What city-states are game-changing for you?

Vargas1

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With the addition of the city-state picker, the thought crossed my mind recently that there are some city-states that will change the tenor of an entire game - like a game I thought would be peaceful becomes domination-heavy, or something science-focused turns cultural. What do people think are the city-states that have the biggest impact on the way you play a game? Note that this is not about which are necessarily the best city-states - for instance, Bologna and Zanzibar are top-tier city-states to have, but neither of them for me end up really changing how I play.

My top 5:
5. Kandy - tricky to use, and not much use if you encounter them late, but if you find them early it can change your entire exploration strategy - you have an incentive to stay home until you have the space to put relics in case you can trigger them. I recently had my fastest-ever cultural victory using a reliquaries- based strategy with Ethiopia where I found Kandy early and managed to get 4 relics from them (the 5th wonder I had already settled near).
4. Auckland - coastal cities are not bad anymore with recent boosts, but Auckland can make them some of your best and most productive cities. I will actively seek out the coast to settle with suzerainty over Auckland.
3. Kabul - I'm not much of a domination player (I prefer entirely peaceful games, or at least games where I defend and counter-attack a bit if needed). The main exception is if I get an early suzerainty over Kabul. Double experience is such a strong incentive to go on the attack and makes warfare much much easier.
2. Nan Madol - settling and building around the coast becomes much more impactful. Even more of an incentive than Auckland in my view. It's not uncommon to get over half my culture through the late-game from being suzerain of this city-state. A coastal city with a harbor effectively gets two extra monuments just from those districts alone.
1. Yerevan - the ultimate game-changer for me. Games where I had no intention of even founding a religion become games where I consider going for a religious victory. The ability to choose apostle promotions just makes your religious game so strong.
 
#1 for me I think is Nazca. If I see them nearby, then suddenly my mind changes completely about what to do about deserts. I won't necessarily change my victory strategy, but certainly my settlement planning matters more.

#2 is Kumasi. If they're around, then I'm sending my trade routes to city-states above all, and really do need to send them from my big cities. Hurts the small cities around the edges, but I also worry a lot less about theatres.

Hard to say how much I truly change my strategy based on other CS. Like, some of the UI could impact me otherwise - if I have a nice volcano stretch and Rapa Nui is around, then I might try to make use of them, but I won't necessarily go out of my way. And obviously civs like Auckland will make my coastal cities more productive, but I still don't necessarily go out of my way to settle on the coast with them around.

Even having Yerevan around, it's not like I'm suddenly going to chase religion just to make use of them. But that being said, if I am going a religious route and have them as my ally, then I certainly play with much more presonalized apostles.
 
*Lily's hat on*

Nalanda!

*Lily's hat off*

:p
Yeah, that basically sums that up.

Mine is Antananviro. The Culture you could get is insane. In terms of modded City-States, Sri Kestra added with Work Ethic, Hildegard of Bingen, and Scripture, just, MWAH!
 
Other than their 1,3,6 color bonuses or diplo victory chasing, i dont really pay attention to them.
 
I love Kumasi and feel like it's a little underappreciated.

Any CS that has UI that go along with it tends to change my games as well. If I can make use of moai, heads, mounds, barays, alcazars, etc I'm likely to change my plans to accommodate them. Don't have enough experience with Samarkand's or Nalanda's yet, though.
 
If "gamechanging" means I give up certain victory condition and go for other, then this is definitely La Venta.

If gamechanging means saving tens of turns and a little twist in game:
1) Cahokia
mounds after upgradee is raising happiness level by one. Cahokia = I can allow myself for crazy growth as well as selling more luxuries early
2) Nan Madol
Culture is my bottelneck early, this solves it. I usually settle off coast, Nan Madol changes it
3) Cinquetti
Basically broken for trade oriented leaders, significantly improves monumentality effects. I spam markets anyway, but with Cinguetti I will even spread someone elses religion myself, to get massive faith
 
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Antananarivo is incredible as it give +30% culture by around mid game under the right set up. Nan Madol is amazing since it gives culture to the city center itself - this can potentially hit on in the first few turns on secret societies mode with a first meet/Amani. Antananarivo/Nan Madol combo can really carry a game with otherwise mediocre culture output. Yerevan for religious games. Auckland for water heavy maps. Vatican is amazing for establishing and defending my religion throughout my empire.
 
