What conditions make you re-roll a map?

Blitz Spearman

Warlord
Joined
Jul 6, 2013
Messages
213
Location
Brazil
I admit that I re-roll a LOT. I always re-roll if a start is too bad (marsh/jungle, no hills, too close to tundra or flat and dry desert), and then I eventually get a 3 salt 3 wheat start and I re-roll again because it feels like cheating to get such a start after re-rolls. But I also re-roll if I get a non-coast start when playing with naval civs like Carthage and Portugal, and if I only have one forest tile as Celts, or if I am Atilla and I got no horses/sheep/cattle. And I often re-roll around turn 30 or 40, if I see that the number of new luxuries, apart from the 2 in the capital, in a 10-tile radius of neutral territory around my start is fewer than 2.

So, what makes you re-roll a start?
 
I know I shouldn't, but I reroll when I don't get a hill start. I am sooo afraid of moving my settler to a new location that I always found my first city where my settler begins.
 
I only reroll if I don't like the civ (always choose random, but there are four or five I just can't stand to play as) or very occasionally when the game puts me in an immersion-breakingly stupid terrain type with the selected civ. Never because I don't like the going with resources - though it would be hard to resist if I had a maritime civ's coast turn out to be an inland sea.
 
I have been playing Rome in my last game. I re-rolled several times be3cause there was absolutely no iron that I could see. Not even local CSs had any. I was peeved, as I wanted to use the Legions as a strategy. After about 4 rolls I had some (not much, 6 I think), and kept with that.

I will do that if the terrain / resources are not allowing me to play a 'proper' game, although I do not roll just to get a nice placement.

I am finding that capital placement is awful in BNW. It used to be the 'best', now it seems often to be the 'worst'. I had a capital on the coast as Rome (finally), and it was placed just out of reach of ANY sea resources on BOTH SIDES. One move in either direction would have solved it, and not impacted anything else (I could see). In one side those resources would be forever lost as there was no space for another city. In those cases I often restart at scratch to place properly, as it would otherwise annoy me the entire game.
 
Terrible production starts and bad luxury starts. If it takes forever to get decent production, I'll be too far behind to catch up to the wonder spammers. Then if I can't get enough happiness from luxuries or have enough to trade, I reroll. I like challenges but I only have so much patience for bad starts...
 
marshes and jungles with no hills...
otherwise Ive had starts where I spawn without a single lux in sight.
Or I spawn with only luxes and no cattle/sheep/wheat/stone etc.
 
See, that to me is part of the challenge. Having no iron as Rome is an extreme example, but one of the best games I ever had was as Rome on King when the only sources of iron on the whole map were on a large island that was about as remote from my starting location as it was possible to be. I duly settled this island and became embroiled in several massive wars. The iron came online just as an enemy death swarm approached my capital, I managed to raise precisely one legion in its defence, managed to take out four or five of the attacking army but lost it all anyway. The colony then became the motherland, but I never managed to raise another legion before I was wiped out. Epic struggle though.

It's not all about a steady cruise to the top, scarcity driving your gameplay decisions is the whole point of the resource system.
 
Morocco, spawn in middle of near-flat plains. Desert bias? Yeah, there was ONE tile (surrounded by plains) of flood plains for some reason... Generally reroll if start is unsuitable for Civs UA/UI, Maya not near mountain ranges, Sea Civ spawning on lake etc. I don't care if the game is beatable, I just don't have fun playing with essentially blank.

Also Spain when I can't find decent Natural Wonder. In fact, still haven't done single game with them, the only one I keep getting is Old Faithful...
 
I admit that I re-roll a LOT. I always re-roll if a start is too bad (marsh/jungle, no hills, too close to tundra or flat and dry desert), and then I eventually get a 3 salt 3 wheat start and I re-roll again because it feels like cheating to get such a start after re-rolls. But I also re-roll if I get a non-coast start when playing with naval civs like Carthage and Portugal, and if I only have one forest tile as Celts, or if I am Atilla and I got no horses/sheep/cattle. And I often re-roll around turn 30 or 40, if I see that the number of new luxuries, apart from the 2 in the capital, in a 10-tile radius of neutral territory around my start is fewer than 2.

So, what makes you re-roll a start?

I only re-roll if I have an absolutely terrible start; like either surrounded by jungle or lots of mountains.
 
Terrible production starts would be the main reason, then terrible food production. Low production will hurt you in the short to medium run whilst terrible food production will stall later development. Tradition usually fixes low food production quite well.
 
Terrible production starts would be the main reason, then terrible food production. Low production will hurt you in the short to medium run whilst terrible food production will stall later development. Tradition usually fixes low food production quite well.

This. If I don't have at least two 2 food / 1 hammer tiles (wheat, deer, stone, salt, forest citrus) next to my start I re-roll. I like starting on a hill also but as long as I get my first wish I don't re-roll. If I do some exploration and there are too few luxuries and / or decent resource sites fairly close by (barren desert / tundra / hills, empty plains or grassland) I also restart. I like to be able to see at least two potential new city sites within a certain number of turns.
 
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