What are you running it on/what is the performance of the game

amd athlon mobile 3.0 GHZ
1 gig Ram
Radeon x800 xt platinum
win xp pro service pack 2

runs smooth until REBOOT, Reboot,reboot every game sometimes within 10turns.
didnot try larger maps, most stable situation was playing a scenario.
 
AMD 64 Processor 3400+
GeForce FX 5200
512MB PC2700 DDR
XP Home SP2

Very laggy from the start. Infuriating past year 1600. Crashes after every turn by around 1950. Movies run fine, a bit of sound choppiness. This game makes my PC cry in agony.
 
Pentium 3.2 Ghz
1 GB RAM
160 GB Hard Drive
nVidia 6800 256mb PCI Express
Windows XP Service Pack

Ran great at the begining then got all the "Failed To Initialize" crap. Followed the Civ4 website instructions for getting the ATI cards to work, just thought I would try it even with my nVidia card, upgraded my driver to 81.85, updated my BIOS, did the "Firaxis unpack thing" and now it works almost perfect, but I still get lots of artifacts when I zoom out to globe mode. A PATCH IS COMING OUT NEXT WEEK! By the way :goodjob:
 
I play the game on a system I built in January '03.

P4 2.4GHz
512MB DDR2 RAM
ATI RADEON 9500 Pro - 128MB RAM
SB Audigy

I get occasional and minor glitches with the movies and sound. The game runs smoothly on 1024x768 at medium graphics settings with the standard map. On the two larger map settings it becomes unplayable in the later game. I am going to increase my RAM, hopefully that will straighten things out.
 
P4 2.53Ghz
1024 Mb Ram (put the other 512 in roomies so she can play too ;))
60x2 HD
64Mb Nvidia 440MX
Win XP pro SP2
71.89 Forceware

no AA,Anisotropic filter
forced 1.1 shader

medium everything in game
runs smooth like silk on HUGE maps till about 1950, then a lil laggy but playable
(i have default ini file tho, so sound, triliniar minimap, video's etc)

hope that gives some hope, as mine didnt work when i got it either


*** edit***
also i play in a window 1024x768 game, 1600x1200 desktop, 32 bit
 
AMD Athlon XP 2100+
512mb of Crucial DDR266
Sapphire Atlantis Radeon 9600
nForce Audio (integrated with Epox EP-8RDA board)

At default driver settings and lowest graphic settings, game ran roughly 15-20fps at start and drop drastically as tiles developed and became occupied with units. Radeon 9600 may be slightly underpowered for this game.

Obviously I tried the latest drivers for everything on this run.
 
Athlon X2 4400+ (@ 2.6 GHz)
Geforce 7800 GTX SLI
1 GB RAM
SB Audigy 2 ZS

Fine for the most part at 1920x1200 with everything maxed, except toward the end of the game on a huge map, load balancing stops working when zoomed out above the clouds, resulting in a frame rate drop to ~15.

Occasional crashes later on in the game.
 
Ok so i got my new system in the thursday.

Celeron 2.66
512 ram
asrock board pv880+
radeon 9550 256 meg.
windows xp sp1

I loaded the game first start?
Fails on checking xml
(i was pissed)
looked around here find that i need to update my xml
Update my xml
try to boot the game
Failed to video card garbage.
Looked to cIV page for info.
Followed the driver update.
tried to boot, success!
played the tutorial damn sid is a lame ass.(what is funny as hell though is putting your soundcard effects to make his voice echo.) finished tutorial
began a game on the next to largest map, with i dont know how many civs.
Game was wonderfully, except there is a scramble on the wonder screen.
other then that....awsome smooth running. :goodjob:
 
Hello,
My computer system spec's are as follow's.

