Actually Deep_Blue, the transition from 2D to 3D does
not suggest more work on graphics than on the AI-for two very important reasons:
1) Within Firaxis, these different jobs are not a 'zero-sum game'. You have certain members of the team whose primary task is graphics, whilst another part of the team is almost completely devoted to things like the mechanics and AI. These two groups work largely in parallel, though I wouldn't be suprised if there was occasional cross-over.
2) I have it on very good authority that it is in fact
easier to do graphics for 3D games than it is for 2D games, and that the graphics component of the game are usually done almost entirely in the last 6-8 months of a game's development cycle-wheras the AI has been consistently 'tweaked' from almost day 1.
Something which gives me hope for the AI in Civ4, though, is that they are apparently building it with an eye on what they have seen going on in multiplayer games done by Firaxis staff and the various playtesters. For example, they are seeing what 'exploits' players are trying to resort to, and designing the AI to effectively counter them. This means not only will we get a better MP game-because it was built from the 'ground up', but that the MP design could lead to a better SP game, as the AI has already been 'taught' to deal with some of the more 'ruthless' tactics of the CivFanatic

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Yours,
Aussie_Lurker.