What can be done to help the paratroopers?

Originally posted by jaewookim4
Maybe you should be able to paradrop artillery.

It would be better to make them loadable on Helicopters, I guess.
 
First of all, yes Band of Brothers was an Hollywood series so I haven't based my opinion on the series.

The 101st did defend Bastogne against tanks and infantry without any support at all. Patton came to save them later (wheter they needed to be saved or not is another discussion), but they did hold the line for more than just a few days on their own.

All I want is to be able to Pillage a tile when the Paratrooper has landed on it. If I have 10 Paratroopers I could take all luxuries from a small Civ in 1 turn, causing unhappiness. If I have more Paratroopers, I could take some Strategic Resources and prevent quick (rushed) reinforcements and then move tanks in.

Marines have a bonus when they launch an amphibious attack, is it possible to give paratroopers a defensive bonus for the remainder of the turn after they have landed?
 
@EmperorJay:
The defensive bonus could be a good defensive bombardment, I guess
 
is it possible to give paratroopers a defensive bonus for the remainder of the turn after they have landed?
I'm not sure it makes sense to do this. In fact, if anything, their defense should be lower the turn after the land, as they attempt to regroup and entrench.
 
Originally posted by Yumbo
I'm not sure it makes sense to do this. In fact, if anything, their defense should be lower the turn after the land, as they attempt to regroup and entrench.

But then they would become completely useless, since at the time they come into play you can expect to find railroads each and everywhere. So your opponent will be able to move an attacker from the other edge of the world/continent in no time, killing them, and under the assumption that it was a fast unit, will be able to get it back in just the same turn.
 
Originally posted by EmperorJay
First of all, yes Band of Brothers was an Hollywood series so I haven't based my opinion on the series.

The 101st did defend Bastogne against tanks and infantry without any support at all. Patton came to save them later (wheter they needed to be saved or not is another discussion), but they did hold the line for more than just a few days on their own.

QUOTE]

In Civ terms this would be defense 9 unit in a town redlining a regular (veteran maybe) Armor/Panzer unit. Not exactly impossable in game terms.
 
What are they used for in reality? Because they are obviously not useless or else governments wouldn't spend some much resources on them. The game should reflect that.
I think the stats are accurate, but they need to be invisible or something otherwise they just turn out to be wasted production.
 
What about this:

Paratroopers have a 75% (50%?) chance to be invisible on the turn that they are dropped. This would reflect their best strength in real-world terms; surprise.
 
ARRRGGG! I droped one on an undefended radio tower and it killed it! What the heck is that?
 
Originally posted by lord42
ARRRGGG! I droped one on an undefended radio tower and it killed it! What the heck is that?

Landing on the tip of dish?
 
anyways, i use them for anialating barbarians if there are any left. paradrop near the camp. take it over.
 
Originally posted by Bluemofia
anyways, i use them for anialating barbarians if there are any left. paradrop near the camp. take it over.

:lol: i'm sorry, but that's just sad. There really should be more practical uses for these guys. Perhaps one could say that attacking immediately after dropping is unrealistic, but taking a ship right up to the city gates and attacking from it, as amphibious assault units do, is also a little hard to believe.. :rolleyes:

Oh, btw I think the stealth attack for anti air units is a good idea; maybe you could rename them para/special ops or something.. however, how they were able to evade those AA units while they were being dropped remains a mystery.. :p honestly though, I think the whole stealth idea has alot of potential for unit modding, as it goes completely unused (on land) in normal epic games.
 
sure, paratroopers are mostly useless to me, and i never use them in a serious game, but i don't have conquest, so i cant realy do much about to make them more useful. oh yes, i found a way to airlift tanks directly into battle. just hold down shift-t and click where you want the tank to go. it can even take units hostage, like once i landed a tank on a barbarian warrior, and the swordsmen were trying to kill my tank because it was on it. you can also arlift them into enemy cities.
 
german paratroopers took a fort in belgium and later the isle of Crete. I would say that this emphasis on "defense" is not entirely accurate. The most reasonable fix would be a airplane transport for paratroops that is vulnerable to fighters and flak
and beefed up stats for the unit itself.
 
1 - Paratroops should parallel marines. That is to say, capable of aerial assault just as marines are capable of seaborne assault. Paratops may be dropped on a city, on a fortified postion, on a friendly or an enemy unit or an empty square.
2 - Paratroops are also shock troops, no different than marines; their strength should be adjusted.
3 - Airports should be made a lot cheaper, no different than seaports, usable more than once per turn, or else provide a transport plane unit.
4 - Vulnerable to flak, etc. just as a coastal fortress protects a city.
5 - Paradrop range should be adjusted.
6 - Guerillas should be upgradable to paratroopers or marines.

qazxc
 
i agree with all of the decisions, except for the guerillas upgrade one. if you are going to make the gurilla upgrade, yoiu should be given a choice of upgrade, like when you want a marine, it upgrades to a marine, and when you want a paratrooper, it upgrades to a paratrooper.
 
I like your suggestions, but if you really want to make Paratroopers parallel to Marines, I suggest the C-130 is added (I believe that's what they used, but I'm not an expert). Capable of carrying 6 Paratroopers and an operative range of X tiles.

1 Airdrop is 1 Movement Point, regardless of number of units dropped and regardless of distance.
 
yeah, i agree.

But as they are, they are pretty good in some situations, 6 of them with a couple of bombers could cut off quite a few tiles.
 
How about paratroopers, when dropped onto an occupied square, ignore defense bonuses? This would simulate attacking from an unexpected position, or attacking by surprise.
 
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