Magil
Monarch
- Joined
- Sep 26, 2010
- Messages
- 1,622
I like a lot of the Great Person system. In general it gets a thumbs-up from me.
I do think it's missing a few things though. I think there should be more Great People overall, and I think they shouldn't necessarily be lost if a couple of Civs are past the era the Great Person is from. I also think they should have alternate uses--honestly, I'd just lift Civ IV's Golden Age mechanic wholesale here, let you expend a Great Person to start a Golden age (and each successive golden age requires additional Great People of differing types to trigger--the first one costs one, the second costs two of different types, the third costs three of different types, etc.). That'd give an easy and quick alternate use for Great People, though a specialized "general" use for each type would also work (like allowing a Great Scientist to settle in a Campus district to create a special building or something, or create a Campus district in a city without counting towards the district limit). Many of the other suggestions in this thread are also workable.
I'd also like to see Great Prophets expanded upon. They could have a significant impact on theological combat, and I don't like how Great Prophet points become useless after founding a religion (or failing to found one).
Edit: Though one more thing I'm not necessarily a fan of is how buildings generate Great People points directly. I thought tying GPP generation to specialists was more interesting, as it involved a trade-off to generate Great People. As is I feel like specialists have kind of lost their niche and are almost exclusively just filler slots now.
I do think it's missing a few things though. I think there should be more Great People overall, and I think they shouldn't necessarily be lost if a couple of Civs are past the era the Great Person is from. I also think they should have alternate uses--honestly, I'd just lift Civ IV's Golden Age mechanic wholesale here, let you expend a Great Person to start a Golden age (and each successive golden age requires additional Great People of differing types to trigger--the first one costs one, the second costs two of different types, the third costs three of different types, etc.). That'd give an easy and quick alternate use for Great People, though a specialized "general" use for each type would also work (like allowing a Great Scientist to settle in a Campus district to create a special building or something, or create a Campus district in a city without counting towards the district limit). Many of the other suggestions in this thread are also workable.
I'd also like to see Great Prophets expanded upon. They could have a significant impact on theological combat, and I don't like how Great Prophet points become useless after founding a religion (or failing to found one).
Edit: Though one more thing I'm not necessarily a fan of is how buildings generate Great People points directly. I thought tying GPP generation to specialists was more interesting, as it involved a trade-off to generate Great People. As is I feel like specialists have kind of lost their niche and are almost exclusively just filler slots now.