I tend to get a lot of Great idiots, so for me, Vatican City is a game changer. I can shore up my religion at home with Great Scientists, and I can spread it about with Great Admirals and Merchants. Now that I can choose to have Vatican City in the pool of city-states, it pretty much determines if I go for a religious victory or not. Woo! The entire world follows my religion, Apathy!

Also Auckland and Mohenjo-Daro are really good to have under your thumb as well.
 
Question regarding CS with UI.. Do you lose the improvements if you lose the suzerian with them?
 
I love Kumasi and feel like it's a little underappreciated.

With CS traderoutes now also benefitting from Wisselbanken and Democracy it got a great boost.
 
My eyes always light up whenever I see Hattusa in the game. Quite often I'm missing a Strategic Luxury or two and it's nice to be able to upgrade my units so I'm not lagging too far behind the power rankings.
 
Rapa Nui, La Venta and Caguana have tourism-providing unique improvements that open up extremely strong and fast cultural victory strategies.

Finding one of these early in your game really is game-changing.
 
Just scanning through the list, here is a list of probably all the candidates for game-changing:
  • Antananarivo: late-game +30% culture boost is not close to attainable in any other way.
  • Auckland: makes aquatic cities really good early, makes them better than many land cities late.
  • Bologna: not my personal favorite, but I got to give them credit - a +1 GPP per district is huge. plus, being a science CS is inherently helpful.
  • Cahokia: my personal favorite. do i need to extol the merits of the mounds? plus, the mounds will remain even if the CS is destroyed.
  • Geneva: a slightly worse version of the Antananarivo bonus, but only slightly because you get it immediately (when you aren't at war, ofc)
  • Granada: there are just some situations where alcazars are really excellent improvements, such as with bull moose teddy.
  • Kumasi: another specialty that's game-changing in certain situations. you can easily get +6 culture trade routes in the mid-game.
  • Lahore: I have never had a chance to suzerain them, but just reading the stats they are pretty crazy.
  • Nalanda: same as Lahore - never had a chance to suzerain them, but the stats are crazy on the Mahaviharas.
  • Nan Madol: potentially the most culture early of any of the culture CS's here. one of the very few ways to make random infrastructure like aqueducts provide yields, I might add.
  • Taruga: (as DogeEnricoDandolo pointed out, this doesn't apply its bonus to all cities - only to cities with the strat. resource in the boundaries. Leaving this here in case others aren't aware of this from the (misleading) Civilopedia description.)
  • Yerevan: again, don't really need to go into the merits of this.
 
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Preslav. It is so game changing for me that although I like peaceful gameplay, I hate that worthless CS so much that if it spawns near me, I change my playstyle just to get rid of it.
Just scanning through the list, here is a list of probably all the candidates for game-changing:
  • Taruga: they don't get talked up a lot, but if you think about it, they are better than Geneva. chances are you are going to have 3 strategic resources, maybe more, and since it isn't conditional on being at peace, it is definitionally better. later in the game you'll get more which makes it even better.
I feel this CS is very unreliable, it sounds great on paper, but it doesn't give you as much as you think it does. Not every city in your empire has strategic resources, and definitely not every city has 3 unique types. Sure, its bonus doesn't depend on whether or not you are at war, but most of the time it is a lot less than what you think you can get out of it, which is mostly about 5-10% per city.
 
Preslav. It is so game changing for me that although I like peaceful gameplay, I hate that worthless CS so much that if it spawns near me, I change my playstyle just to get rid of it.
Hey, chill man. Cardiff exists. :mischief:

Edit: It appears Cardiff can be a good City-State. My joke still stans if you are playing Pangea, though.
 
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Preslav. It is so game changing for me that although I like peaceful gameplay, I hate that worthless CS so much that if it spawns near me, I change my playstyle just to get rid of it.

I feel this CS is very unreliable, it sounds great on paper, but it doesn't give you as much as you think it does. Not every city in your empire has strategic resources, and definitely not every city has 3 unique types. Sure, its bonus doesn't depend on whether or not you are at war, but most of the time it is a lot less than what you think you can get out of it, which is mostly about 5-10% per city.

As I understand it, if you have any source of iron in your empire, that is +5% science for all cities. I don't think it applies only to the city that has the strat. resource. I might be wrong though. the civ wiki says "+5% Science in all cities for each different Strategic Resource they have."
 
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