What do you look for in a multiplayer scenario?

Mojo

Chieftain
Joined
Oct 10, 2001
Messages
14
Location
Maryland
I didn't get any reponses over at the multiplayer forum, so I'm posting it here.....

I'm making a medieval multiplayer scenario, and I'm curious as to what players look for in a multiplayer scenario.

Would you prefer a normal "civ score" objective, or one based on capturing cities?


Any Ideas?
 
I would look on a score based on how many cities you take and how fast you grow
 
Most importantly,

* All tribes playable (to some extent)
* Balanced, i.e. tribes can be different, but equally powerful in different ways
* Reasonable pace of the game (not too many cities, not too much micromanagement, high movement rates)
* aggressive weaponry (high att, low def)
* NO anti-diplomacy events
* interesting map with good strategic opportunities
* Reasonable *accomplishable* victory conditions/objectives.

My 2 cents.. :)
 
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