What do you say add in Modern Ice Age and Modern Global Warming?

B.Rob.

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There should totally be a randomized ending climate, rather than a guaranteed global warming, there should be ice ages AND global warming. It would play to the global climates much more accurately, and also allow for idea that, because it is a game things aren't necessarily going to be the way we think they might/should/will go.

What do you think?
 
Ice ages and global warming happened all through human civilized history, but luckily only in little doses. Why limit such a feature to only the modern age then in the game?
 
There should totally be a randomized ending climate, rather than a guaranteed global warming, there should be ice ages AND global warming. It would play to the global climates much more accurately, and also allow for idea that, because it is a game things aren't necessarily going to be the way we think they might/should/will go.

What do you think?
Why do you call it "modern global warming"? I'm not sure if it was even in existence during history going back to dawn of human civilization up to modern period. It sounds like you're implying that global warming also existed long before modern period and thus calling this one "modern" to distinguish it from older ones. :confused:
 
Why do you call it "modern global warming"? I'm not sure if it was even in existence during history going back to dawn of human civilization up to modern period. It sounds like you're implying that global warming also existed long before modern period and thus calling this one "modern" to distinguish it from older ones. :confused:

Global warming did indeed exist long before the modern period. For example, the end of the last ice age was the result of a period of a massive, sustained world-wide increase in the average temperature (i.e. Global Warming.)

More recently, there was a period of Global Warming during the Middle Ages that allowed the Vikings to colonize Greenland and even make it to Newfoundland. This period was followed by the (aptly named) Little Ice Age.
 
Right now we would be in the middle of a large ice age if the pattern which has happened for millions of years had continued, but agriculture and deforestation halted an ice age keeping the temperature steady for the first time in recorded history, but suddenly with the invention of industralism the world started emmitting CO2 in large quantities which has caused the CO2 level to go above what it has been in recorded history and for the temperature to go up against every pattern it should be following.

What i'm saying is if the world is not farmed much but mostly cottaged then the game might go into an ice age, but if you farmed to much you might go into a early GW.
 
I'm liking these ideas for a more dynamic planet. Terrain changing based on events or whatever.

Perhaps an option that would throw realism out the window and have continental shifts or accelerated planetary movements :). Basically just move a mass of land down a square and fill the gap with water or something.

But more realistically and on topic I like the idea (but I like most optional content ideas, it comes down to deciding which ones are worth implementing at the sacrifice of others - cant have everything).
 
At the moment, the environment in Civ games is essentially indestructible. You can farm, mine and colonise every inch of the planet with no ill-effects, there's no limited carrying capacities, no soil-exhaustion, no resource degradation and no societal collapses from overexploitation. This is not very accurate because all through human history, the fates of different civilisations have been inherently and inescapably tied to their material surroundings and how they exploit them. In Civ IV you transcend nature, you don't learn to live within it. Perhaps this just reflects the hubris of our age, but either way, this subordination is the place of the natural environment in all Civilisation games to date.

That's why we have static terrains... the implications of dynamic terrains are far-reaching for what sort of an idea of human civilisation and human progress the game contains.

Thing is, however unrealistic this non-environmental narrative of history and development is, I'm not sure a Civilization game based on the (far more accurate) environmentalist/materialist narrative of history would be very fun compared to the essentially idealistic and technology-centric view of human societies and human progress Civilization puts forth (mankind pulling itself up through its own ingenuity rather than because of mundane anthropological and biological reasons). It might be more realistic to have land clearing and over-exploitation undermine you in the long-run but that doesn't sound fun, and if we're going to go that route Civ would need a deeper rethink than just counting farms and cottages and throwing tile-changes at you.
 
At the moment, the environment in Civ games is essentially indestructible. You can farm, mine and colonise every inch of the planet with no ill-effects, there's no limited carrying capacities, no soil-exhaustion, no resource degradation and no societal collapses from overexploitation. This is not very accurate because all through human history, the fates of different civilisations have been inherently and inescapably tied to their material surroundings and how they exploit them. In Civ IV you transcend nature, you don't learn to live within it. Perhaps this just reflects the hubris of our age, but either way, this subordination is the place of the natural environment in all Civilisation games to date.

That's why we have static terrains... the implications of dynamic terrains are far-reaching for what sort of an idea of human civilisation and human progress the game contains.

Thing is, however unrealistic this non-environmental narrative of history and development is, I'm not sure a Civilization game based on the (far more accurate) environmentalist/materialist narrative of history would be very fun compared to the essentially idealistic and technology-centric view of human societies and human progress Civilization puts forth (mankind pulling itself up through its own ingenuity rather than because of mundane anthropological and biological reasons). It might be more realistic to have land clearing and over-exploitation undermine you in the long-run but that doesn't sound fun, and if we're going to go that route Civ would need a deeper rethink than just counting farms and cottages and throwing tile-changes at you.

Yes definitly, but it also depends on how you put it in.
 
Right now we would be in the middle of a large ice age if the pattern which has happened for millions of years had continued, but agriculture and deforestation halted an ice age keeping the temperature steady for the first time in recorded history, but suddenly with the invention of industralism the world started emmitting CO2 in large quantities which has caused the CO2 level to go above what it has been in recorded history and for the temperature to go up against every pattern it should be following.

What i'm saying is if the world is not farmed much but mostly cottaged then the game might go into an ice age, but if you farmed to much you might go into a early GW.

Well things are surely more complex than that.
 
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