unundindur
Chieftain
- Joined
- Feb 18, 2012
- Messages
- 9
Do we know how border expansion is calculated?
I have long had a grime with the way border expansion seems to constantly take the worst possible tiles around my city. It doesnt take luxuries first, nor does it take natural wonders, and it doesnt seem to see where the good resources further away are. I originally thought the game only looked at food, and later on total number of resources on a tile, but was surprised to see it pick a stright plain over a plain with river for instance.
Yesterday I did a bit more research into the price of tiles and was surprised to see that two identical tiles (flooded planes, over river) had different costs. One cost 70, the other cost 140 even though both were 1 tile away from my capital and connected to two of my tiles.
If anyone can sheed some light into how the computer expands, and how the cold cost is calculated that would be very very useful to my Civ-group
I have long had a grime with the way border expansion seems to constantly take the worst possible tiles around my city. It doesnt take luxuries first, nor does it take natural wonders, and it doesnt seem to see where the good resources further away are. I originally thought the game only looked at food, and later on total number of resources on a tile, but was surprised to see it pick a stright plain over a plain with river for instance.
Yesterday I did a bit more research into the price of tiles and was surprised to see that two identical tiles (flooded planes, over river) had different costs. One cost 70, the other cost 140 even though both were 1 tile away from my capital and connected to two of my tiles.
If anyone can sheed some light into how the computer expands, and how the cold cost is calculated that would be very very useful to my Civ-group