i still hear stories of AI declaring war on countries that are out of reach for its troops. i think the ai should be made smart enough to atleast understand that in the early stages of the game when your navy is not advanced enough to transport your troops to the other side of the world, just focus your foreign policies on your immediate neighbours. Just like European nations first concertrated only on Europe and later switched their attention to other continents as new and improved ships were designed. this would make the game a lot faster and a lot more believable. moreover, ai should focus their strategy on long term survival. at present, i think they only focus on short term goals, and are therefore much more willing to get into a war. I was very much hoping that Sid and team would implement the quantization of resources and even population. right now, wars can last as long as a civ has cities remaining. they don't consider the population factor at all. not every person in your country is capable of fighting. plus some people are required and skilled to do other tasks, like sword smithing etc. so every civ should have a certain number of people available to fight. this would depend upon the land and food available, the culture of the nation, the tech level, the time frame etc. shortages of men to fight have been major problems in a lot of wars. quantization of resources also works the same way, and prevents a single iron mine, or oil field from supplying the whole nation. i personally don't care much about graphics. lets face it, after a few games, no one really cares anyways. i stopped caring about civ 3 graphical changes in my third or fourth civ 3 game. but a realistic approach to resource management can go a long way in improving gameplay.