What do you find to be the best unit?


It´s only the second best unit. The best unit is the settler, otherwise you loose the game even when starting it. :) But may be the starter of this thread thought about "normal" units with the exception of the special units like settlers,workers,leaders and armies.
 
It´s only the second best unit. The best unit is the settler, otherwise you loose the game even when starting it. :)

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Among UUs, I used to love the Cossack above all others. But then my gameplay switched to the Persians and I found the immortal Immortals. They were medieval infantry before medieval infantry was cool. It's not just their stats, but their animated attacks just look so dang violent--hack slash, hack slash. If they were life sized, they wouldn't kill you; they'd just maim you and leave you for dead.
 

Yup. Close call between worker and settler. Biggest force multipliers in the game and are there from turn one until end of game.

For military I prefer fast units because I don't like slogging swordsmen slowly toward enemy cities.

(Edit: Oops, I missed page two before posting my reply.)
 
Sorry about this old bump, I'm experimenting with finding old threads as the board doesn't have a next page button - and also these threads are great and I wasn't around at the time to contribute.

I agree fully with spoonwood here, Cavalry are by far the best unit in the game. I can't speak for spoonwood about the cause of this but my reasoning is as follows:

1. They are the only non-Unique Military Unit to have three moves per turn at a point in the game when moves per turn makes a huge difference.

2. They can be attained only half-way into the Medieval stage and can not be properly defended against until half-way into the Industrial age, the most notorious AI tech slow-down phase.

3. Combined with Roads they can get to even the furthest distance on the map in just a few turns making reinforcements a simplicity rather than a calculation.

4. They can stay at a safe distance, attack, retreat to a safe distance all in one turn.

5. Once in an army it takes a monumental RNG fail for them to ever lose to anything other than Fortified Veteran Infantry.

6. They have awesome sound effects. Clip-clop, clip-clop, neeeeigh, click-boom, click-boom, click-boom, click-boom, enter city, yeee-haaaa. Lol.

7. They are so easy to use that even the AI can be devastating with them!


There are tons of other useful units in the game, all with their pros and cons, but I think most of them depend a lot on the setting and game choices. I'm hard pushed to think of a scenario where a stack of Cavalry isn't ideal whatever the situation. Even in the Modern Age a Cavalry Army can give a Mech Infantry a hard time.
 
Best unique unit: Hoplite. It starts off strong and it remains so well into the middle game, when cavalry comes along. Before riflemen replace it in the build list, it works well as a cheap—but tough—garrison for cities far removed from the core of an empire. A few hoplites can easily hold down the fort well into the industrial age.

Best non-unique unit: Cavalry. Finally, a unit that can reliably bust through the most determined walls of pikes and muskets. It's also the fastest non-unique land unit for an entire era, giving it a useful role as a scout or a skirmisher late into the industrial age. While riflemen do come along at around the same time, they do not proliferate quickly enough to stop cavalry, which can simply ignore rifle-defended cities in favor of easier targets.
 
I'm experimenting with finding old threads as the board doesn't have a next page button

There actually is, but by default the forum only shows the last month of posts. You can change this in the particular board by changing the dropdown near the top:
 

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Best unit: Artillery, without it it's hard to impossible to fight in the late game without huge losses. Nothing, absolutely nothing can stand against a military supported by it and your army have almost no losses. And when the next enemy city falls it's defensive artillery joins the unstoppable wave.
Second best: Archer, it's the unit that gives the base for the early empires with almost no tech requirement and for almost an era. You may have Iron or not, horses or not but 10 vet archers solve the problem.
Best uu: Horse warrior: Cheap, fast and deadly and conquers everything, and upgrades to cavalry for the mop-up.
 
Ancient times: Swordsmen
Medival: Berserk or Medival infantry with 8 or more trebuchets
Industrial: I won't agree that infantry is the best unit. The marine is much better - fast assault from the sea on a coastal city and after capturing it move on to the next and capture it - all in one turn)
Modern: Of course, modern armor with stealth bombers.
 
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