What are your favorit governments?

Kouvb593kdnuewnd

Left Forever
Joined
Jul 3, 2012
Messages
4,146
There are alot of options and each provide some sort of benefit so which ones do you like the most to use?

Tier 1:
I think I like Classical republic the most as two economy cards give a significant boost and if needed to you can switch over to oligarchy without any issue. Autocracy however seems kind of difficult since its two military cards may actually work against it wonder production bonus since you may need to invest into a military to make the most use of them and a few extra resources as legacy bonus feels like the weakest legacy bonus.

Tier 2:
Probably merchant republic since it provide economy cards and two wildcards as well as some useful bonuses. Theocracy is kind of good if going for alot of faith while monarchy seems like the weakest one since its housing from walls is quite limited bonus and while a few extra envoys is nice it may be the only decent thing about it other than it comes early.

Tier 3 and 4 Im less sure about these, they feel more specific than the previous governments.
 
Tier 1:
Usually Autocracy for wonder production (yeah many people say that it's not a good govermnet but so what)

Tier 2:
Theocracy is so much fun when you have loads of faith, you can use it to recruit units to fight your holy war and also you get strenght to theological combat.
But if I'm not generating much faith I like to go with Merchant Republic during this era.

Tier 3: Usually Democracy or Fascism

Tier 4: No favorite yet
 
I like rush building The Pyramids and switch governments to Democracy early......Oops wrong version, but seriously I always go Democracy regardless of victory condition.

Classic Republic (unless warmongering)
Theocracy (reducing faith costs is powerful and I am a big fan of golden age monumentalism)
Democracy
Tier 4 the one that gives power to all of your cities.
 
Tier 1:
Usually Autocracy for wonder production (yeah many people say that it's not a good govermnet but so what)
Mostly I feel the legacy bonus to be quite weak, like 5 resource per government building vs a combat bonus or housing + amenities (if you have two speciality districts). It is kind of good for wonderspaming but you probably have to drive you economy with a military since you get two military cards.

Theocracy (reducing faith costs is powerful and I am a big fan of golden age monumentalism)
It also work for stuff such as national parks and maybe rockbands which make it quite useful for non religious stuff.
 
Usually start Autocracy till I finish pyramids and any army, then swap Classic to get the legacy card which is wonderful then swap to Oligarchy as otherwise I am typically fighting at an additional -4 as the AI normally attacks with it.

By the time Merchant republic comes along I often do not need Autocracy but I will often go monarchy to get the 6 slot government inspiration and if I have a religion then theocracy is hard to ignore.

And so on... all governments are better balanced and have their benefits, above all I will not get a tier 3 for a CV if the AI civs are at tier 2 as that is just silly.
 
Tier 1, 2 and 4 varies a bit but I can find very little reason to not take democracy at tier 3. I just really love alliance traderoutes I guess.
 
Tier 1, usually autocracy or Classical Republic if there are no neighbors.

Tier 2, usually Merchant Republic or Monarchy then Theocracy if I founded a religion.

Tier 3, usually Democracy, sometimes Communism

Tier 4, usually Digital Democracy, sometimes Synthetic Technocracy if going for a Science Victory.
 
T1: Autocracy, sometimes I will flash the other two for its abilities or Legacy Card

T2: Theocracy with faith generation, MR is if have nothing better to do

T3 Democracy for the trade routes

T4 is a meme.
 
Usually start Autocracy till I finish pyramids and any army, then swap Classic to get the legacy card which is wonderful then swap to Oligarchy as otherwise I am typically fighting at an additional -4 as the AI normally attacks with it.

By the time Merchant republic comes along I often do not need Autocracy but I will often go monarchy to get the 6 slot government inspiration and if I have a religion then theocracy is hard to ignore.

And so on... all governments are better balanced and have their benefits, above all I will not get a tier 3 for a CV if the AI civs are at tier 2 as that is just silly.


