghz Xeon
512
ATI 9800 AIW - 128 meg

Choppy video/audio. Very slow. Unplayable after about 75 turns or so. Almost identical to issues w/ Viao above.

---

IBM Intellistation (#1 - After adding RAM)
Dual 2.0ghz Xeon
1 gig
ATI 9800 AIW - 128 meg

Plays great. Must shutdown game/restart after awhile due to slowdowns.

---

IBM Intellistation (#2 - alternate box)
Dual 2.0ghz Xeon
1 gig
Nvidia Quadro - 64 meg

Plays great. Must shutdown game/restart after awhile due to slowdowns.

---

IBM Intellistation (second box - removed RAM)
Dual 2.0ghz Xeon
512 meg
Nvidia Quadro - 64 meg

Choppy video/audio. Slow. Almost unplayable after 75 turns or so.

--
 
1.7 ghz P4
768 mb rdram
nvidia geforce 3 64mb

Game starts off very smooth but becomes pretty choppy by late game even with graphics turned all the way down. Occasional skipping audio, wonder movies played fine until I updated my graphics card drivers, now they skip.
 
I have a homebuilt machine that I put together 10 months ago. I have had NO problems whatsoever in the game.

All movies and sound are flawless. I have had no problems with ingame graphics. No crashes, nothing. I am playing on a HUGE map with 10 civs. I am mid game with 4 civs and entire continent discovered. Occasionally between turns I get a brief message on the left of the screen saying something to the effect that the other civs are taking their turns (it is so brief that I have never had time to read the whole message). I have all graphics options set to HIGH running at 1024x768. I was expecting terrible issues as I read the forums for the past week. I got my copy on Monday and I got the French Tech Tree and the mislabeled disks but the game has been great.

Specs:
OS:Windows XP Media Center Edition 2005
Motherboard: Gigabyte GA-8GPNXP Duo w/Intel 915P chipset
Processor: Intel P4 3.0 Ghz (LGA775)
RAM: 1gig Dual Channel DDR
Video: Gigabyte manufactured nVidia GeForce 6600 256MB (PCI Express)
HardDrive: 2 SATA Seagates 120Gigs each
Sony DVD-R
On board sound
On board NICs and WiFi

Note that I haven't updated my Windows or my drivers since July. I also have had apps running while I played and this never slowed my down. Max time I have every played is 3 hours, also let the game sit for hours and came back to it, game was minimized and I played other games and surfed the net. I have seen others with more Processor and more RAM and similar or better video card with updated drivers having issues. Makes me wonder what the real issue is. I have provided Tech Support for hardware and software for 10 years now and I do graphic design and programming in Java and VB.NET, never seen such an inconsistent set of problems. I have not seen a common problem with hardware except for the ATI cards and that is already being addressed.
 
Intel Pentium 4 @ 2.53 Ghz
1024 Mb DDR memory
AC'97 sound on board.
ATI 9700 Pro 128 Mb - 5.10 Official ATI drivers.
Windows XP Professional with Service Pack 2 and all the laters Updates.
Latest Intel Chipset drivers, Norton Antivirus always running.

I run in 1280x1024x32bit mode, on a 17" TFT screen.
I have all details on HIGH, use animated combat, and tend to build a reasonable military. (2 or 3 units in every city for defense, and I like to build galleons and transports with war units for landings from every angle when attacking an enemy)

The game runs pretty good, at least I don't notice any major bugs. The performance slows down a little after 1700 or so, most likely because I have explored most of the world by then, I know all other civilizations, and I have more units. Even so, on a Huge map with 18 Civs in the year 1790 (where I am now) the game is still very much playable without any trouble at all, and the turns take no more then about 10-15 secs to come back to me.

The wonder movies run without any trouble at all, but I did notice that the intro movie was very choppy. But I think that may just be how the movie runs, and not a hardware issue.

I think my hardware and software setup are "good" for playing this game.

I will have to mess around with them Omega drivers to see if I can get a little more performance out of it, but in general I am pretty satisfied with the gameplay.
 
P4 266 ghz
1 gig ram
GeForce Fx 5500 updated driver

Huge map becomes unplayable by 1300 ad (laggish and CTDs every 5 turns or so) so I'm resigned to playing small maps for now, even though the FPS still isn't that great.
 
P4 3.4ghz
Asus P4C800-E
1024 PC4000 OCZ
Geforce 6800GT

Game plays flawlessly. Everything is smooth. Haven't had a single bug, crash or lockup.
 
