riddleofsteel
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And we owe it all to Carolus Rex!
I might add that before the socket bayonet, there was the plug bayonet in the 1680s, which had to be stuck in the actual barrel of the musket. This meant that when the infantryman was in the act of fixing the bayonet his weapon was useless for either fire or melee. At the Battle of Killiecrankie (1689) the government troops were caught by the Highlanders' charge at exactly this critical moment, leading to an instant rout and a very short battle. The battlefield is preserved, and a very scenic spot. Worth a visit.
To answer your question.
#1 No, Wayne's Legion was a brigade size unit (3000 men likely less) used against semi-organized American Indians, Napoleon's Corps were units of 25,000 to 30,000 men used in the line of battle against well organized and supplied units of other European Armies.
# 2 Firaxis "Corps" and "Armies" are labels they put on their extremly poor attempt to placate the One Unit per Hex haters. If we give the basic civ unit the designation of a division sized unit then a "Corps" should consist of 3-5 melee, artillery, or cavalry units and an artillery or horse artillery unit. The " Army" 3-5 Melee Corps ( Cavalry and Artillery as best I recall never formed higher than Corps, the WWII Soviet "Armies would have been Corps in any other nations armed forces) and an Artillery and Cavalry Corp.
Tanks for this discussion should be considered Melee.
@boris was basing Wayne's legion on the fact you I believe said it became the 1st -4th Regiments which in US service were authorized a strength of no more than 1000 (cav 700, arty were 6 gun batteries) each up till circa1900, I had thought the US army had initially comprised the 1st-9th Regiments circa 1800 that would put it close to 10,000.
Also had thought Nappy's Corps had Arty but was not familiar enough with their TOE to be sure.
As for the size of the Soviet Armies circa 1941 most of my Knowledge of Their TOE comes from Avalon Hill and SPI magazines' articles on WWII TOE which stated they were Corp size, maybe large corps but still not anywhere near Army size.
I used the division as the size of Civ units to compare Civ Corps (2 div) and armies (3 div) to Real life corps (3-5 div) armies (9-25 div) not counting support units like Arty, Cav, and Logistics ect.
One exception that equals the Civ size that I know of was the 1st Allied Airborne Army dropped in Market Garden that had XVIII Airborne Corps US (2 div) and a British Airborne Div. I know it also had the Polish ABN brigade dropped later but IIRC the British was only 2/3rds strength when dropped.
As I hated the "Stacks of Doom" I was happy to see the 1upt, after reading and seeing how poor the AI handles both its units and pathing of the players units in multiple turn moves. I have become to believe in limited stacking but the "Corps/Army" system they currently have is not even close to expectable as you do not get any real advantage in using them other than having 2 or 3 units in a single tile and then you are stuck with them for the rest of the game and one of the best advantages of unit stacking combined arms or guarding Settler/ Builders is not allowed.
I have really come to believe that Firaxis current model of trying to bring every bodies wish list into the game is destroying the Civ franchise.
An example I as an SP player want big maps that take hundreds of turns to explore, I consider the current maps not as tiny, small, standard, large, and giant?, but miniscule, postage stamp, very small, extra small, and still to small. To me standard should be at least as large as YnAMP's Ludicrous size with the largest so a good map maker could build a TSL earth at 1 KM per hex. I know they can not go to this extreme in the Base game as most peoples computers could not handle it, but making and supporting maps of at least twice YnAMP's should have been in the base game as using multi cores should be. As is designing the game down to include devices as small as Smart phones impedes the ability for giving most of what I believe is the core fandom of the Civ franchise what they deserve which is a class AAA game that is fun and challenging to play, they need look no further than Age of Wonders III which does a great job in the 1upt and map size (there is a mod for larger) as well as other elements. End of Rant.
Mediocre that is fast becoming my name for this game. Started SPI with Oil Wars,,there's a game I wish had a computer version, but was playing Risk long before that. Picked up Civ II Gold about the time you were playing on your Mac. Currently thinking on picking up a "Thread Ripper" from Alienware but it ain't cheap. That's why I like Gal Civ III's maps as they warn you up front that you need a robust machine to play the largest maps but they support them.The early US Army is confusing, because the modern units sometimes claim "lineage and honors" from units that got disbanded and then reformed later. So, the Sub-Legions from Wayne's Legion were reformed as the 1st, 2nd, 3rd, 4th Infantry Regiments, but in fact at least the 1st, 2nd, and 3rd had been raised for St Clair's expedition into the Ohio country and virtually wiped out in St Clair's Defeat (Battle of the Wabash) in 1791. The subsequent regiments existed right through the War of 1812, and by the end of the that war the US Army consisted of 46 regiments, which after the war in 1815 were disbanded or amalgamated into 8 Infantry and 1 'rifle' regiment. All the cavalry (many of which were militia in any case) were disbanded, which is why the 1st Dragoons of 1833 is considered the 'earliest' regular mounted regiment in the US Army.