The problem with Autocracy is you lose 2 good government slots which means you have to ditch either +1 production in all cities or +15% on wonder building unless that is you are playing Poland or Greece. +1 production at that stage is pretty close to 10% of your production so Autocracy's +10% on wonders is not all that great.
 
The problem with Autocracy is you lose 2 good government slots which means you have to ditch either +1 production in all cities or +15% on wonder building

You just use the wildcard slot. Your capital also gains 1 production.

Also the % boost is more important because it is faster to chop than to hard build.
 
Tier 1: If I'm isolated enough Classical Republic, otherwise Oligarchy.

Tier 2: Almost always Merchant Republic. Sometimes Theocracy if I'm warmongering.

Tier 3: Democracy if I have allies to trade with, otherwise Communism for space and Fascism for war.

Tier 4: ???? Uh. Honestly never really paid much attention to them.
 
Tier 1 - Almost always oligarchy for the combat and experience bonuses. Though my idea of a peaceful game is only taking out 1 neighbor. If I didn't I'd only end up with 1 city as they always forward settle me.

Tier 2 - Usually merchant republic for the card slots. Theocracy if I have a lot of faith, monumentality, and lots of space to faith buy settlers.

Tier 3 - Never been anything but Democracy, the card slots are so much better. Also I'm surprised no one has mentioned the New Deal card yet. +4 housing and +2 amenities in cities with 3 districts is so powerful that I don't even adopt the tier 4 governments. I never have to build a neighborhood or aqueduct with that card unless I get a city to 30 pop due to running 20 trade routes from it and at that point who cares.
 
I've always felt that autocracy and oligarchy have something switched around - the wonder gov't should have the balanced slots and the military gov't should have the red slots.

But I will generally:
t1 - Classical Repub if i can get away with it. Often on higher diffs or for certain civs I pick up oligarchy for the +4 melee strength. Enormously handy all game.
t2 - I rarely take the monarchy/theorcracy branch (why are these leaf civics?!?!?!) and end up close enough to Merch Rep anyways. It's just the all around best one outside of very focused strats - 2 econ and 2 wild cards +a district build bonus? Yes!
t3 - My go-to sed to be Communism. But since they really ripped apart the production value it gives, (can't stack the legacy; then they changed +15% production to +10% science. Get out of here, comrades. I want my hammers and sickles!) democracy all the way. Like Merch rep, democracy has far too good a combo of econ and wildcards compared to the rest. If I happen to have an alliance, then it's hands down the best unless I'm warmongering against a runaway and need to juice some fascism. (Fascism+oligarchy is very cheesy; Pro Hungarian move is to combo with the Levy plaza building and raven king for +18 to melee levy units...)
t4 - Usually I end up sucked into synthetic technocracy. Again it has the extra econ slot and it's got that amazing power bonus, so i can afford to get t3 buildings up everywhere to speed my win (there's only so much coal on the map, people!). Project production is just OP. The downside might as well not exist it's so irrelevant; a culture win would go for DD anyways.
What I HATE is that they nerfed corporate libertarianism so the production bonus is now +10&10 instead of +15&15 in the prerelease videos. Basically, you make a lot of projects end game, so you are giving up
-free power
-extra project production
-an econ slot
-10% science thanks to the CL penalty
so you can get extra resources. For flavor I really enjoy CL. Just being a huge industrial, Co2 vomiting, resource stockpiling, juggernaut. Flooding the maori from their island homes does bring a smile to my face.
 
I rarely take the monarchy/theorcracy branch (why are these leaf civics?!?!?!) and end up close enough to Merch Rep anyways. It's just the all around best one outside of very focused strats - 2 econ and 2 wild cards +a district build bonus? Yes!

Well, Monarchy has the +15% medieval wonders card so I am going to cross over it anyways. Theocracy is not always useful and hard to boost but St. Basil's can be good. Wars of Religion (+5 combat against other civs following a different religion) is also a decent card.
 