Runs great.
Hp Media Center 7248n
Amd Athlon 64 X2
4200+
1.0gb Ram
X300 pci E graphics card by ATI(thank goodness it works)

Runs smooth, even while other applications are in the background. Load saves smooth. Could be a little faster but not much.

Happy gaming all
 
Radeon 8500 128mb (non LE) (5.6 Omega drivers)
P4 2ghz
512 DDR
XP Home Swedish SP2 - removed a lot of unneccessary services, no virus scanner (run on demand only), Spyware checks with Spybot/MS Antispyware once every week or two
SIS 645 DX motherboard (using SIS IDE+AGP drivers too)

I haven't had to use the ATI fix, as I've never had that issue occur. Game performance is on the whole fine, I generally play medium sized maps with 5-6 AI players. End game is slightly slower but still performs fine.

Playing at 1024x768, high, high and high video options.

Only issue I have is that sometimes the tooltip text stops appearing (ie hovering over a World Leader head doesn't display the +'s and -'s of your relationship with them). Alt Tabbing fixes that issue for me though.

Not had a single crash yet, and one game went on for over 5 hours.
 
Read the sigs, game runs ok, kinda bumpy on LOW settings.
 
Dell Latitude C640
512 MB RAM
Win XP Pro SP2
32 MB Radeon Mobility 7500C
Omega 5.10 Video Drivers

Black Terrain with AGP at 4x. Visible (if screwey) Terrain at lower AGP settings but frame rate is terrible. Totally unplayable. I know this shouldn't run it but gosh, RON runs flawlessly. Shouldn't that be more graphic intensive!!! I'm back to Civ III Conquests. Good luck everyone.
 
Dell P4 3.0
1gb ram
ATI 9800 Pro
Windows XP Sp2

Ran good right away but very little detail. Updated to 5.10 Catalyst drivers on ATI video card and now it runs great and finally looks great. Running 1024x768.
 
XP-M 3200+ (2500+ OC)
Abit NF7-S v2.0
1GB ram
6800GT (81.85)
WinXP + SP2 + all current fixes

Game plays fine with everything on high (1152x864), but within 20 minutes I get a screen like that.

 
Hi all, my 2 cents worth:

My system:
P4 1.8 GHz
Windows ME
512MB RAM
ATI Radeon 9200 128MB
C-Media audio (on board)

As you can see, this is quite close to the recommended system requirements. DXDiag attached below.

I'm playing with full video and audio details ON.

Out of the box the game ran ok, but slowly. It has not crashed at all. The start scenes have a barely perceptible video stutter - you really have to look for it - but the audio chops on/off in about 1 sec intervals. Only when I reach the main menu does the music stop chopping.

When loading a saved game, the progress bar reaches 100%, but there is a lag before the game appears. This lag seems to be increasing the further I get in the game.

Game play itself is sluggish, but it is playable. The sound is stable in the game, except when wonder movies play. I built Stonehenge, the video played perfectly, but with next to no sound at all. I think it was a drumbeat, but I really couldn't tell.

Scrolling around the screen is accomplished in chunky steps. There is a 1 sec delay or so between issuing a command to a unit, and the unit responding. I've given up using the arrow keys for directional commands, and use the "G" key, as the game does not seem to buffer keyboard strokes.

Zooming out takes about 1 minute to do. I disabled the autosave feature, as it seems to cause a blanking of the play area (turned white) when it kicked in every 4 turns. There is a lag between an audio event - announcing a border expansion, for instance - and its associated text message.

I'm now at about 600 AD, and the game is slowing down, but that is to be expected. This may not bode well for the modern/tech ages. To be determined, I suppose!

The opponents game turn is over in seconds - a vast improvment on CivIII. This time has remained pretty steady since turn 1.

Apart from the performance issues, the actual game itself is (soon to be) very enjoyable. As advertised, there is less micromanagement, and the icons make it far easier to navigate. Can't wait for a patch!

I feel awful for those who have experienced nothing but frustration, particularly when most seem to have far better hardware than I. The expectations for this game...
 

Attachments

P4 3.2Ghz
Radeon X600
1 gig ram
SB Audigy
Win XP MCE 2005

Have all options set to high, no AA, runs perfectly and very smoothly.
 
Runs fine and smooth on my Acer Travelmate @1024x768 with high settings (No AA)... Played huge maps and the game is still very playable. No noticeable slowdown unless I zoom right out to earth view (which I never use) :goodjob:

1.6Ghz Centrino
1gig RAM
64mb ATI Radeon Mobility 9700 running the (Omega 2.6.71/Cat 5.9) Drivers
Win XP Pro
 
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