futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
The worst part of my game is the early game (the second worst is post-liberalism, but I won't get into that here
).
So, I made this flow chart for myself. I wanted to know what people think of it and if it is useful then maybe others will enjoy it.
It's for Alex, but could apply to pretty much any leader.
Thanks!
Opening:
• Mining + Bronze
If copper:
• Wheel + Myst + Food (Anhusb/Farm/Hunt)
• Chop out a settler
If copper + close neighbour:
• Prepare to rush (6 axes for fringe, more for capital)
• SCOUT OPPONENT FOR METALS/HORSES!!!!
• Tech toward alpha via anhusb
• A BIT LATER FIRST GS FOR ACADEMY THEN PHIL
• Chop GL after peace (don’t delay war) in capital and run many specialists under caste system after CoL (tech it after lit); get herrule next (by trade if possible) to increase # of specialists
If copper + no close neighbour:
• Total 3 cities and prepare for Snaaty’s strat (see his thread), axes for barb defense
• Tech toward CoL and 6 cities and many specialists and liberalism then grens
• EARLY GS FOR ACADEMY THEN ONE FOR PHIL
• Chop GL in capital and run many specialists; her rule to increase # of specs
If no copper:
• Anhusb to reveal horses
If horses:
• Wheel + Myst + Food (Farm/Hunt)
• Chop out a settler
If horses + close neighbour:
• Prepare to rush (9 chariots for fringe, more for capital)
• SCOUT OPPONENT FOR METALS/HORSES!!!!
• Tech toward alpha
• A BIT LATER FIRST GS FOR ACADEMY THEN PHIL
• Chop GL after peace (don’t delay war) in capital and run many specialists under caste system after CoL (tech it after lit); get herrule next (by trade if possible) to increase # of specialists
If horses + no close neighbour:
• Total 3 cities and prepare for Snaaty’s strat, chariots for barb defense
• Tech toward CoL and 6 cities and many specialists and liberalism then grens
• EARLY GS FOR ACADEMY THEN ONE FOR PHIL
• Chop GL in capital and run many specialists; her rule to increase # of specs
If no horses:
• Archery
If no copper/horses + close neighbour:
• Construction: EARLY GS FOR MATH!!! THEN ONE FOR PHIL
• 3 total cities, archers for barb defense
If ivory:
• Attack with elephants and (mainly) catapults
• Tech alpha unless available for trade/suing
• If time, chop GL in high-food city and use herrule to increase specialists after CoL; if not, plan on using caste system + her rule to increase specialists asap
If no ivory:
• Attack with archers and (mainly) catapults
• Tech alpha unless available for trade/suing
• If time, chop GL in high-food city and use herrule to increase specialists after CoL; if not, plan on using caste system + her rule to increase specialists asap
If no copper/horses + no close neighbour:
• Prepare for Snaaty’s strat, archers for barb defense
• Tech toward CoL and 6 cities and many specialists and liberalism then grens
• EARLY GS FOR ACADEMY THEN ONE FOR PHIL
• Chop GL in capital and use herrule to increase specialists
GS USAGE AFTER PHIL
1. GM: For upgrade units to maces (UNLESS I WENT CONSTRUCTION PATH OR ATTACKED WITH CHARIOTS!!! If I went construction path or attacked with chariots then instead do another GS for academy or other tech)
2. GS: Machinery (after Metcast, compass, calendar)
3. GS: Paper
4. GS: Education
5. GS: Liberalism—take Printing press
6. GM: For upgrade units to grenadiers
7. GS: Chemistry
Any thoughts appreciated

So, I made this flow chart for myself. I wanted to know what people think of it and if it is useful then maybe others will enjoy it.
It's for Alex, but could apply to pretty much any leader.
Thanks!
Opening:
• Mining + Bronze
If copper:
• Wheel + Myst + Food (Anhusb/Farm/Hunt)
• Chop out a settler
If copper + close neighbour:
• Prepare to rush (6 axes for fringe, more for capital)
• SCOUT OPPONENT FOR METALS/HORSES!!!!
• Tech toward alpha via anhusb
• A BIT LATER FIRST GS FOR ACADEMY THEN PHIL
• Chop GL after peace (don’t delay war) in capital and run many specialists under caste system after CoL (tech it after lit); get herrule next (by trade if possible) to increase # of specialists
If copper + no close neighbour:
• Total 3 cities and prepare for Snaaty’s strat (see his thread), axes for barb defense
• Tech toward CoL and 6 cities and many specialists and liberalism then grens
• EARLY GS FOR ACADEMY THEN ONE FOR PHIL
• Chop GL in capital and run many specialists; her rule to increase # of specs
If no copper:
• Anhusb to reveal horses
If horses:
• Wheel + Myst + Food (Farm/Hunt)
• Chop out a settler
If horses + close neighbour:
• Prepare to rush (9 chariots for fringe, more for capital)
• SCOUT OPPONENT FOR METALS/HORSES!!!!
• Tech toward alpha
• A BIT LATER FIRST GS FOR ACADEMY THEN PHIL
• Chop GL after peace (don’t delay war) in capital and run many specialists under caste system after CoL (tech it after lit); get herrule next (by trade if possible) to increase # of specialists
If horses + no close neighbour:
• Total 3 cities and prepare for Snaaty’s strat, chariots for barb defense
• Tech toward CoL and 6 cities and many specialists and liberalism then grens
• EARLY GS FOR ACADEMY THEN ONE FOR PHIL
• Chop GL in capital and run many specialists; her rule to increase # of specs
If no horses:
• Archery
If no copper/horses + close neighbour:
• Construction: EARLY GS FOR MATH!!! THEN ONE FOR PHIL
• 3 total cities, archers for barb defense
If ivory:
• Attack with elephants and (mainly) catapults
• Tech alpha unless available for trade/suing
• If time, chop GL in high-food city and use herrule to increase specialists after CoL; if not, plan on using caste system + her rule to increase specialists asap
If no ivory:
• Attack with archers and (mainly) catapults
• Tech alpha unless available for trade/suing
• If time, chop GL in high-food city and use herrule to increase specialists after CoL; if not, plan on using caste system + her rule to increase specialists asap
If no copper/horses + no close neighbour:
• Prepare for Snaaty’s strat, archers for barb defense
• Tech toward CoL and 6 cities and many specialists and liberalism then grens
• EARLY GS FOR ACADEMY THEN ONE FOR PHIL
• Chop GL in capital and use herrule to increase specialists
GS USAGE AFTER PHIL
1. GM: For upgrade units to maces (UNLESS I WENT CONSTRUCTION PATH OR ATTACKED WITH CHARIOTS!!! If I went construction path or attacked with chariots then instead do another GS for academy or other tech)
2. GS: Machinery (after Metcast, compass, calendar)
3. GS: Paper
4. GS: Education
5. GS: Liberalism—take Printing press
6. GM: For upgrade units to grenadiers
7. GS: Chemistry
Any thoughts appreciated
