what do you do with your Great Musicians?

darden

Chieftain
Joined
Jul 15, 2013
Messages
79
assuming you're not going for a cultural victory... is there any use for them that I'm missing?

when I'm going for a non-CV, I can at least use writers to boost policy unlocks and artists to spam golden ages; just wondering if musicians also had some kind of perk that I'm overlooking other than +tourism
 
If you're not going for a cultural victory, use musicians for great works for the extra culture.
 
Yes - Great Works also produce Culture, not just Tourism.

Also, note that Tourism is still useful even if you are not going for a CV. If you can keep up with the Tourism being generated by other Civs (as well as keep your Culture high) you can avoid dissidents if Civs with higher Tourism have a differing Ideology to you. Or if you are already suffering from Ideological pressure, boosting Tourism can help you to nullify the effects.

Basically, you have two ways of avoiding dissidents that arise from differing Ideologies - either push your Culture high enough so that the Tourism leader loses influence with you or push your Tourism high enough to get the same level of Influence with the Civ who is pressuring you. Great Musicans are the quick way to acheive the second option (Great Writers help with the first).
 
i've been kind of wondering about keeping Musicians around, will try not building their guild next game. i almost never take these people On Tour, find their contribution to Tourism to be almost negligible.

if i find out for certain that a Musician spawn resets the scale for all GP's, i'm probably never going to build their guild again, if not playing a CV civ.
 
i've been kind of wondering about keeping Musicians around, will try not building their guild next game. i almost never take these people On Tour, find their contribution to Tourism to be almost negligible.

if i find out for certain that a Musician spawn resets the scale for all GP's, i'm probably never going to build their guild again, if not playing a CV civ.

Tend to agree at least Artists and Writers provide a good bonus for non culture games. Musicians provide nothing for none culture games and the culture from the great work isn't all that useful a whole 2 culture late game is meh.
 
i've been kind of wondering about keeping Musicians around, will try not building their guild next game. i almost never take these people On Tour, find their contribution to Tourism to be almost negligible.

if i find out for certain that a Musician spawn resets the scale for all GP's, i'm probably never going to build their guild again, if not playing a CV civ.

Bad move.

The fact that you are reducing your possible Tourism output means you are more likely succumb to their tourism meaning they are more likely to become popular in your nation, if this happens, if they have a different ideology this means your people will begin to fall and want THAT ideology.
 
i've been kind of wondering about keeping Musicians around, will try not building their guild next game. i almost never take these people On Tour, find their contribution to Tourism to be almost negligible.

if i find out for certain that a Musician spawn resets the scale for all GP's, i'm probably never going to build their guild again, if not playing a CV civ.

Musicians and other cultural GP are all on separate meters so they don't prevent you from getting engineers, scientists etc
 
ah great, that was really the only thing keeping those long-haired hippies in my civs. even if it would be a bad idea to kick em off the dole.
 
The 6 :c5culture: per turn is enough to justify building a musician's guild imo
 
i can't object to +6culture/turn, and on such a cheap building. but hypothetically if i knew that Musicians did tie into the worthwhile GP counter, it would still be a weighty decision for me to build it. this current game i swore i'd not build it next time because i assumed Musicians shared the counter. if they did share the counter, imagine that Poland would RULE the "i couldn't care less about Musicians. i will Sci/Dom you!" civs.
 
Myself and TheKingOfBigOz explained in this very thread why Tourism (and therefore Musicians) are important even if you are not going for a Culture Victory.

Ignore Tourism at your own peril (or make sure that your Happiness is through the roof)! :)
 
i value your observations, yet i maintain my own as well. i find Tourism doesn't mean squat before ~mid-Modern. that's quite a lot of game. and also unless the game itself made it to where it's impossible to Dom w/o Autocracy, or Sci w/o Freedom, i feel safe enough ignoring Tourism generally. dunno man it's how i do.
 
i value your observations, yet i maintain my own as well. i find Tourism doesn't mean squat before ~mid-Modern. that's quite a lot of game. and also unless the game itself made it to where it's impossible to Dom w/o Autocracy, or Sci w/o Freedom, i feel safe enough ignoring Tourism generally. dunno man it's how i do.

That's fine. It's just that, don't complain about not being able to hold onto your ideology. Both Culture and Influence (from Tourism) double as defenses against opposing ideologies.

There's an achievement for winning each victory type with a different ideology. All the ideologies are able to win (most) victory types, so it isn't an issue.

Social policies are still incredibly valuable, and the beauty of this game is that everything feeds another. If you're going for war, strong culture means more social policies, means stronger science/economy. Or, ignore culture and focus more on a productive/economic approach and you're still set for domination.

If anything, build the Musician's Guild, but emphasize Great Writers more. If you have strong culture output, a GW = a free social policy or tenant.

We're not saying you're wrong, we're just emphasizing that Tourism is valuable, even if it is a late game item.
 
Back
Top Bottom