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What do you build/buy in your towns?

Joined
Nov 14, 2006
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12,179
Location
Las Vegas
I believe I'm probably not using towns in the best way. I mainly use them as farming/fishing towns. Should I be buying buildings in them? So far I've generally only been buying granary/fishing quay and maybe an altar in my towns. Is it worth it to buy more buildings? And when is the best time to convert them over to a farming/fishing town?
 
If I go farms, Granary. If I go fishing boats, Fishing Quay. Also, Grocer in the Modern Era.

If I have a good pantheon I'll also build Altars and if I need to buy more missionaries I'll build Temples.

In addition, if I intend to turn a town into a city I'll build Saw Pits or whatever the other production building is called.

I normally convert a town to farming/fishing once it requires more than 10 turns to grow.
 
I usually try n prioritise improving two kinds of things per town (farms/plantations or fishing boats or woodcutters/camps or quarries/mines/clay pits) and then only buy their respective buildings.

If I've got gold to spare, I will buy altars if their pantheon effects are particularly useful, and temples because the extra happiness can be decent.

I usually switch to specialisation once the turns to grow are significantly bigger (ie 3 or more) than the population, unless there's a resource I still want to grab or there's a yields-on-terrain wonder (grand canyon, uluru, redwood forest, etc) I want to get the most out of.

I've been considering possibly upgrading towns to cities just before era end to buy/build a few useful buildings (esp walls and influence buildings, which will likely be worth the gold and happiness maintenance imo) to keep when they become towns again next era, but haven't tried that yet.
 
I've been considering possibly upgrading towns to cities just before era end to buy/build a few useful buildings (esp walls and influence buildings, which will likely be worth the gold and happiness maintenance imo) to keep when they become towns again next era, but haven't tried that yet.
I've been doing this in the antiquity age in most towns. I upgrade them to cities once I'm floating a lot of cash and buy/build an influence, culture, and science building. It often helps me to get the 20 resources slotted more easily (especially when I'm low on camels), and to get a future tech/or civic. It also gives a little research boost at the start of the next era - especially if you go for the science or cultural golden age (I wouldn't go economic if I have mostly cities, as towns are important in exploration age).
 
I've been doing this in the antiquity age in most towns. I upgrade them to cities once I'm floating a lot of cash and buy/build an influence, culture, and science building. It often helps me to get the 20 resources slotted more easily (especially when I'm low on camels), and to get a future tech/or civic. It also gives a little research boost at the start of the next era - especially if you go for the science or cultural golden age (I wouldn't go economic if I have mostly cities, as towns are important in exploration age).
I have yet to test that.

But, one small question: what happens with the maya unique quarter (get 10% of a techno cost as production) when it is in a town??? Do you have 10% cost of the techno in gold??

If that works, it would be a no-brainer to morph all your towns into cities just to buy that unique quarter in it, and benefit from major gold income for the rest of the game!
 
I get happiness + relevant warehouses. Always worthwhile to stack more happiness wherever you can. IMO converting to pack in more buildings is largely pointless as the yield ROI is low if you aren't also stacking on specialists + it consumes food that could be generating specialists elsewhere.
 
Ageless food buildings are always useful as they initially allow the town to grow quickly and then also that food feeds your cities when you specialize them.

As for town size I tend to convert them to specilisations once they have picked up all their resource tiles. Usually not much point growing past that point.

I will sometimes build some buildings just to get to resources quicker.

If get a good pantheon I will buy altars.

I only tend to buy happiness building if there is a specific reason.
 
In order.
1. Capitol.
1.1 First building is either granary or sawpit. placed preferably in the same quarter (Both of which are ageless)
1.2 Brickyard (and leave blank in the antiquity so kiln can be built over)
1.2 Then with writing, library (And leave one space blank for academy)
1.3 Altar
(I can't make it out how to pair buildings)
1.4 Walls of any kind
2. Town and Cities
2.1 Walls (and with ranged or siege defender occupying)
2.2 Granary and sawpit
In addition to Civ specific quarters (that requires two UBs to be build in the same quarter. including overbuild any persistence buildings of previous age). What are recommended pairings? and benefits of doing so. such as any specialist boni of the same kind.)
 
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