Intel LGA775 3.6 CPU w/ Hyperthreading
Abit Fatal1ty AA8XE Motherboard
Abit X700 Pro video card - PciExpress, 256mb DDR3 ram etc...
2gig DDR2 Corsair Ram
400gig SATA HDD's (split between 3 Seagate Barracuda Hard Drive's)
2 Lite-on Dvd Rom Burner's
Sony Floppy disk Drive
Hytec 650watt PSU
CoolerMaster CaseStaker
Logitech Bluetooth Cordless Comfort Duo (no webcam)
Logitech R10 Speaker's
AOC 19inch Monitor
3 120mm Case Fan's
2 80mm Case Fan's
Zalman VGA Cooler on my X700
Windows Xp Pro w/ Service pack 1&2
Windows Plus + Digital Media Plus

I run the game Civ4 at maximum setting's with a screen resolution of 1600x1200. On average I can play for 10 to 15min before the game become's sluggish a further 5min and the game will error and quit to desktop. I get told that it cannot load - Error : File - ('Civ4Theme_Custom.thm', Ln:4999, Col:47) Could not load bitmap 'Civ4/HUD/city_titlearrows.tga' -
On average I play WoW, BF2, Half life 2 + Expansion, Doom3 + Expansion etc... (All the newest game's at maximum setting's with not a single problem.)

the general map I play on in Civ4 is the Huge Map (i think that's the largest map in game ? or is it Gigantic ?) with about 10 to 15 civ's a map, by the time 1635ad came around I had over 200+ city's and I was researching Future Tech and engaged in 9 different war's (that was my latest game).

Thank you for your time.
 
P4 3.0 GHz HP
1024mb ram
nVidia 6600 128mb PCI Express
IntelHigh Definition Audio
Win xp home

plays great except that the global view is sometimes corrupted
 
Massive slowdown after 10-15 turns.

My specs are as follows:

2.93GHz Pentium 4 515 w/ 1mb L2 cache
Intel 915GV Mobo 533mhz FSB
1.5Gb pc3200 DDR-SDRAM
Sapphire ATI Radeon X-300 w/ 128mb (16x - PCI-Express)
Seagate ST3200822AS 200Gb 7200RPM SATA HDD
HP dvd640i Dual-Layer Lightscribe DVD/CD Burner
Samsung TS-H552B Dual Layer DVD/CD Burner
AVerMedia AVerTV FM/TV Tuner
WinXP Media Center 2005/Profession Dual-Boot
(Tried game on both partitions with no real difference)
All Non-Essential Processes terminated for gameplay.
Both OS's Fully Up-to-Date/All Drivers Fully Up-to-Date/Latest BIOS Installed
 
AMD64 3.0 Ghz
1GB 3200 DDR Ram
9600 XT 128MB Video
24 bit SB Card
Winp XP SP2
Latest drivers and all non essential services turned off.

Things I have tried:
ATI Drivers from 4.12 - 5.10 (ATI and Omega).
The 'Fix' on the home website.
Disabling in-game sound.
Disabling Autosave.
Disabling Smartgart and Hardware Acceleration.
Deleting cache in My Docs.
Reducing Video Selection to minimum settings.
Different Direct X 9.0c and 9.0b

No matter what I do the game (it runs very smoothly) causes the system to crash and then reboot at random occurances. It generally occurs after moving a unit or clicking on a unit/town.

At 1st I thought it was autosave but disabling it didnt work.
 
Windows ME. Millenium does work, but there is one oddity with the the game's option menus. After the game has been loaded once it creates a file
"My Documents\My Games\CIV 4\CivilizationIV.ini". If that file is not deleted then only the first tab of the game options menu will be drawn. The second (graphics) tab goes as far as printing "screen resolution" but is otherwise blank. The other tabs are entirely blank. However, all the option settings are preserved, even after erasing the .ini file that apparently contains them(!). #

I'm going to cut and paste the menu problem into a new thread, so please look for it if you want to talk about that so we don't derail this thread.

The rest of my spec: Athlon "Thunderbird" (yes, that old thing) 1400MHz
1GB RAM (you need to tweak system.ini to make Windows Millenium work with 1GB)
Radeon 9600 Pro 128M
(drivers from wme-8-03-98-2-041020a-018705e.exe)
Ancient Soundblaster Live! Player 16 bit sound card.
2GB hard disc space as a fixed size page file

The game plays quite acceptably, but a little slowly on a normal size map. There's nothing wrong with the graphics or behaviour in any particular during the main game other than the low speed. Graphics options don't seem to make much difference to the speed - not surprising since the limiting factor is probably CPU. Zooming out to the globe view (with the cloud animations) causes an enormous drop in frame-rate, which makes it impossible to play in that view - again, that's because the clouds take too much CPU to animate.

