[BTS] What do you do with an early great prophet?

SnipedSoul

Warlord
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May 30, 2011
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I have been playing a lot of charismatic leaders lately, so I try to chop out stonehenge when it's feasible. As a result, it's not uncommon for my first great person to be a prophet. I am curious about what others think of the options below.

1) Build a Shrine for an Early Religion (Med, Poly, Mono, CoL)

Pros:
- If you got an early religion (or holy city after an axe rush), building the shrine is quite good. This increases the rate of random religious spread to cities connected to the shrine even if the borders are not open. The random spread can only happen to cities that have NO religion, IIRC, so this is strongest in the early game.

- You can get an extremely strong economy if you managed to oracle CoL. Courthouses, shrine income, and currency should make it quite difficult to wreck your economy.

- A shrine opens up 3 additional priest slots, so you can really crank out the great prophets if you have enough food and happiness.

Cons: - Grabbing an early religion is not usually recommended as you're probably delaying crucial techs like BW and writing to get a religion that doesn't do a lot until it is spread and the shrine is built. The exception is to oracle CoL, which is generally a good choice if you don't have the research base to get something like currency or machinery.

- Shrines are not very good until the religion is spread. A missionary costs more than an axe, so spreading your religion can be quite hammer intensive.

2) Settle


Pros: - A surprisingly good boost to your economy during the critical REX recovery period.

- Prophets are very strong in the settled specialist economy (SSE). The additional hammers will let your super wonder spam city build wonders even faster while the gold will help fund your expansion/conquest.

Cons: - I will often regret this move later if I manage to bulb philosophy or grab an AI holy city that doesn't have the shrine yet.

3) Bulb theology

Pros: - Found a religion.

- Get a decent tech for trading that doesn't provide a big bonus to the AI. They might even build the AP and spam missionaries for you if converted early enough.

- Send free missionary to your main military city, swap to theocracy, and start cranking out 5 XP units quite early.

Cons: - Need a second prophet to build the shrine. Not difficult if you make it a priority, but will delay your great scientists.

- Not that strong if there is already another religion nearby. You need to put a lot of effort into spreading your new religion and converting the AI to avoid being a pariah.

4) Bulb Civil Service

Pros:
- A GP can bulb the majority of civil service if you avoid monarchy.

Cons: - Avoiding monarchy can be difficult, depending on your happiness situation.

- You already need to have theology, math, and CoL. This strategy seems stronger if you bulb theo with the first prophet and then bulb CS with the second prophet.

- Delays your shrine and/or great scientists.

5) Build the Taoist (Philosophy Religion) Shrine

Pros:
- Bulbing philosophy is a pretty strong play as you get a good civic, high beaker tech that is on the path to lib, and a religion if you're the first to philosophy.

- Can avoid the feeling of having wasted a settled prophet if you spread your new religion around to make the shrine worthwhile.

- Don't need multiple prophets to get a shrine.

Cons: - Prophet is idle for a long time.

- Need a put a lot of hammers into missionaries to make a shrine worth much. A lot of players prefer to let the AI spread religions and then capture the mature shrine later.

6) Golden Age

Pros:
- You can use the bonus GPP during a golden age, caste, and pacifism, to generate extremely large amounts of GPP to catch up on scientists or merchants.

- Prophets can be difficult to come by if you're not Egyptian, Arabian, have a lot of temple/cathedrals, or haven't spammed religious wonders. A prophet can give you a relatively easy fourth golden age (scientist, merchant, artist, prophet). A great spy might be preferred, but they are also tricky to get until constitution/communism.

Cons: - Prophet could be idle for an extremely long time. You're probably not even thinking about a fourth golden age until well into the renaissance or even industrial era. I will only save a great person this long if it's an engineer and I want Mining Inc.

7) Bulb Something Else

You could bulb divine right, but I don't see the point unless you're doing a dedicated religious strategy and you want AP, University of Sankore, and Spiral Minaret. The other prophet bulbs are pretty bad compared to scientist bulbs.



I personally like to bulb theology or build the Taoist shrine. Theocracy is quite nice on charismatic leaders as you are only 3 XP from the 3rd promotion (1 XP for mounted with a stable). Building non-aggressive shock axes out of the gate is nothing to sneeze at. Aggressive leaders can get formation spears out of any city with a barracks.

The second promotion is particularly nice on catapults. 4 to 6 accuracy cats can blast down walls and cultural defenses very quickly. CR2 catapults are also a lot stronger than CR1 cats, in my experience. This lets me get over the siege survival hump much sooner, resulting in fewer hammers dumped into suicide siege units.

All in all, I like getting an early great prophet when I get bored of the standard great scientist spam for academy and philo/paper/edu bulbs.

Tell me what you do with an early great prophet!
 
I am afraid but correct answer for me is 'don't build stonehenge'... solves all the problems.
 
I am afraid but correct answer for me is 'don't build stonehenge'... solves all the problems.

That's certainly valid. I should say that I play on huge maps, so stonehenge pays for itself quite well as I often have 12+ cities by 1AD. I don't build it if I'm not playing a charismatic leader.
 
Shrine if you have the holy city of a dominant religion, use for (the first) golden age if not.
 
Bulb theology most of the time and kill someone (especially if i play civs with priest ub like egypt or arabia). Then let the AI with the same religion build the AP. Might go for quick paper route to discourage AI from getting it; thus, delaying liberalism. Snatching UoS if there is some stone and feeling it will be a long game.

Another great option is waiting for philo+golden age but I dont really follow it in practice. Maybe because I prefer medieval war over cuirs

*edit I rarely build stonehenge so the situation might be different
 
Fortify in your capital and wait for right time to start golden age(probably when all your cities are size 4-7 and already improved tiles)
 
with tech trading Theo most likely (depends on overall religion situation too - sometimes its better to let some AI get religion before this bulb just to "make diplo better to control" - good chance that this AI will convert later and become another "worst enemy" for bigger religion blocks - can give more time to figure out who and when to attack)... without - high chance to settle (with Pyramids most likely). Specially inside potential HE or Bureau city (gold is gold but very long time production boost is always welcome)
 
If I manage to build Orical and Mids, I like to pull off a trick of using the first GPro to bulb Theo and the first GE to bulb the AP.

Otherwise just bulb Theo and use as trade-bate.
 
The one that my autocorrect doesn't correct something.:blush:
 
1st: bulbing a religion its always good;
2nd: shrine vs settle, in the early game settle > shrine unless you manage to spread religion.
3rd: golden age+passifism for others specialist?
 
For early game, I've done Shrine a lot.... and regretted it.

If there's any other religion in your cities, you can forget about auto-spread. And then I've had games where it just doesn't seem to want to spread anyways. So you'll have to build missionaries which is a pain. Your best bet is to simply gift 1-2 missionaries to a leader that loves religion and have them do it for you.

In general, this is only a thing when you capture someone else's holy city and thus are really needing anything that gives you gold.

Anyhow, I think bulbing gets you the furthest ahead. Selling off theo is nice.
 
I like a relatively early golden age if one can afford to do most of the medieval civic switches during the same golden age (bureau, HR, period of caste and maybe even paci). It can also get you GS just for the lib race. So Golden Age is my preferred option, I don't think it's usually too much of a delay.
 
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