What determines if you get one more turn at 100% age progression

aelf

Ashen One
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After a number of games, I noticed a funny thing. Sometimes, the age progression hits 100% during a turn, but the age doesn't end until after the next turn. Sometimes, it hits 100% during a turn and ends at the start of the next turn. Sometimes, the age progression isn't at 100% yet, but the game ends at the start of the next turn.

Any idea what determines which of these scenarios you get?
 
Every % is two points. Each age lasts for 200 points. When the display says "100%", it's either at 199 or 200 points. Each turn adds one point, so if the game is at 199 points, then you'll get one more turn unless someone adds a point in some other fashion (e.g. completing a legacy milestone that hadn't yet been completed by another player).
 
I got lucky in my last age transition since I hit future tech to push me to 100%, but clicked through to the end of turn just as I remembered to spend my stuff that wouldn't carry over. But I ended up with one extra turn I guess due to the rounding issue, so I could do one last pass through my cities before the transition.
 
I love getting that extra turn, but what I really hate is when the age ends abruptly without one of those "the __ age comes to an end. who will carry on our legacy?" pop-ups, so I have no time to do any last-minute buying of ageless buildings and shoving specialists into districts (especially during the exploration age when I'm usually floundering for more 40+ yield tiles). Did the last update mess with this formula?
 
I love getting that extra turn, but what I really hate is when the age ends abruptly without one of those "the __ age comes to an end. who will carry on our legacy?" pop-ups, so I have no time to do any last-minute buying of ageless buildings and shoving specialists into districts (especially during the exploration age when I'm usually floundering for more 40+ yield tiles). Did the last update mess with this formula?

My first time without a "last turn" happened in my first transition after updating, but someone else mentioned they had that before the patch, so maybe not related.
 
I love getting that extra turn, but what I really hate is when the age ends abruptly without one of those "the __ age comes to an end. who will carry on our legacy?" pop-ups, so I have no time to do any last-minute buying of ageless buildings and shoving specialists into districts (especially during the exploration age when I'm usually floundering for more 40+ yield tiles). Did the last update mess with this formula?
I think the end of age notification is tied to the crisis system, so you don't get it if you turn off crisises.

Also, you don't get it if the AI pushes the counter over the edge. I would really like an extra turn in such cases.
 
Not sure, i have had Eras ending where i did not have the change to "wrap up" (spend gold etc) and a few times Eras with 2-3 turns after the notification. Would surely be useful to know how this actually works.
 
I always remmeber seeming to get a turn or two after the notification. Yet in my last game the exploration age ended abruptly, I was at maybe 98-99%, not notification and no extra turn to spend.
(Also forgot to change mementos but that's another post, they need to make a separate page to click through first)
 
Not sure, i have had Eras ending where i did not have the change to "wrap up" (spend gold etc) and a few times Eras with 2-3 turns after the notification. Would surely be useful to know how this actually works.
It's exactly what I posted before. Each age gets 200 points. A turn adds 1 points. Hitting a legacy milestone or researching future tech/civic adds more points. When the counter hits 200, the age ends.

For example, if you're at 195 points and an AI player finishes a legacy path that nobody else had finished already, then that would bring the total up to 205 and thus end the age before you get to play again.

You can see the current points by hovering over the "X%" area in the top left corner of the UI.
 
I have not played the game yet so I am just learning from afar. So you are saying that a player should spend their gold etc and wrap up their affairs around 190 -195 to prevent this from happening?
 
Usually the end of age is triggered by either something the human player does or by the ticking background progression. Age ending triggered during AI turns is relatively rare -- it has happened to me twice, both times in Antiquity, both times with Deity AI. It's less likely to happen at lower difficulties.

I do think the devs should tweak the rules to always allow the human player to get one final turn at 100%. It does feel unfair to get jumped out of the era with no opportunity to spend your gold.

In theory you can play around this by continuously spending gold as age end approaches. In practice, AI-caused age endings can be totally unpredictable and cut a ton of turns off the counter without warning. One of the times it happened to me, it was caused by an unmet civ on the other continent getting wiped out. That's 25 turns off the counter with no way to guess it's coming! No way am I going to be playing every turn as if it's possibly the last when there's still 20+ to go in the age that I can see.
 
I have not played the game yet so I am just learning from afar. So you are saying that a player should spend their gold etc and wrap up their affairs around 190 -195 to prevent this from happening?
A portion of your gold carries over from age to age. If you have a surplus, it makes sense to spend it before the end of the era to get use out of it.
Usually that means buying buildings in towns; it's usually a bad idea to buy ships or siege units at the end of Antiquity (they don't carry over).
A recent patch will give the player a notice if the player doesn't have enough army commanders to hold all of the land units. You may need to buy an AC in the last 10 turns.

It may or may not be in your interests to incorporate a city-state as one of your towns; that requires influence points and requires 10 turns to complete.
If you're going to do that, allow enough turns for it to finish.
 
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