Napoleon's Corps included artillery, both individual batteries assigned to Infantry Divisions and artillery Brigades (battalions) under the Corps HQ itself. They also included brigades (2 regiments each) of light cavalry for screening and scouting, but the bulk of the Corps were infantry: 24 to 60 battalions versus 4 - 6 cavalry regiments and no more than 2 - 4 guns per 1000 infantry.
Hah! Fond memories of the old SPI magazines and articles, but their Soviet data was almost all from German memoirs and accounts and Western accounts based on those. We now (well, I now) have access to several million archive documents from the Soviet military archives (TsAMO) and Russian accounts by a new generation of Russian historians who have been rewriting the propaganda that passed for history in the USSR. And, of course, David Glantz here in the USA who has been making a lot of that material available in English for 30 years now.
The Division is a good 'size' unit to represent post-Renaissance Era units in Civ, because it is the smallest unit IRL that would be wandering around on its own for any length of time.
Agree, but also recognize that Civ is one of the games in constant contest between the optimum size of map and game versus the 'average' machine it's being played on. Since starting on Civ 2 on a Mac back about 25 or more years ago, I have upgraded my computer at least three times almost entirely to keep up with new Civ games: just bought a new iMac late last year because my 6 year old machine couldn't handle Civ VI maps larger than 'Large' (which I call Size Mediocre) without choking on the Modern Era and later - frustrating. I expect to have to upgrade again when Civ VII comes out, unless they take a wildly different approach to graphics-rendering.
Mediocre that is fast becoming my name for this game. Started SPI with Oil Wars,,there's a game I wish had a computer version, but was playing Risk long before that. Picked up Civ II Gold about the time you were playing on your Mac. Currently thinking on picking up a "Thread Ripper" from Alienware but it ain't cheap. That's why I like Gal Civ III's maps as they warn you up front that you need a robust machine to play the largest maps but they support them.
The pistol appears around 1550 CE, by no coincidence about the same time as pocket watches, both requiring the same type of precision metal working for watch mechanisms and wheel-lock firing mechanisms. At virtually the same time the German Reiters start appearing: "light" cavalry armed exclusively with pistols. They were Light in the sense that they didn't have armored feet, but helmets, cuirass, arm and thigh armor down to the knee was just as heavy as any Cuirassier or late-Medieval Knight.
Once you get firearms with bayonets around 1700 CE, they take over both the Melee and Anti-Mounted roles. Extend the range with rifled firearms, and the cavalry can barely form up for a charge without getting shot to pieces: a man on a horse, according to the German and American 'Kriegspiel' rules of the late 19th century, is 10 Times the target a man on foot is - and the man on foot can drop flat and seek more cover a lot faster than the man on a horse can
1. So this reflects American Cavalry tradition style that they prefer carabinier or dragoons (and maybe Hussars. There were two 'American Hussars' units, one in Georgia (Raised just before American Revolution, which sided did this unit takes?), others saw action in War of 1812 and stationed in Boston (Mounted State Militia? are these units made of Germans or Hungarians?) over other European syles like fancy Cuirassiers or Lancers? I'm not sure if Americans have fought any of these fancy euro cavs back in the early days of Nationhood? (did Mexicans used any against Americans in the Mexican-American War?)
2. And concepts of Pistoliers in American Civil War. did Union considers any? is this Confederate exclusive units like those armed with imported Whitworth weapons?
3. And 'Bombard' in Civ6. Is it actually represents Renaissance era Mortars? (but the Bombard barrel angled 30 degrees against the flat ground, while mortar does 45)
Well, the whole melee unit class is rather nonsensical. Swordsmen are an even more "fake" unit, and of course once guns come onto the scene, then the entire notion of calling a unit "melee" goes out the window. This is all about setting up some kind of roshambo approach to combat: melee counters anti-cav, anti-cav counters cav, cav counters ranged, and I guess ranged counters melee. In practice, the map doesn't have the right proportions to support 1UPT combat using complex arrangements of combined arms, and players aren't that enamored with combined arms and would rather just crank out masses of archers in one era and masses of knights in another.Well they needed something to upgrade the pikeman into to help contain knights and cavalry units. Of course now we have cuirassiers too.