So the game is working pretty well on Millenium. On the other hand it loads to the main menu very slowly indeed and the progress window background is missing (some quirk of Python threading behaviour means only the progress bar parts of the window get updated). The game menus are fine, except for the options menu as described above.

The only other problem I have is that the wonder movies have stuttering sound. I've seen this stutter before with a few games. It's related to that creative labs sound card, the Bink video library, specific movie encodings, high CPU load and lots of moving 3D objects while the Bink movie is playing. Generally after a patch or two the stutter is cured.
 
Mine are in my signature. I use Windows XP Pro w/ SP2. Even in late game huge maps my seems to run fine. It is the Multi-Player that disconnects/freezes on me.

My Friend that hooked up VPN is a Super Security Nerd with many letters of the alphabit after his name. It should run fine in multi-player. Even he was perplexed on this issue.
 
Pentium 3 1 gig
512 megs of ram
geforce4 4200
winxp sp2
Lowest graphics settings.
Huge planet on epic.


Loading times are ridiculous. 5-10 minutes to load a saved game. But once a game loads it plays vaguely reasonably. It's slow-ish but it's playable. Never had a crash or any other wierdness.

Late-game things get quite rough. When I traded maps for the first time and had half of the planet revealed it took about 10 minutes of solid hard drive access before I could move on. And after this, moving units in enemy territory could take several full minutes. So does attacking enemies.

I'm under spec obviously and not too annoyed at the lack of performance. I'm quite happy I've never had a crash or BSOD or anything like that at all.
 
AMD Athlon 2700+ (2.16Ghz, overclocked to 2.7Ghz)
Nvidia GeForce FX5600, using Forceware 81.85 drivers
512MB DDR-SDRAM
SB Audigy 2
Windows XP Pro SP2 (recently upgraded for the sake of CIV)

  • All in-game graphical settings maxxed out
  • Resolution: 1024x768
  • Avg. Framerates (on Standard map): 34fps
  • Initial Savegame Load Time: 3-5minutes
  • Runs very well on Standard maps, gets slow on fully-uncovered Large maps and almost unplayable on fully-uncovered Huge maps
  • Wonder movies stutters initially, but runs smoothly after the first few seconds
  • No longer attempt to go to Global view -- lags the game immensely
 
P4 2,4 GHz
1 Gb RAM
geforce 4 440 mx
xp sp2

On lowest graphical settings game runs fine, in any case on standard map/turns combo, no significant lag or anything, scrolling goes smooth, game loads reasonably fast. As yet I experienced no crashes. Only problem I have been experiencing is on the intro movie which seems to stutter; ingame movies cause no problems however.
 
Athlon 64 3700+ @ 2400mhz
Asus A8N-SLI deluxe mainboard
1GB PC3700 DDR Ram
Sapphire Radeon X800XL 512MB (5.12 Catalyst drivers)
Windows XP SP2

Well.. i don`t have any graphic glitches or performance problems. I run the game 1280x1024, all settings at maximum.
BUT..
Occasionally (every 4-5 hour playtime) the game just shuts down for no appearent reason though, back to de desktop.
On Custom Map, I no matter what map size I choose, it becomes tiny, and I cannot zoom out and see the globe. If i LOAD a pre-made huge map, then everything works. Really bloody strange. And irritating. Looks like the game refuses to generate any other then a tiny map for me :confused:
 
AMD Athlon 64 FX-55
Asus A8N-SLI deluxe
1GB PC3200 DDR Ram
Geforce 6800 GT 256MB
Windows XP SP2

Game runs very smoothly at top settings at beginning of map, but on large + maps game slows down badly around 1200AD+.
Even if I change settings to medium, map slows down. Will have to stick to standard maps or lower for now. Music on wonder movies stutters.
 
CPU: P4 3.0 Ghz
RAM: 1536 mb RAM DDR2 667 mhz
VIdeo card: Sapphire Radeon X700 Pro
OS: windows XP SP2
Hard Drive : 1*140 gig 7200 rpm

Even if I set the video setting to the minimum, the game gets laggy when most of the map is discovered, the intro video and wonder videos skip like a scratched music cd and I get sudden reboots at random occurance (not only civ4 but in other games like Counter Strike Source which was running perfectly before installing civ4).
 
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