Tier 1: Classical Republic
Tier 2: Theocracy
Tier 3: Democracy
 
This is how I play. I may not be a good player and maybe say something dumb. So: sorry! But what do you expect from me, a guy that play at Prince / King difficulty on full random tiny map (random map, random age, random temperature, random rainfall, random sea level, random ressource, standard position) at 6 players and 9 CS (because my laptop will probably burn I go more).

So far, this is how I view things:

Autocracy is a formidable early government that allow to strengthen the Capital, allowing better wonder production, earlier technologies and policies, better growth and production (toward Settler for example).

But soon, Classical Republic became better when you start to have some cities and districts (that legacy bonus is so much powerful). Merchant Republic, Democracy and Synthetic Technocracy / Digital Democracy are the way to go most of the times with better slots distribution and bonuses.
(even if Theocracy legacy > Merchant Republic legacy)

Except for Religion victory (→ Theocracy). In case of Domination victory, Oligarchy, Theocracy and Fascism are the way to go (for the legacy), but I must admit I may return to Democracy for the better slots distribution and gold discount when I don't need to produce more unit.


I don't really get Corporate Libertarianism. -10% Science is huge, but +20% Production isn't enough. If I go for a Rocket Victory, I need that Science and Synthetic Technocracy give +30% Production towards projects. If I need to build unit, I rather go Fascism for the +50% Production and having 4 military slots isn't that problematic because I will slot some of them to speed up my army production (then switch for Synthetic Technocracy when finished). It can't be for Wonder Production, because there is no more wonder after the modern era. +1 Accumulation isn't worth it, I rather have more than enough, or less than enough, so far: that bonus wasn't handy for me. Plus: with +3 free Power, Synthetic Technocracy allow me to save more ressource that Corporate Libertarianism will ever get me.

Digital Democracy or Synthetic Technocracy are great. All depend if you want an happy population, or umpolluted power. If you want Culture for some reason (unlock special policy, doing the future policy as quick as possible, denying enemy cultural victory), then DD is the way to go. If you lack power, or go for Rocket victory / GPP, then ST is for you. Both are great, I feel DD is better, but I must admit I go more often for ST.
 
Depends on the Victory Condition I go for and the situation. But in general:

TIER 1
Oligarchy. Almost always Oligarchy. Sometimes Classical Republic, but never Autocracy. I might be missing something here. I always mess up the early turns, and I know this is when it is most important.

TIER 2
Monarchy and Theocracy come early, so those. However, only if I'm doing Culture or Religion. If I'm doing Science or Domination, I find myself not having researched them even after reaching the Future Era!
When going for Science, I make sure to beeline Feudalism for the extra builds to chop in campuses. At that point, I find it easier to just keep going for Merchant Republic rather than going back.
I'd rather spend the turns rushing to Mercenaries for the upgrade discounts when doing Domination. It also ends up benefiting me more to go for Merchant Republic.

TIER 3
Democracy or Communism. NEVER Fascism, because I cannot deal with the four Military and only 1 Economic slots. And if I'm going Domination and at this point I'm still building units, what am I doing with my life? Just kidding, you may still need to build units. However, temporarily inserting production policy cards does the job.
Democracy is the best here, I think, but I also like the bonus food and production for Domestic trade routes card which Communism gives. See, if you're going Domination international trade isn't going to be very lucrative and so boosting internal routes is always a good thing.

TIER 4
If I'm going Science or Domination, Synthetic Technocracy. Otherwise, Digital Democracy. The difference in policy slots at this point are negligible and so it depends on the individual bonuses.
While Digital Democracy nerfs units somewhat, it isn't so damaging. In fact, you'll hardly notice it if you have armies with 5 promotions and armadas with 4 promotions each (also GDRs). I like the extra amenities so if I'm having war weariness issues, I take this one. Digital Democracy is also good for Cultural Victories.
Meanwhile, the boost to projects help Science Victories, so if doing science I always go for Synthetic Technocracy
 
Back
Top Bottom