GreatSquid
Chieftain
I think it will definitely get better. They are learning more all the time.
i actually don't like to victory conditions. i don't play with them.warpstorm said:If he beats you with culture or UN vote, he still outplayed you. You should have stopped it.
Drakan said:I'd like it to be cunning and have a big picture and not recalculating it's strategy every turn (i.e. has no strategy at all).
I'd love the AI to betray me when I least expected it to.
I'd like to make ironfist alliances with AIs which were unbreakable.
Yes, it should, if that resource is worth it.eaglefox said:The AI should not be paying hundreds of GPT just for one resource.
That is a feature, not a bug. Value is relative.eaglefox said:There are no set prices for goods. You can trade oil with one AI for 100 GPT, and yet you can give another AI oil for 40 GPT. This is not how it should work.
Prices are already determined by supply and demand. Each party charges the most and pays the least they can.eaglefox said:There should be a better trading system - like world market, where prices are decided by supply and demand.
Why? Humanitarian things don't matter in Civ. Nor is it in my best interest for some other civ to be better developed. In fact, it's usually against my best interest. If the trade model was more based on networks and quality of those networks, then it might be different. That is a necessary prerequisite for any kind of development loans. Also, there's no point in having a World Bank because there aren't going to be 200 civs in a game. The World Bank exists because there are numerous lenders and even more borrowers; wanting to channel that through a single organization (which isn't even the reality) is why the World Bank exists, but it's just a front for various Western governments' lending.eaglefox said:There should also be a World Bank that could hand out loans to countries depending on their credit history.
Agreed. You should be able to have per-city RoP; arms control treaties; embargoes on certain technologies, strategic resources, luxuries, etc.; trade monopolies; religious protectorships; the various components of vassaldom; promises of future tech sharing (Give me Replaceable Parts when you discover it); etc.eaglefox said:There should be a lot more treaties available in the diplomacy than just the generic ones like Right of Passage, and MPTs. Researching new techs could open the doors to new treaties like Nuclear Power resulting in CTBT and NPT. We should also be able to place embargoes on the opponents for certain items, like sensitive techs, while still maintaining other trades and treaties.
eaglefox said:It should nuke the major cities and use limited numbers, just to make the opponent submit. Not to eradicate it completely. Like in WWII with Japan
this is exactly why I said limited number. I never said just one. limited number till the opponent submits. but you have to give the opponent a chance to submit. he can't surrender if he'd completely eradicated.warpstorm said:Why? Would you submit? I wouldn't if I thought I could still win. In WW2, they didn't submit on the first one dropped. It wasn't until the second and the lie that more were on the way that Japan submitted. They were afraid of total destruction.
all i am saying is that all the AI civs should be paying the same amt for the same resource. if they have plenty of it, they needn't buy it, or they can buy less of it, but the price per unit has to be the same.apatheist said:Yes, it should, if that resource is worth it.
again, this feature is what i want out. this is not how trade happens, atleast not in the real world. yes there are slight variations in prices depending on the supply, but every gallon of oil still costs 60 bucks whether it is in NA or Africa or Asia. same with other resources. in CIV, we don't have quantity of resources, so a civ paying 10 gpt for iron gets all the benefits as a civ that might be paying 50. the civ paying 10 should be getting a fifth of the amount the other civ is buying.apatheist said:That is a feature, not a bug. Value is relative.
as i said before, i don't want any one civ deciding the price of a commodity. if they don't want it, then don't buy it, but if you wanna buy it, you have to buy it at the market price, which is the same for everyone.apatheist said:Prices are already determined by supply and demand. Each party charges the most and pays the least they can.
of course it isn't in you best interest for other civs to be better than yours. that is exactly where you have to employ your strategies and see how you do. moreover, i don't want civs living off of gold they get from the land. what about those who don't have a lot of gold in their land. countries may be huge, but still may not have too much gold (in the real world). its ok in the earlier ages, but by the industrial age, most countries should have a working economy that depends more on foreign trade than just resources from the homeland.apatheist said:Why? Humanitarian things don't matter in Civ. Nor is it in my best interest for some other civ to be better developed. In fact, it's usually against my best interest. If the trade model was more based on networks and quality of those networks, then it might be different. That is a necessary prerequisite for any kind of development loans. Also, there's no point in having a World Bank because there aren't going to be 200 civs in a game. The World Bank exists because there are numerous lenders and even more borrowers; wanting to channel that through a single organization (which isn't even the reality) is why the World Bank exists, but it's just a front for various Western governments' lending.
by submitting, i mean asking for peace - not necessarily unconditional. ok the japanese example was a bit extreme, but that is the only event where atom bombs were used.warpstorm said:And I repeat, would you surrender? (Assuming that this means an immediate loss of the game) I wouldn't.
Again, they shouldn't. Maybe I want to give Greece oil for cheap so that they survive longer and distract Rome. Maybe I'm fearful of Egypt, but I need the cash, so I make them pay through the nose.eaglefox said:all i am saying is that all the AI civs should be paying the same amt for the same resource. if they have plenty of it, they needn't buy it, or they can buy less of it, but the price per unit has to be the same.
eaglefox said:this is not how trade happens, atleast not in the real world. yes there are slight variations in prices depending on the supply, but every gallon of oil still costs 60 bucks whether it is in NA or Africa or Asia. same with other resources. in CIV, we don't have quantity of resources, so a civ paying 10 gpt for iron gets all the benefits as a civ that might be paying 50. the civ paying 10 should be getting a fifth of the amount the other civ is buying.
eaglefox said:of course it isn't in you best interest for other civs to be better than yours.
eaglefox said:that is exactly where you have to employ your strategies and see how you do. moreover, i don't want civs living off of gold they get from the land. what about those who don't have a lot of gold in their land. countries may be huge, but still may not have too much gold (in the real world). its ok in the earlier ages, but by the industrial age, most countries should have a working economy that depends more on foreign trade than just resources from the homeland.
warpstorm said:And I repeat, would you surrender? (Assuming that this means an immediate loss of the game) I wouldn't.
Sirian said:Actually, I've surrendered before. In Master of Orion, that is. When you lose the vote, you have the choice of accepting the outcome and joining the new Galactic Republic as a subject (member) people, or refusing and engaging in Final War against alliance of all other civs left in the game.
I bet it would be easier to come up with an AI that could spank me on the battlefield (given some bonuses, of course) than one that could engage high level diplomacy in a way that feels immersive.
Actually both could be as easy or as hard.warpstorm said:Having done some AI recently, I would have to agree with you. The one is a math and logic problem that can be solved by analytic programming skill, the other is an evocation of feelings, which is more art than science.