It's a bit funky because once you have P&S, why are their separate melee and anticav units at that point?
I've heard that the staple renaissance melee unit of civ, the musketman, is actually the out of place "fake" unit. We can see historical examples of P&S in the spanish square etc. I'm not sure musketmen were exactly marching around independently, though. Without an industrial "rifleman" generic unit, things get awkward with muskets going straight to infantry.
And how Firaxis interpret Field Cannons and Machine Guns. that Field guns are upgraded to MGs
1. What are the actual ranges of the two. In game ranges, both has a range of TWO hexes.
2. And functions. Fieldguns are more offensive, while MGs are defensive oriented.
. . . FWhich makes me ask why oh why is there nobody out there taking on historical 4x instead of adding to the glut of space 4x games?
Well, I'd say that the whole game mechanism where pikes are relegated to being the "paper" to cavalry's "rock", rather than being the actual mainstay of their era are predicated on some misguided conceptions. Pikes are pretty good at killing anything that charges into them with inferior reach, on horse or not.
This is another of the things that "everybody knows" that Just Ain't So. The most successful pike units in history were not the ones that formed a bristling defensive "Hedgehog" that the enemy bounced off of or impaled themselves on. They were the ones that charged, and attacked as fast and as soon as possible.
Martius, a member of the Roman Legions, said in his 'memoirs' that the most scared he was in 25 years in the Roman Army was when he served in the Macedonian War and on his first battlefield in that war saw All the Pike Points In The World come charging out of the dust, all apparently aimed right at him.
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Well, yes, infantry strives to advance. But sometimes in the course of events a unit will be charging and at others they will need to dig in and screen against a charge.This is another of the things that "everybody knows" that Just Ain't So. The most successful pike units in history were not the ones that formed a bristling defensive "Hedgehog" that the enemy bounced off of or impaled themselves on. They were the ones that charged, and attacked as fast and as soon as possible.
Well, yes, infantry strives to advance. But sometimes in the course of events a unit will be charging and at others they will need to dig in and screen against a charge.
And thus Firaxis got it right on Macedonian UU. the Hyspalis ? (replacing swordsmen rather than hangin' in between spearmen and pikemen? Melee class rather than Anticav?)
Can't swordsmen (either sword and shield or greatswords) do this jobs assauting a pike square?Which, of course, Pikes could do, but that's not how they won battles.
In fact, one of the worst disasters to befall pikes was at Flodden Field, where the Scots pikemen couldn't charge because English knights were on their flank, and the English infantry 'billmen' (the bill was, basically, an axe married to a long spear, later shortened to a halbard in the Renaissance) walked up and chopped the points off of the stationary Scots pikes and then massacred a bunch of Scotsmen holding long poles.
Yes, but probably not relevant to a discussion of pikes. The Hypaspists were the elite infantry of the Alexandrian Macedonian army, and their tactical role was as a link between the Companion Cavalry (Hetairoi) and the main body of the phalanx (Pezhetairoi, or "Foot Companions"). Exactly how they were armed is still a subject of discussion. Fast moving, mobile infantry do not seem consistent with a bunch of pikemen in close formation, but when Alexander made up a pursuit force he mounted equal numbers of pezhetairoi and hypaspists, so they couldn't have been more heavily equipped then the phalanx and must have been armed differently in some way to make it worthwhile to have both along. It is extremely unlikely that they used any kind of sword, because the sword was simply not a primary weapon for any infantry east of Rome. Probably they were armed with shorter spears, similar to the Thracian Peltasts that were both neighbors of the Macedonians and had influenced other Greek 'lighter' infantry in the preceding generation, but it is still being debated among military historians and academics.
What confuses things is that some of these men kept right on soldiering until they were in their 60s, fighting for Alexander's Successors as the "Silver Shields", by which time they were an elite unit of 'spearhead' (Agema) pikemen - but that was in armies in which the basic pikemen were largely militia instead of professionals, and needed all the role models they could get.
Can't swordsmen (either sword and shield or greatswords) do this jobs assauting a pike square?
How well Hypastists fare against Persian mounted units (Horsemen, Dromedary, Aswarun and maybe chariots) ? aren't sarisa (Long spears Hypastists used) supposed to be anti cavalry weapons too?